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The server software used for the Der Bunker Tremulous servers.
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renderergl1
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Author
2016-04-07
Don't fog 3D crosshair sprite
Zack Middleton
2016-04-07
Apply greyscaling to fog blocks
Zack Middleton
2016-04-07
Move image load function prototypes to tr_common.h
Zack Middleton
2015-06-08
fix initialization based on r_width and r_height
/dev/humancontroller
2015-06-07
Fix MDR surface indexes overflow check
Zack Middleton
2015-03-17
Inform how many shader stages the max is in the warning message
Ensiform
2015-03-17
Fix stencil shadows not drawing if has 500 or more vertexes
Zack Middleton
2015-03-17
Don't set fog image border color
Zack Middleton
2015-03-17
Remove unfinished OpenGL display list code
Zack Middleton
2015-03-17
Correct a few OpenGL variable types
Zack Middleton
2015-03-17
Always use GL_Cull to change cull state
Zack Middleton
2015-03-17
Add function for clearing global shader instead of duplicating the code
Zack Middleton
2015-03-17
Fix renderergl1 warnings
Tim Angus
2015-03-17
Fix a few warnings
Tim Angus
2015-03-17
Port COM_ParseExt fixes to CommaParse
Zack Middleton
2014-08-28
Fix incorrect rgbGen const reading uninitialized memory
Zack Middleton
2014-08-28
Use SDL 2 instead of SDL 1.2
Tim Angus
2014-06-17
Fix potential buffer overflow caused by long tcMod args
Zack Middleton
2014-06-17
Make R_LerpTag return qfalse if MDR tag does not exist
Zack Middleton
2014-06-17
Remove unused extern qboolean charSet
Zack Middleton
2014-06-17
Bunch of comment fixes
Tequila
2014-06-17
Parse q3map_sunExt in OpenGL1 too
Zack Middleton
2014-06-17
Fix typo in animMap and videoMap warnings
Zack Middleton
2014-06-17
Fix R_GetEntityToken ending prematurely
Zack Middleton
2014-06-17
Check for buffer overflow for rail/lightning surfaces
Zack Middleton
2014-06-17
r_noborder changes require a restart
IR4T4
2014-06-17
Fix white flash levelshot bug in OpenGL1
Zack Middleton
2014-06-17
Remove R_AddAnimSurfaces and R_MakeAnimModel prototypes
Zack Middleton
2014-06-17
#6069: Remove md4 model support.
SmileTheory
2014-06-17
End current draw surface before drawing cinematic
Zack Middleton
2014-06-17
Fix flares being invisible after vid_restart
Zack Middleton
2014-06-17
Remove vertexLightmap from textureBundle_t, it's never qtrue
Zack Middleton
2014-06-17
Remove unused shader state code from tr_local.h
Zack Middleton
2014-06-17
Initialize blendIndexesType and blendWeightsType
Zack Middleton
2014-06-17
Fix IQM comments refering to IQM_BYTE instead of IQM_UBYTE
Zack Middleton
2014-06-17
IQM int/float vertex arrays were already swapped
Zack Middleton
2014-06-17
Add support for IQM int blend indices and float blend weights
Zack Middleton
2014-06-17
Support IQMs with joints and no poses
Zack Middleton
2014-06-17
Revert "5097 - Menu corrupted on start (on IRIX)"
Zack Middleton
2014-06-17
Fix crash caused by too many surfaces in skin
Zack Middleton
2014-06-17
Fix IQM tess buffer overflow
Zack Middleton
2014-06-17
Only allow model meshes to have SHADER_MAX_VERTEXES - 1 vertexes
Zack Middleton
2014-06-17
Don't try to fog flares with fogNum 0
Zack Middleton
2014-06-17
Improve warning for shader missing opening brace
Zack Middleton
2014-06-17
Check for shaders without closing brace
Zack Middleton
2013-05-31
Fix null model axis disappearing if sky is in view
Zack Middleton
2013-05-31
Catch more bad shader syntax cases
Zack Middleton
2013-05-31
clean up return statements a bit more
/dev/humancontroller
2013-05-31
drop some useless return statements
/dev/humancontroller
2013-05-31
reduce the amount of compiler warnings for variable shadowing
/dev/humancontroller
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