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New EDGE Tremulous Modification
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g_main.c
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Author
2015-04-12
Implement g_emptyTeamsSkipMapTime.
Paweł Redman
2015-04-07
Initial implementation of build point deletion.
Paweł Redman
2015-04-03
Removed rant flame and changed mines to sticky bombs.
Mikko Tiusanen
2015-03-24
Fixed issues with credit gain scaling and changed the scaling to be non linear.
Mikko Tiusanen
2015-02-21
Enable credit/evo gain from killing buildables.
Mikko Tiusanen
2015-02-15
Added support for score based credit gain scaling.
Mikko Tiusanen
2015-02-14
Various gameplay balance changes and minor bug fixes, code organization.
Mikko Tiusanen
2015-01-25
Fixed compiler warnings in all game, cgame sources.
Mikko Tiusanen
2014-12-20
Add logging of weapon settings at game init.
enneract
2014-12-20
Implement percentile ranking of combat stats..
enneract
2014-12-19
Implement combat statistics.
enneract
2014-12-16
Make Lightning Gun's damage depend on precision.
enneract
2014-12-12
Flash BP display when MOD_NOBP kills a building.
enneract
2014-12-07
Further improve on-HUD BP display.
enneract
2014-12-06
Merge branch 'master' of https://github.com/mtiusane/new-edge into bp-on-hud
enneract
2014-12-06
Add total BP counters to HUD.
enneract
2014-12-02
Added support for configuring refinery/colony effects on own and enemy team's...
Mikko Tiusanen
2014-12-01
Auto balance mode 2 no longer prevents people from spawning when there's no s...
Mikko Tiusanen
2014-11-23
Added check around the EDGE_VERSION define in main for easy override from build.
Mikko Tiusanen
2014-11-02
Fixed the means of death for hot dog non defensive buildings and armageddon.
Mikko Tiusanen
2014-10-19
Merge pull request #13 from ppetr/wsd
mtiusane
2014-10-19
Dretches can damage turrets and buildings. Amount of damage compared to base ...
Mikko Tiusanen
2014-10-18
Fix the message about upcoming Weak Sudden Death
Petr Pudlak
2014-10-18
Add support for Weak Sudden Death
Petr Pudlak
2014-10-15
Added automatic levels functionality based on total score earned of each player.
Mikko Tiusanen
2014-09-24
Added support for forcing random teams when joining the game.
Mikko Tiusanen
2014-09-20
Account for build points in the queues
Petr Pudlak
2014-09-20
Scan if a team has a negative number of build points
Petr Pudlak
2014-08-26
Changed next layout selection to use the existing g_layouts variable.
Mikko Tiusanen
2014-08-19
Added layout selection support to nextmap vote.
Mikko Tiusanen
2014-08-16
Add the ability for humans to heal their team members
Petr Pudlak
2014-08-02
Fixed the drawing order of alien, human stages in spectator view.
Mikko Tiusanen
2014-08-01
Added support for 5 stages instead of the traditional 3.
Mikko Tiusanen
2014-07-29
Automatic level change at half-way to sd no longer kicks in when sd is disabled.
Mikko Tiusanen
2014-07-19
The credit gain/loss at armageddon can now be customized through cvar.
Mikko Tiusanen
2014-07-06
Added basic server side timer functionality.
Mikko Tiusanen
2014-07-06
Fixed the player count checking for allowing spawn with g_teamForceBalance = 2.
Mikko Tiusanen
2014-07-06
Fixed auto g_teamForceBalance = 2 handling.
Mikko Tiusanen
2014-07-06
Extra players now kept in spawn queue instead of auto-balance if g_teamForceB...
Mikko Tiusanen
2014-06-12
No more automatic team balance when humans don't have powered armouries left.
Mikko Tiusanen
2014-06-08
Automatic map switch now based on number of human/alien players only.
Mikko Tiusanen
2014-06-08
Empty server now switches level half way to sd.
Mikko Tiusanen
2014-06-08
Automatically switch level at start of sd when no clients connected.
Mikko Tiusanen
2014-06-03
Cleaned up some of the code related to previous changes.
Mikko Tiusanen
2014-06-02
Added credit gain scaling based on player and team kill count differences.
Mikko Tiusanen
2014-05-04
Initial import.
Mikko Tiusanen