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path: root/src/game/g_weapon.c
AgeCommit message (Collapse)Author
2015-06-22Remove Trapper.Paweł Redman
2015-06-22Remove Basilisk and Advanced Basilisk.Paweł Redman
2015-06-22Remove Advanced Dretch.Paweł Redman
2015-06-15Fix hit sounds not playing properly when chomping and pouncing at the same time.Paweł Redman
2015-04-11Make Adv. Dretch able to bite buttons and make it deal appropriate amounts ↵Paweł Redman
of damage to buildings.
2015-04-03Merge branch 'master' of github.com:mtiusane/new-edgeMikko Tiusanen
2015-04-03Removed rant flame and changed mines to sticky bombs.Mikko Tiusanen
2015-04-03Make damage blobs easier to read for Aliens. Fix a bug in zapping code.Paweł Redman
2015-03-14Fix a bug in Hummel's firing code.Paweł Redman
2015-01-25Fixed compiler warnings in all game, cgame sources.Mikko Tiusanen
2015-01-08Fix various linking errors and segfaults.enneract
2014-12-21Fix flamer dealing huge damage.enneract
2014-12-21Use MODs instead of CSWs in logs.enneract
2014-12-20Remove Lightning Gun knockback.enneract
2014-12-20Add logging of weapon settings at game init.enneract
Also adds a few missing weapons and hardcodes Lightning Gun's settings.
2014-12-19Implement combat statistics.enneract
2014-12-16Make Lightning Gun's damage depend on precision.enneract
Lightning Gun's damage now depends on where a target was hit. Firing directly at a target's center will yield the full damage output, while firing at a point far from the center will cause a lot less damage. Both players and buildings are affected.
2014-11-24Implement the Lightning Gun.enneract
2014-11-23Remove Smoke Grenade.enneract
2014-11-19Implement the Rocket Launcher.enneract
2014-11-19Merge WP_ABUILD and WP_ABUILD2 to free a weapon slot.enneract
2014-10-19Dretches can damage turrets and buildings. Amount of damage compared to base ↵Mikko Tiusanen
damage is controlled by cvars.
2014-10-16Revert "Disabled snapvector functionality."Mikko Tiusanen
This reverts commit 6a9a24a39acdef6f2af7ef5b5d9f373338550d8b.
2014-09-07Disabled snapvector functionality.Mikko Tiusanen
2014-09-02Hummel can now stop mid-air by using the walk key.Mikko Tiusanen
2014-08-16Add the ability for humans to heal their team membersPetr Pudlak
The medkit handling is moved to a new function G_UseMedkit. If there is a human within a given range that is either more wounded than the player, or poisoned, the medkit is applied to him (see G_NeedsMedkit). The range and the breadth of the action is configurable by cvars. The original patch was used on a server, but this port wasn't tested (only that it compiles).
2014-08-01Added support for 5 stages instead of the traditional 3.Mikko Tiusanen
2014-07-22Added basic portable force field implementation as lasgun secondary fire.Mikko Tiusanen
2014-07-04Adv. marauder zap now explodes mines and chains through other adv. marauders.Mikko Tiusanen
2014-06-03Cleaned up some of the code related to previous changes.Mikko Tiusanen
Commented out increment line that caused cvar change messages on building death.
2014-06-02Disabled adv mara wallwalk and barbs.Mikko Tiusanen
Commented out extra print score scaling debug messages.
2014-05-26Modified hummel damage values.Mikko Tiusanen
Hummel prickles no longer spread poison.
2014-05-19Re-worked hummel to a playable class with low hp and relatively high damage.Mikko Tiusanen
2014-05-15More hummel air pounce fixes. Changed hummel stats.Mikko Tiusanen
2014-05-15Hummel pounce no longer stays charged or damages teammates after using it.Mikko Tiusanen
2014-05-04Initial import.Mikko Tiusanen