Age | Commit message (Collapse) | Author |
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* Anticamp doesn't kick in unless you actually receive ammo
* Mass driver spawn clips now matches max clips (wtf?)
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* Acid tubes can now be built on walls
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* Repeater can now only be built in locations with no power
* Repeater will self destruct if it has not powered anything for 90 seconds
* Reduced period for free kills/credits
* Mass driver damage reduced by 40%
* Build timers increased a bit, especially human
* The more healthy human buildables now take longer to repair
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* Changed voting system to need a majority of connected clients to pass without time out and a majority of voting clients to pass with time out
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* Changed the human anticamp message
* Anticamp mechanism now applies to using the reactor/repeater as it does the armoury
* Anticamp mechanism is now triggered immediately after buying a weapon
* Fixed bug where lcannon warning sound was missing with cg_drawGun 0
* Grenade is now an upgrade which is used like the antitox instead of a weapon
* Fixed a bug where engaging spectator follow mode failed
* Fixed a bug where spectator follow clients were counted as being on the team of the client followed
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* Fix to [ 962477 ] Chasecam bug
* Added -Werror to CFLAGS
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* Refactored observer mode code
* Fixed poison cloud being distorted in observer mode (by not rendering it)
* Fixed walking wall smoothing being distorted in observer mode (by not performing any smoothing)
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* Fixed a bug where delayed suicide would persist over death
* Reduced turret health and damage, increased range
* Generally strengthened alien buildable health and regen a little
* Increased damage that hives do
* Unlocked the trapper at stage 1
* Lev0 alien can now damage human defensive structures
* Booster now doubles alien regeneration rate
* Updated dependancies
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* Inverted the direction in which a player is spawned
* Fixed the alien buildable axis explosion bug
* Fixed some class name foul ups in the obituaries
* Disabled friendly fire by default
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* Improved scanner render and refactored scanner code
* Added animated projectiles
* Grenade
* Changed model names to be human name agnostic
* Added sounds for lev1 grab and lev4 charge
* Added sound for failed evolution
* Added battery pack rendering code
* Added functionality to particle system to allow attachment of particle systems to particles (for nice explosions)
* Implemented CG_FileExists
* Added some code to gracefully handle missing sounds (easier than making the sounds :D)
* cg_drawBBOX now draws player BBOXen
* Renamed the alien classes (now done in class override scripts)
* Implemented Vector4Add
* The usual assorted bug fixes
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credits/frags
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* Damaged aliens now need a couple of seconds before they can regenerate
* Very slightly increased human buildable health in general
* Increased armoury and turret health a wee bit more significantly
* Classes which suicide/teamkill don't get taken into account for credit anymore
* Reduced chaingun damage slightly
* Increased angular speed of turrets
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* Possibly fixed human "you must be dead" spawning bug
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* p.s. It's really hard to test!
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* Other assorted changes
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* Reduced range and repeat rate of chimera lightning
* Medistats now heal booster poison
* Hydra gas now requires a LOS to work
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* Chimera lightning bug fixed and damage increased
* Splashdamage on turrets increased
* Dragoon barbs do more damage and regenerate
* Kill command is cancellable
* "buy ammo" now works with energy weapons
* Dragoon weakened slightly
* Humans speed increased
* Reactor health increased
* Base attack warning for spawns as well as reactor
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trigger_equipment, trigger_heal,
trigger_ammo, triggerable func_trains,
target_rumble, trigger_gravity
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* Added "itemtoggle <any weapon>" command to toggle between blaster and primary
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now prevent building on a surface, whereas surfaceparms "nobuild",
"noalienbuild" and "nohumanbuild" now prevent building within the confines of
a brush they're applied to.
* Buildables now trigger trigger_multiples and trigger_hurts
* Buildables don't trigger doors
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* Changed defaults for ui_smallFont and ui_bigFont
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* Tweaked some font values
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* Average number of players code now works
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* Added stats on game end to aid balancing
* "itemact <weaponname>" now selects a weapon as well as activating an upgrade
* Disabled chat balloon entirely
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* Prevented selling ckit exploit
* Increased build times by about 50%
* Reduced effectiveness of teslagen
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