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AgeCommit message (Expand)Author
2017-03-09add G_LayoutExists() and use it/dev/humancontroller
2017-03-09fix up G_MapExists(), and use it more/dev/humancontroller
2017-03-09rename g_layouts to g_nextLayout; add a different set of cvars: g_layouts, g_.../dev/humancontroller
2017-03-09execute map configuration scripts before loading the map/dev/humancontroller
2017-03-09begin rewriting the voting code to be structured in the representation of votes/dev/humancontroller
2017-03-09add G_PerformMapChange() and G_PerformMapRestart(), and use them/dev/humancontroller
2017-03-09remove some fancy hacks from the missile bounce code/dev/humancontroller
2017-03-09remove all occurrences of the useless SVF_USE_CURRENT_ORIGIN/dev/humancontroller
2017-03-09fix mover placement bugs resulting in from the stupid use of InitMover()/dev/humancontroller
2017-03-09use r.currentAngles a bit more (for later use)/dev/humancontroller
2017-03-09try to synchronize ent->r.currentAngles with ent->client->ps.viewangles a bit/dev/humancontroller
2017-03-09drop the use of the origin and angles fields of entityState_t in the server/dev/humancontroller
2017-03-09drop the use of the origin and angles fields of entityState_t in the game module/dev/humancontroller
2017-03-09drop the use of the origin and angles fields of entityState_t in the cgame mo.../dev/humancontroller
2017-03-09allow misc_particle_system entities to use the angles spawn variable/dev/humancontroller
2017-03-09also invalidate the buildable orientation cache if the angles or the buildabl.../dev/humancontroller
2017-03-09do not position buildables too far away from their game-specified origin; dis.../dev/humancontroller
2017-03-09prefer drawing the bottom lines of overly long texts/dev/humancontroller
2017-03-09fix a building self-explosion epsilon issue/dev/humancontroller
2017-03-09D-ize a couple of annoying Com_Printf()s/dev/humancontroller
2017-03-09default to 0 delay in map_restart/dev/humancontroller
2017-03-09do not sink underwater/dev/humancontroller
2017-03-09do not overclip/dev/humancontroller
2017-03-09do not force lucifer cannon users to stop attacking in order to charge again/dev/humancontroller
2017-03-09always bring up a blueprint, but always print an error if appropriate/dev/humancontroller
2017-03-09also display, on the speedometer, the maximum speed reached within a time window/dev/humancontroller
2017-03-09increase MAX_BUILDLOG/dev/humancontroller
2017-03-09increase MAX_UNLAGGED_MARKERS to support higher sv_fps values with unlagged/dev/humancontroller
2017-03-09increase MAX_SAY_TEXT to 800/dev/humancontroller
2017-03-09implement setdevmode: an admin command to switch developer mode on or off/dev/humancontroller
2017-03-09also use configstring #CS_LOCATIONS+0 for storing location names/dev/humancontroller
2017-03-09remove a redundant condition/dev/humancontroller
2017-03-09remove redundant code/dev/humancontroller
2017-03-09remove some '\n's from strings passed to error calls/dev/humancontroller
2017-03-09clamp funds at +-30000, not SHRT_MIN/MAX/dev/humancontroller
2017-03-09never pass a NULL ent to G_UseTargets()/dev/humancontroller
2017-03-09refactor stuff/dev/humancontroller
2017-03-09use more standard date notations/dev/humancontroller
2017-03-09use standard time representation/dev/humancontroller
2017-03-09use MIN() instead of min()/dev/humancontroller
2017-03-09make strrchr() and strchr() standard-conformant/dev/humancontroller
2017-03-09remove trailing '\n' characters from error strings/dev/humancontroller
2017-03-09prep for size_t change from int to unsigned int/dev/humancontroller
2017-03-09use floatint_t/dev/humancontroller
2017-03-09class-specific landing bobbing amounts/dev/humancontroller
2017-03-09fix distortion of 2D acceleration/dev/humancontroller
2017-03-09make wrap caching a bit more secure/dev/humancontroller
2017-03-09implement the range marker functionality, use it to create buildable range ma.../dev/humancontroller
2017-03-09request a visual with at least 1 alpha bit: add r_alphabits, defaulting to 1/dev/humancontroller
2017-03-09fix noclipping players affecting other players/dev/humancontroller