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The server software used for the Der Bunker Tremulous servers.
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Author
2017-04-06
import icculus.org/tremulous/trunk r1044
/dev/humancontroller
2017-03-11
tell funny version information in status responses (and configstrings)
/dev/humancontroller
2017-03-09
pwn stock-ish clients with cl_allowDownload 1 and alike
/dev/humancontroller
2017-03-09
implement part 2 of the multi-protocol functionality: pk3 control
/dev/humancontroller
2017-03-09
implement part 1 of the multi-protocol functionality: protocols
/dev/humancontroller
2017-03-09
drop the use of the origin and angles fields of entityState_t in the server
/dev/humancontroller
2017-03-09
default to 0 delay in map_restart
/dev/humancontroller
2017-03-09
remove the crappy "argument sanitization" workaround
/dev/humancontroller
2017-03-09
implement the entity 64-bit client-masking extension
/dev/humancontroller
2017-03-09
stop using PERS_SCORE from the server component
/dev/humancontroller
2017-03-09
remove the default setting of sv_dlUrl
/dev/humancontroller
2017-03-09
do not publish gamestats
/dev/humancontroller
2017-02-08
add missing trailing '\n's from strings to execute; add double quotes around ...
/dev/humancontroller
2017-02-08
protect the server against division by 0 in case of certain client rate and s...
/dev/humancontroller
2017-02-07
protect the server against the game module passing OOB passEntityNum values (...
/dev/humancontroller
2016-04-09
Merge branch 'master' into gpp
Tim Angus
2016-04-07
Make it compile
Tim Angus
2016-04-07
Use Opus for VoIP
Zack Middleton
2016-04-07
sayto cmd with player name completion
Pan7
2015-06-08
change the serverlist-querying methods to be compatible with the current depl...
/dev/humancontroller
2015-03-17
Fix case where interval overflows (thanks jackeri)
Tim Angus
2014-06-17
Fix sending pk3 download error messages to clients
Zack Middleton
2014-06-17
restart the renderer after the hunk mark has been set
Anthony Pesch
2014-06-17
Remove extra client_t::csUpdated[] slot
Zack Middleton
2014-06-17
Remove unused models from server_t
Zack Middleton
2014-06-17
Rate limit getchallenge
Tim Angus
2013-05-31
reduce the amount of compiler warnings for variable shadowing
/dev/humancontroller
2013-02-16
Update copyright notices
Tim Angus
2013-02-16
Unify/cleanup max snapshot entities on client and server
Zack Middleton
2013-01-15
Remove a bunch of LEGACY_PROTOCOL blocks
Tim Angus
2013-01-12
Fix clients being able to reset their player state and respawn using donedl.
Zack Middleton
2013-01-12
Fix server ignoring client move commands if voip data is included.
Zack Middleton
2013-01-12
Add length check here as well, thanks Ensiform
Thilo Schulz
2013-01-12
Change more operator commands to require sv_running to be usable. Patch by En...
Zack Middleton
2013-01-12
prevent using getinfo as an amplifier for DDOS attacks (#5678). Patch by DevHC
Thilo Schulz
2013-01-12
Fixed comment in server.h (ent->v.absmax to ent->r.absmax).
Zack Middleton
2013-01-12
fix some typos
Zack Middleton
2013-01-12
add a missing '\n', remove some unwanted ones
Zack Middleton
2013-01-12
Add the new ioquake3 master server as standard for sv_master2
Thilo Schulz
2013-01-10
<Ensiform> Thilo: http://pastebin.com/2UUmSCQK fixes point contents on the se...
Thilo Schulz
2013-01-10
Allow VM_Restart to load unpure qagame.qvm so that local server won't crash a...
Thilo Schulz
2013-01-10
Require gamename if not supporting legacy protocol.
Zack Middleton
2013-01-10
- Switch master server protocol to dpmaster for better game separation. Based...
Thilo Schulz
2013-01-10
Bug 5094 - Code cleanup, patch by Zack Middleton and DevHC. Fixes unused-but-...
Thilo Schulz
2013-01-10
- Apply parts of Ben Millwood's target bitfield patch (#3787) - Fix Ryan's FI...
Thilo Schulz
2013-01-10
Bug 4812 - GCC __attribute__ annotations for printf, non-returning functions ...
Thilo Schulz
2013-01-10
Fix delta compression breaking due to packet queuing
Thilo Schulz
2013-01-10
Fix legacy protocol with new packet queueing
Thilo Schulz
2013-01-10
Fix compile for USE_VOIP=0
Thilo Schulz
2013-01-10
Move rate limiting / queued packet sending logic from Com_Frame() to sv_main.c
Thilo Schulz
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