Age | Commit message (Collapse) | Author |
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blurry or glitching sometimes
* New feature: Squad Marking -- bind in Options -> Misc, marks teammates in your squad by displaying a triangle above them when they are near
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* Remove r_mode, making r_width and r_height the only way to choose resolution
* Add UI code to parse the detected resolutions list
* Make ITEM_TYPE_COMBO do something; basically an ITEM_TYPE_MULTI which is
populated by a feeder. A proper combobox widget would be better... in the
future maybe
* Improve keyboard/mouse button control on ITEM_TYPE_MULTI
* Change resolution selection in options menu to use an ITEM_TYPE_COMBO fed by
FEEDER_RESOLUTIONS
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* Removed individual weapon build delay
* Removed Advanced Construction Kit, everything is built by the normal kit
* S2+ buildables cannot be built by regular grangers
* Clicking to pick team during spectator mode fixed
* New cvar: cg_printDuplicate, when set to 0 (default) prevents duplicate messages from being printed to screen (they still show up in console)
* Pressing ESC while editing a UI item (esp. new Say menu) will not cause your cursor to disappear next time you open a menu
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* Fixed a bug where regular Basilisk would not heal faster by a booster sometimes (found thanks to new GUI indicator!)
* Un-reverted Lucifer Cannon sound heard by others, with Norf's blessing
* Added a Help menu listing mod changes and other stuff (ESC -> Help), edit ui/help.txt
* Human HUD item list will now wrap around so that it never hides items, also made it a little wider
GUI cross changes:
* Human GUI health cross glows when medkit is active
* Alien GUI health cross glows when on creep
* Double, triple healing rates show as multiple crosses
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when perfectly aligned
* Also added two turret params: spin duration and spin down time which give finer control over turret behavior (set their values to minimum)
* Fixed some patch problems, spacing and duplicate code
* Fixed Sprint/Dodge binding through menu
* Tutorial text size shrunk
* ALL clients lose their credits entirely when switching teams
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* Reloading a weapon and switching to blaster will not cause it to be "reloaded"
* Removed "team change free" flag, all clients keep credits when changing teams
* Human and Alien credits properly converted when switching teams (based on max)
* Cannot open both say prompts at the same time anymore
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dretch bounding box. Prevents spectators from getting stuck in the floor.
* Buildables round their health up when encoding health information for transmission, no more 0 hp buildables that aren't dead
* Removed the devmap credits hack I put in earlier
* Can now use \itemact weapon to switch to weapon, also \itemact weapon/blaster will not repeatedly force a weapon change if that weapon is already selected
* Options menu entry for "Sprint" changed to "Sprint / Dodge" with correct bind (+button6)
Norfenstein decided to switch to fractional "frags" (aka evos) for Aliens:
* BG_ClassCanEvolveFromTo rewritten to be more robust in case classes are shuffled around later
* CG_AtHighestClass and BG_UpgradeClassAvailable merged into BG_AlienCanEvolve
* Changed BG_GetValueOfHuman to BG_GetValueOfPlayer which now accomodates Aliens too
* Aliens now must receive 400 credits per frag point (9 evos = 3600 credits!)
* Aliens can only spend whole points
* TK/Suicide penalties moved to tremulous.h and converted to credit values
* Complex nasty Alien land goes bye-bye
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whether to close all menus or ignore menus that don't respond to CloseAll (via the new dontCloseAll MENU_TRUE attribute).
* ui_messagemode2222 and the like won't activate the teamsay menu
* Say menu will no longer close when the player dies
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* (bug 3424) Add "noscrollbar" listbox widget property
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* Add aspectBias to indicate alignment on non-4:3 video modes
* Add "reset <item>" script command to reset an item
* Compensate for aspect ratio in lots and lots and lots of places
* Release edit field focus when tabbing away
* Fix infinite loop bug in text wrapping code when rect is very narrow
* Mung .menu scripts to line things up correctly on non-4:3 ratios
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* Hide cursor when using edit fields and binding keys
* Remove client side chat handling, moving it to UI module
* Remove target and last attacker message modes
* Add ui_developer cvar
* Fix edit field bug where cvar changes under it
* Add onTextEntry UI script event
* Give the user some feedback when binding keys
* Stop doing a UI refresh when primed (and remove cgame ui_loading sets)
* Move cg_drawSnapshot to bottom of the screen
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refresh
* Add trap_Key_SetOverstrikeMode and trap_Key_GetOverstrikeMode to cgame
* Change Text_[Width|Height] to return floats
* Add Text_Em[Width|Height]
* Add CG_AlignText to cut down on code duplication
* Add itemDef_t::textvalignment for vertical text alignment
* Add UI_DrawTextBlock to replace a lot of duplicate code
* Rewrite text wrapping code from scratch so that it actually works
* Add UI_OwnerDrawText
* Add expression evaluator to .menu parser
* Split off Border_Paint from Window_Paint
* Scale slider items to fit their rect
* Rework edit field widgets to behave somewhat more correctly
* Fix a few listbox widget layout issues
* Don't display scrollbars in "notselectable" listbox widgets
* Make scoreboard team labels ownerdrawn
* Menu script rework
+ Use the expression evaluator to replace lots and lots of absolute
coords with relative ones, hopefully easing future maintenance
+ Remove lots and lots of textalign[xy] that were present to work
around broken text alignment routines
+ Replace a bunch of numeric constants with ones from menudef.h
+ Compose the huds from tremulous_common_hud.h
+ Generally neaten things up
+ Lots of whitespace fixes
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+ Fix bug that prevented key up events getting to cgame/ui when not in game
+ Use Key_[GS]etCatcher everywhere to set keycatcher
+ Clear all key states when the catcher changes
* Slim down client userinfo somewhat
* Remove some redundant client autocomplete commands
* Actually make use of "menuStack" in the UI module
+ No longer close all menus when exiting one, instead reverting to the
next one on the stack
+ Cleanup the menu activation functions a little
* Truncate text in list columns if it exceeds the column width
* Remove maxChars field from columns member of ITEM_TYPE_LISTBOX
* Revert r992 due to more general and less buggy/hacky fix from ioq3
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* s/MASK_PLAYERSOLID & ~CONTENTS_BODY/MASK_DEADSOLID/
* When finding a player in the server browser, only list each server once
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* (bug 3079) Display the number of kills required in the class information pane
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+ SDL everywhere
+ New R_LoadImage
+ net_ip.c
+ Window icon
+ GUI based dedicated server support
+ Compile time linked OpenGL
* Remove ui_menuFiles cvar
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* Say "Waiting for response" instead of "...-1 servers"
* (bug 3054) After running a listen server, sv_killserver is not set
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overrides/classes/human_bsuit.cfg file can set all the goodies such as
viewHeight and bounding box size. Also, bsuit corpses work now.
* added MN_A_TEAMCHANGEBUILDTIMER, MN_H_TEAMCHANGEBUILDTIMER,
MN_A_EVOLVEBUILDTIMER, and MN_H_ARMOURYBUILDTIMER for the error
dialogs you get when trying to do something that's not allowed with an
active build timer.
* added MN_H_NOARMOURYHERE and MN_H_NOENERGYAMMOHERE error dialogs for
trying to buy/sell when not near the necessary buildables.
* added MN_H_NOROOMBSUITON and MN_H_NOROOMBSUITOFF error dialogs for
when there is no room to change class between PCL_HUMAN and PCL_HUMAN_BSUIT
* removed an unused variable from my recent big ui commit
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* spectators can now participate in non-team votes
* added teamvote "admitdefeat"
* replaced "nextmap" vote with "draw"
* removed vote "clientkick" vote (uses "kick" instead)
* removed teamvote "teamclientkick" (uses "kick" instead)
* renamed teamvote "teamkick" to teamvote "kick"
* added teamvote "denybuild" and "allowbuild"
* added vote "mute" and "unmute"
* added !denybuild and !allowbuild g_admin commands
* added /ignore and /unignore commands (and menu support)
* Game -> Info (formerly About) shows server settings instead of local ones
* Voting keys can now be configured in the Options menu
* Voting key binds now display with the vote status (F3 and F4 will be the
eventual default binds for "teamvote yes" and "teamvote no" respectively)
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server list automatically if the list is over 1 hour old or if there
are no servers in the list
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highest built-in graphic setting. When set to 0, particles
don't use bounce off anything and therefore their movement
doesn't require trace calls. This gives a significant frame
rate boost in many situations.
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(Christophe Cavalaria <chris.cavalaria@free.fr>)
* (bug 2786) Cleanup of error message display (Martin Doucha)
* (bug 2787) Scroll-wheel support in list widgets (rasz)
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* Sort by server name on alpha characters only
* Refresh master server IP address cache on map change
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* Fix to disappearing cursor on map load Com_Error bug
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* Refactored botlib parsing code into qcommon
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- SDL_GammaRamp stuff
- Anisotropic texture filtering
- q3testesque r_flares
- cl_guid
- Security fixes
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* Removed nextmap cvar and associated code, replaced with "advanceMapRotation"
command
* Rework the text displayed during votes to be more verbose
* "destroy" command now only works when cheats are enabled
* Voting UI is now a frontend for "clientkick" instead of plain "kick"
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* Fixed sort by ping
* Changed default source to internet
* Added simple options menu to frontend
* Removed PB menu file
* Changed default net rate
* Fixed scoreboard alignment
* Implemented "scoresUp" and "scoresDown"
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* Fixed a dumb bug that prevented servers from being listed
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* Added BG_UpgradeClassAvailable
* Added generalised BG_*IsAllowed functions
* Added some binding traps to cgame
* Added tutorial mode (cg_tutorial)
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* Removed gametype, fraglimit and dmflags cvars
* Removed CD key authentication stuff
* Implemented a means to save and restore cmd context
* Bumped protocol version up to 69 (same as 68)
* Removed various references to punkbuster
* Maps on create server menu now sorted by name
* Fixed some warnings
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* Changed defaults for r_picmip and r_textureMode
* Changed internal alien weapon names
* Removed playback of the intro movie
* Fixed painblend reset bug
* Added multiple chat sounds
* Player splash wake now uses mark system
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* De-quaked various bits and pieces
* Integrated Tremulous into the ioq3 source
* Relicensed Tremulous to be GPL
* It compiles!!!!!!!!11111111!!!!1
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* Added worldspawn keys to disable specific game elements
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* Scriptable trails system
* Various other stuff I'm too tired to try and remember now
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