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The server software used for the Der Bunker Tremulous servers.
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Author
2013-01-03
* Basilisk animation policy
Tim Angus
2013-01-03
* Removal of now-redundant Makefile stuff
Ben Millwood
2013-01-03
* (bug 3554) Make sure opened files get closed properly -- for real this time
M. Kristall
2013-01-03
* Make 1st person weapon animation random (but unpredictable)
Tim Angus
2013-01-03
* Fix stupid 1st person animation copy and paste bug
Tim Angus
2013-01-03
* First person weapon animation
Tim Angus
2013-01-03
* (bug 3554) Fix a few more places where opened files might not be closed
M. Kristall
2013-01-03
* (bug 3354, 3353) Fix broken G_MapExists (benmachine)
Tim Angus
2013-01-03
benmachine typo fixed: oldBoostedTime"->oldBoostTime
Asa Kravets
2013-01-03
Keep poison through an evolution
Ben Millwood
2013-01-03
Removed STAT_UNUSED, because it is.
Ben Millwood
2013-01-03
* (bug 3057) Granger breaks under certain conditions (Risujin)
M. Kristall
2013-01-03
Blaster shots have a volume of 4 cubed
Asa Kravets
2013-01-03
Tweaks
Asa Kravets
2013-01-03
Balance changes
Asa Kravets
2013-01-03
* Unreverted entity walljumping
Asa Kravets
2013-01-03
* Mass driver reverted to upstream (function and effect)
Michael Levin
2013-01-03
New build error and corresponding menu for attempted deconstruction of the la...
Ben Millwood
2013-01-03
* A new (256x256) version of Garoth's creep texture
Michael Levin
2013-01-03
* Oops! Last few commits allowed any Alien to walljump, fixed
Michael Levin
2013-01-03
* Dodge key works like a mini-jump key rather than a modifier (fix for keyboa...
Michael Levin
2013-01-03
* Options menu video modes glitch fixed (a backport)
Michael Levin
2013-01-03
Quashed a pair of warnings.
Michael Levin
2013-01-03
Put MN_H_NOENERGYAMMOHERE back.
Michael Levin
2013-01-03
* Buildable health accuracy increased to 8 bits, flags moved to eFlags (EF_B_*)
Michael Levin
2013-01-03
Balance changes:
Asa Kravets
2013-01-03
* (bug 3480) A reactor that has not yet exploded still gives power (benmachine)
Tim Angus
2013-01-03
* Lucifer Cannon projectile and bounding box shrunk a little to fit muzzle bo...
Michael Levin
2013-01-03
Lucifer Cannon has a tiny bounding box that scales with charge to match the a...
Michael Levin
2013-01-03
* Lucifer cannon projectile a little bigger with charge
Michael Levin
2013-01-03
* Adding cg_disable(Upgrade|Build|Command)Dialogs to give greater control ove...
Ben Millwood
2013-01-03
* Humans hit with Basilisk gas now show a particle effect until it wears off
Michael Levin
2013-01-03
* Gave Painsaw a crappy looking crosshair
Michael Levin
2013-01-03
* Added charge meter to the UI, can be disabled via GUI
Michael Levin
2013-01-03
Minor balance change:
Asa Kravets
2013-01-03
Macros to describe structure values in terms of build points
Asa Kravets
2013-01-03
Need to clear the Tyrant's fall velocity before every PMove or we can get ins...
Michael Levin
2013-01-03
* Build delay pie slices are now 5 sec each for both teams
Michael Levin
2013-01-03
Server logs look weird with MOD_SUICIDE listed as method of death for buildab...
Michael Levin
2013-01-03
Balance change:
Asa Kravets
2013-01-03
src/game/g_cmds.c:534: warning: ‘ent’ is used uninitialized in this function
Ben Millwood
2013-01-03
Goodbye wall-walking on entities, we hardly knew ye. On a related note, if yo...
Michael Levin
2013-01-03
* Spawn queue displays ordinals ("You are 2nd in the spawn queue")
Michael Levin
2013-01-03
* Reworked the dialog code a bit, removed some redundancies
Michael Levin
2013-01-03
* Norfenstein's increased Dretch attack repeat
Michael Levin
2013-01-03
Finally figured out why players were so special in gimping the wallwalk code....
Michael Levin
2013-01-03
* Shut up some compiler warnings (but not all of them)
Ben Millwood
2013-01-03
* Removed unused G_CrushAttack argument
Michael Levin
2013-01-03
Fixed benmachine's sed n00bery.
Michael Levin
2013-01-03
* Renamed some enum stuff to be more descriptive
Ben Millwood
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