Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-03-09 | add G_LayoutExists() and use it | /dev/humancontroller | |
2017-03-09 | fix up G_MapExists(), and use it more | /dev/humancontroller | |
2017-03-09 | rename g_layouts to g_nextLayout; add a different set of cvars: g_layouts, ↵ | /dev/humancontroller | |
g_layouts2, ..., g_layouts9 also remove the latching property | |||
2017-03-09 | execute map configuration scripts before loading the map | /dev/humancontroller | |
emit exec commands for the map configuration scripts before emitting any map or map_restart commands. during loading, if it is detected, that the scripts were not executed in advance (ie., on the first map load, or when subsequent map or map_restart commands are sent from the console), then emit exec commands for the scripts and restart the map | |||
2017-03-09 | begin rewriting the voting code to be structured in the representation of votes | /dev/humancontroller | |
with this, at least, the "vote action will restart the map" check can be performed in a non-hacky way | |||
2017-03-09 | add G_PerformMapChange() and G_PerformMapRestart(), and use them | /dev/humancontroller | |
currently, they abstract the use of trap_SendConsoleCommand() this change happens to add an instance of ``level.restarted = qtrue;'' | |||
2017-03-09 | remove some fancy hacks from the missile bounce code | /dev/humancontroller | |
2017-03-09 | remove all occurrences of the useless SVF_USE_CURRENT_ORIGIN | /dev/humancontroller | |
2017-03-09 | fix mover placement bugs resulting in from the stupid use of InitMover() | /dev/humancontroller | |
2017-03-09 | use r.currentAngles a bit more (for later use) | /dev/humancontroller | |
2017-03-09 | try to synchronize ent->r.currentAngles with ent->client->ps.viewangles a bit | /dev/humancontroller | |
2017-03-09 | drop the use of the origin and angles fields of entityState_t in the server | /dev/humancontroller | |
2017-03-09 | drop the use of the origin and angles fields of entityState_t in the game module | /dev/humancontroller | |
clear the r.currentAngles field for brushmodel-related entities using the ''angle'' spawn var | |||
2017-03-09 | drop the use of the origin and angles fields of entityState_t in the cgame ↵ | /dev/humancontroller | |
module (use lerp values instead) | |||
2017-03-09 | allow misc_particle_system entities to use the angles spawn variable | /dev/humancontroller | |
2017-03-09 | also invalidate the buildable orientation cache if the angles or the ↵ | /dev/humancontroller | |
buildable type changes | |||
2017-03-09 | do not position buildables too far away from their game-specified origin; ↵ | /dev/humancontroller | |
display buildables even in air | |||
2017-03-09 | prefer drawing the bottom lines of overly long texts | /dev/humancontroller | |
2017-03-09 | fix a building self-explosion epsilon issue | /dev/humancontroller | |
2017-03-09 | D-ize a couple of annoying Com_Printf()s | /dev/humancontroller | |
2017-03-09 | default to 0 delay in map_restart | /dev/humancontroller | |
2017-03-09 | do not sink underwater | /dev/humancontroller | |
2017-03-09 | do not overclip | /dev/humancontroller | |
2017-03-09 | do not force lucifer cannon users to stop attacking in order to charge again | /dev/humancontroller | |
2017-03-09 | always bring up a blueprint, but always print an error if appropriate | /dev/humancontroller | |
2017-03-09 | also display, on the speedometer, the maximum speed reached within a time window | /dev/humancontroller | |
the cg_maxSpeedTimeWindow cvar configures, in milliseconds, the time window; at most 4096 speed samples are stored (so a time window setting of 4 seconds is guaranteed to work even at 1000fps) | |||
2017-03-09 | increase MAX_BUILDLOG | /dev/humancontroller | |
2017-03-09 | increase MAX_UNLAGGED_MARKERS to support higher sv_fps values with unlagged | /dev/humancontroller | |
2017-03-09 | increase MAX_SAY_TEXT to 800 | /dev/humancontroller | |
2017-03-09 | implement setdevmode: an admin command to switch developer mode on or off | /dev/humancontroller | |
2017-03-09 | also use configstring #CS_LOCATIONS+0 for storing location names | /dev/humancontroller | |
includes some refactoring | |||
2017-03-09 | remove a redundant condition | /dev/humancontroller | |
2017-03-09 | remove redundant code | /dev/humancontroller | |
2017-03-09 | remove some '\n's from strings passed to error calls | /dev/humancontroller | |
2017-03-09 | clamp funds at +-30000, not SHRT_MIN/MAX | /dev/humancontroller | |
2017-03-09 | never pass a NULL ent to G_UseTargets() | /dev/humancontroller | |
2017-03-09 | refactor stuff | /dev/humancontroller | |
2017-03-09 | use more standard date notations | /dev/humancontroller | |
2017-03-09 | use standard time representation | /dev/humancontroller | |
2017-03-09 | use MIN() instead of min() | /dev/humancontroller | |
2017-03-09 | make strrchr() and strchr() standard-conformant | /dev/humancontroller | |
2017-03-09 | remove trailing '\n' characters from error strings | /dev/humancontroller | |
2017-03-09 | prep for size_t change from int to unsigned int | /dev/humancontroller | |
2017-03-09 | use floatint_t | /dev/humancontroller | |
2017-03-09 | class-specific landing bobbing amounts | /dev/humancontroller | |
2017-03-09 | fix distortion of 2D acceleration | /dev/humancontroller | |
2017-03-09 | make wrap caching a bit more secure | /dev/humancontroller | |
2017-03-09 | implement the range marker functionality, use it to create buildable range ↵ | /dev/humancontroller | |
markers use the entity 64-bit client-masking extension when available | |||
2017-03-09 | request a visual with at least 1 alpha bit: add r_alphabits, defaulting to 1 | /dev/humancontroller | |
this is required for binary shaders | |||
2017-03-09 | fix noclipping players affecting other players | /dev/humancontroller | |
notably, other players were able to stand on the "center" of a noclipped player set an r.contents value of 0 for noclipping clients, backing up the r.contents value in the new ent->client->cliprcontents field |