Age | Commit message (Collapse) | Author |
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this FIX(TM)s the bug where alien melee attacks pass through humans standing on top of the attacking aliens
this patch ended up not being in the latest version of Tremulous on icculus.org, likely because it was forgotten, as at one point, the repository's trunk branch was reverted and rewritten to be a continuation from an earlier revision; but also, this modification is, strictly speaking, WRONG
this change should be analyzed and improved
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this contains a simple method to control the serving of alternate pk3 files to clients using the alternate-2 protocol (69); there's also a fixup for the VoIP part
the new fs_pk3PrefixPairs cvar has the format "P1&A1|P2&A2|...", where, for each i, Pi and Ai are corresponding primary and alternate pk3 filename prefixes, one of which one may be empty (eg. "P1&|&A2|...") to denote no correspondence
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this contains support for connecting via, and serving simultaneously via, any of the three protocols: latest, GPP and 1.1
alternate-1 means protocol 70 (GPP), alternate-2 means protocol 69 (1.1)
relevant cvars:
- net_alternateProtocols
- net_alt{1|2}port[6]
- sv_alt{1|2}master{1|...|5}
- sv_clAltProto{0|..|63}
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rename the previously unused entityShared_t::s to hack, and make use of it
TODO: remove the said field, and add and use ``int hiMask'' instead
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because score is a game-specific thing
also, this prevents (Aasimar's hack) the use of server status queries to determine who is spectating whom
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downloads.tremulous.net is dead anyway
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TODO: remove the remnants
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substituted argument strings
also transform trailing ';'s to '\n's
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server timescale settings
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(ie. -1 instead of ENTITYNUM_NONE) in trace calls
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Server/client VoIP protocol is handled by adding new cvars
cl_voipProtocol and sv_voipProtocol, sv_voip and cl_voip
are used to auto set/clear them. All users need to touch
are cl/sv_voip as 0 or 1 just like before.
Old Speex VoIP packets in demos are skipped.
New VoIP packets are skipped in demos if sv_voipProtocol
doesn't match cl_voipProtocol.
Notable difference between usage of speex and opus codecs,
when using Speex client would be sent 80ms at a time.
Using Opus, 60ms is sent at a time. This was changed because
the Opus codec supports encoding up to 60ms at a time.
(Simpler to send only one codec frame in a packet.)
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deployment of master servers
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[17:58] <Jacker> hey, you might be interested in checking out this
https://github.com/etlegacy/etlegacy/commit/4da5a397b5994bfe5fddb9dad35bef5ddbea64c9#diff-acaedc9d8b492f9af8966ae68597392cR615
[17:58] <Jacker> its related to the ddos protection code you wrote
[17:59] <Jacker> in continuation to:
ab9b08e5845b0ff19814c996ad0cfb1dccab2790
[17:59] <Jacker> in a case if the client has in the past connected to
the server days/weeks earlier and time wraps the client wont be able to
connect
[18:00] <Jacker> since in that case if the bucket of that clients ip
still exists it wont get checked correctly
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Disabled in e52a492f615e1245d6d22a84d2cc100c6d2f9f88.
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sv.configstrings[] is limited to 0 to MAX_CONFIGSTRINGS-1, make client_t::csUpdated[] the same.
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Ensiform.
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From /dev/humancontroller.
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From /dev/humancontroller.
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server side related to the cg fix with moving water. Dunno why s.origin and s.angles was ever used, the rest of sv_world.c always uses r.currentOrigin and r.currentAngles [18:58:10] <Thilo> mhm [18:58:15] <Thilo> Ensiform: it doesnt break anything? [18:59:20] <Ensiform> nah
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after map_restart if server operator has qagame.qvm residing outside pak file (#5196) Thanks to "rg3" for providing a shell account
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Based partly on patch by Zack Middleton - Get rid of ugly cvars sv_heartbeat and cl_gamename and replace with single com_gamename - Remove sv_flatline. Flatlines are ignored by dpmaster and are considered to be insecure because flatlines can be udp-spoofed.
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unused-but-set gcc warnings
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FIXME and have voip packet buffer on the server dynamically allocated via Z_Malloc and store pointers in a circular buffer - Improve voip target parsing on top of Ben Millwood's patch - Add new "spatial" target where speaker is spatialized in 3d space and can be heard by all clients in hearing range (s_alMaxDistance) (#4467) - Decrease voip sound lengths from 240ms to 80ms per voip packet to mitigate udp packet loss and decrease latency - Protocol version incremented to 71
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etc., patch by linux@youmustbejoking.demon.co.uk and Zack Middleton
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