Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-03-24 | Fixed issues with credit gain scaling and changed the scaling to be non linear. | Mikko Tiusanen | |
2015-02-21 | Enable credit/evo gain from killing buildables. | Mikko Tiusanen | |
Allow building within own om/rc radius even if enemy creeps/refineries nearby. Renamed the mod files from edge to new edge. | |||
2015-02-15 | Added support for score based credit gain scaling. | Mikko Tiusanen | |
Removed support for kill based credit gain scaling. | |||
2015-01-25 | Fixed compiler warnings in all game, cgame sources. | Mikko Tiusanen | |
2014-12-21 | Simplify in-game combat statistics. | enneract | |
2014-12-21 | Use MODs instead of CSWs in logs. | enneract | |
2014-12-20 | Add logging of weapon settings at game init. | enneract | |
Also adds a few missing weapons and hardcodes Lightning Gun's settings. | |||
2014-12-20 | Improve the output of /stats. | enneract | |
2014-12-20 | Implement percentile ranking of combat stats.. | enneract | |
2014-12-20 | Track self damage in combat statistics. | enneract | |
2014-12-19 | Implement combat statistics. | enneract | |
2014-12-16 | Make Lightning Gun's damage depend on precision. | enneract | |
Lightning Gun's damage now depends on where a target was hit. Firing directly at a target's center will yield the full damage output, while firing at a point far from the center will cause a lot less damage. Both players and buildings are affected. | |||
2014-12-12 | Flash BP display when MOD_NOBP kills a building. | enneract | |
2014-12-02 | Added support for configuring refinery/colony effects on own and enemy ↵ | Mikko Tiusanen | |
team's bp pool. | |||
2014-10-19 | Dretches can damage turrets and buildings. Amount of damage compared to base ↵ | Mikko Tiusanen | |
damage is controlled by cvars. | |||
2014-10-18 | Add support for Weak Sudden Death | Petr Pudlak | |
After it strikes, it's not possible to build near the Reactor/Overmind and it's not possible to build refineries/creep colonies. This still allows teams to build forward within the BP limit, but not strengthen their main bases any more. | |||
2014-10-18 | The old team is no longer stored as part of persistent data when leaving team. | Mikko Tiusanen | |
2014-10-15 | Added automatic levels functionality based on total score earned of each player. | Mikko Tiusanen | |
2014-10-09 | Added spawn [buildingname] admin command. | Mikko Tiusanen | |
2014-09-24 | Added support for forcing random teams when joining the game. | Mikko Tiusanen | |
2014-09-20 | Scan if a team has a negative number of build points | Petr Pudlak | |
The scan occurs periodically in the main loop. There is a given probability that a building dies within 1 minute if BP < 0. | |||
2014-08-20 | Merge branch 'master' of https://github.com/mtiusane/new-edge | Mikko Tiusanen | |
2014-08-19 | Added layout selection support to nextmap vote. | Mikko Tiusanen | |
2014-08-19 | The head-shot mod: headshots on humans splash blood around | Petr Pudlak | |
.. using the particle system. Blood drops splat on impact. | |||
2014-08-19 | Added support for selecting layout with map vote. | Mikko Tiusanen | |
Removed outdated comments and moved trapper accuracy to tremulous header. Disabled map votes during first minute even when there's only one player connected. | |||
2014-08-16 | Add the ability for humans to heal their team members | Petr Pudlak | |
The medkit handling is moved to a new function G_UseMedkit. If there is a human within a given range that is either more wounded than the player, or poisoned, the medkit is applied to him (see G_NeedsMedkit). The range and the breadth of the action is configurable by cvars. The original patch was used on a server, but this port wasn't tested (only that it compiles). | |||
2014-08-01 | Added support for 5 stages instead of the traditional 3. | Mikko Tiusanen | |
2014-07-19 | The credit gain/loss at armageddon can now be customized through cvar. | Mikko Tiusanen | |
2014-07-06 | Added basic server side timer functionality. | Mikko Tiusanen | |
2014-07-06 | Fixed auto g_teamForceBalance = 2 handling. | Mikko Tiusanen | |
Fixed colors in certain commands. Correct message now displayed in slap. | |||
2014-06-12 | No more automatic team balance when humans don't have powered armouries left. | Mikko Tiusanen | |
2014-06-02 | Added credit gain scaling based on player and team kill count differences. | Mikko Tiusanen | |
2014-05-04 | Initial import. | Mikko Tiusanen | |