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zittrig-4
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The server software used for the Der Bunker Tremulous servers.
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2017-03-09
add G_LayoutExists() and use it
/dev/humancontroller
2017-03-09
fix up G_MapExists(), and use it more
/dev/humancontroller
2017-03-09
rename g_layouts to g_nextLayout; add a different set of cvars: g_layouts, g_...
/dev/humancontroller
2017-03-09
execute map configuration scripts before loading the map
/dev/humancontroller
2017-03-09
begin rewriting the voting code to be structured in the representation of votes
/dev/humancontroller
2017-03-09
add G_PerformMapChange() and G_PerformMapRestart(), and use them
/dev/humancontroller
2017-03-09
remove some fancy hacks from the missile bounce code
/dev/humancontroller
2017-03-09
remove all occurrences of the useless SVF_USE_CURRENT_ORIGIN
/dev/humancontroller
2017-03-09
fix mover placement bugs resulting in from the stupid use of InitMover()
/dev/humancontroller
2017-03-09
use r.currentAngles a bit more (for later use)
/dev/humancontroller
2017-03-09
try to synchronize ent->r.currentAngles with ent->client->ps.viewangles a bit
/dev/humancontroller
2017-03-09
drop the use of the origin and angles fields of entityState_t in the server
/dev/humancontroller
2017-03-09
drop the use of the origin and angles fields of entityState_t in the game module
/dev/humancontroller
2017-03-09
drop the use of the origin and angles fields of entityState_t in the cgame mo...
/dev/humancontroller
2017-03-09
allow misc_particle_system entities to use the angles spawn variable
/dev/humancontroller
2017-03-09
also invalidate the buildable orientation cache if the angles or the buildabl...
/dev/humancontroller
2017-03-09
do not position buildables too far away from their game-specified origin; dis...
/dev/humancontroller
2017-03-09
prefer drawing the bottom lines of overly long texts
/dev/humancontroller
2017-03-09
fix a building self-explosion epsilon issue
/dev/humancontroller
2017-03-09
D-ize a couple of annoying Com_Printf()s
/dev/humancontroller
2017-03-09
default to 0 delay in map_restart
/dev/humancontroller
2017-03-09
do not sink underwater
/dev/humancontroller
2017-03-09
do not overclip
/dev/humancontroller
2017-03-09
do not force lucifer cannon users to stop attacking in order to charge again
/dev/humancontroller
2017-03-09
always bring up a blueprint, but always print an error if appropriate
/dev/humancontroller
2017-03-09
also display, on the speedometer, the maximum speed reached within a time window
/dev/humancontroller
2017-03-09
increase MAX_BUILDLOG
/dev/humancontroller
2017-03-09
increase MAX_UNLAGGED_MARKERS to support higher sv_fps values with unlagged
/dev/humancontroller
2017-03-09
increase MAX_SAY_TEXT to 800
/dev/humancontroller
2017-03-09
implement setdevmode: an admin command to switch developer mode on or off
/dev/humancontroller
2017-03-09
also use configstring #CS_LOCATIONS+0 for storing location names
/dev/humancontroller
2017-03-09
remove a redundant condition
/dev/humancontroller
2017-03-09
remove redundant code
/dev/humancontroller
2017-03-09
remove some '\n's from strings passed to error calls
/dev/humancontroller
2017-03-09
clamp funds at +-30000, not SHRT_MIN/MAX
/dev/humancontroller
2017-03-09
never pass a NULL ent to G_UseTargets()
/dev/humancontroller
2017-03-09
refactor stuff
/dev/humancontroller
2017-03-09
use more standard date notations
/dev/humancontroller
2017-03-09
use standard time representation
/dev/humancontroller
2017-03-09
use MIN() instead of min()
/dev/humancontroller
2017-03-09
make strrchr() and strchr() standard-conformant
/dev/humancontroller
2017-03-09
remove trailing '\n' characters from error strings
/dev/humancontroller
2017-03-09
prep for size_t change from int to unsigned int
/dev/humancontroller
2017-03-09
use floatint_t
/dev/humancontroller
2017-03-09
class-specific landing bobbing amounts
/dev/humancontroller
2017-03-09
fix distortion of 2D acceleration
/dev/humancontroller
2017-03-09
make wrap caching a bit more secure
/dev/humancontroller
2017-03-09
implement the range marker functionality, use it to create buildable range ma...
/dev/humancontroller
2017-03-09
request a visual with at least 1 alpha bit: add r_alphabits, defaulting to 1
/dev/humancontroller
2017-03-09
fix noclipping players affecting other players
/dev/humancontroller
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