summaryrefslogtreecommitdiff
path: root/src/renderergl1
AgeCommit message (Expand)Author
2014-06-17Revert "5097 - Menu corrupted on start (on IRIX)"Zack Middleton
2014-06-17Fix crash caused by too many surfaces in skinZack Middleton
2014-06-17Fix IQM tess buffer overflowZack Middleton
2014-06-17Only allow model meshes to have SHADER_MAX_VERTEXES - 1 vertexesZack Middleton
2014-06-17Don't try to fog flares with fogNum 0Zack Middleton
2014-06-17Improve warning for shader missing opening braceZack Middleton
2014-06-17Check for shaders without closing braceZack Middleton
2013-05-31Fix null model axis disappearing if sky is in viewZack Middleton
2013-05-31Catch more bad shader syntax casesZack Middleton
2013-05-31clean up return statements a bit more/dev/humancontroller
2013-05-31drop some useless return statements/dev/humancontroller
2013-05-31reduce the amount of compiler warnings for variable shadowing/dev/humancontroller
2013-05-31Allow drawing sun in OpenGL1 rendererZack Middleton
2013-05-31Remove unused renderCommandList variable from renderersEnsiform
2013-05-31Show surface names in excessive vertexes and triangles warningsZack Middleton
2013-03-27Fix some of the things clang --analyze flaggedTim Angus
2013-03-19Always initialize joint_names in R_LoadIQMZack Middleton
2013-03-19Fix loading and rendering IQMs with no jointsZack Middleton
2013-03-19Remove RAVENMD4 #defineTim Angus
2013-03-19Remove some more automatic sRGB image flags.SmileTheory
2013-03-19Fix USE_FREETYPE breakageTim Angus
2013-03-19Move renderers a bit closer togetherTim Angus
2013-03-19Fix size reserved for IQM jointMats (allocated more than used)Zack Middleton
2013-03-19Fix origin returned by IQM's LerpTagZack Middleton
2013-03-19Move noise function declations to tr_common.hZack Middleton
2013-02-16Update copyright noticesTim Angus
2013-02-16Add renderercommon/tr_common.hTim Angus
2013-02-16Move some things into renderercommonTim Angus
2013-02-165097 - Menu corrupted on start (on IRIX)Zack Middleton
2013-02-16renderer -> renderergl1, rend2 -> renderergl2Tim Angus