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AgeCommit message (Expand)Author
2017-03-09stop depending on the system-reserved _DEBUG preprocessor-define/dev/humancontroller
2017-03-09never set groundEntityNum to -1, use ENTITYNUM_NONE instead/dev/humancontroller
2017-03-09stop creeping off-the-ground players/dev/humancontroller
2017-03-09never use a passEntityNum of -1 in trace calls, use ENTITYNUM_NONE instead/dev/humancontroller
2017-03-09always spawn corpses where the model coincides with the ending state of the d.../dev/humancontroller
2017-03-09do not treat a clipmask of 0 as MASK_DEADSOLID in some cases/dev/humancontroller
2017-03-09allow particles of child particle systems to be launched with (dynamic) normals/dev/humancontroller
2017-03-09allow negative values for initial velocity and acceleration magnitudes of par.../dev/humancontroller
2017-03-09add bounds checking to the weapon number in CG_AddPlayerWeapon()/dev/humancontroller
2017-03-09fix trigger_stage activation upon stage jumps/dev/humancontroller
2017-03-09fix an evo menu failure/dev/humancontroller
2017-03-09fix an OB1 in Menus_CloseAll()/dev/humancontroller
2017-03-09fix unlagged not being used at all for overly large latencies/dev/humancontroller
2017-03-09fix weapons remaining held and usable after selling them/dev/humancontroller
2017-03-09fix wrapping of net sources/dev/humancontroller
2017-03-09add range checks for uiInfo.resolutions/dev/humancontroller
2017-03-09allow duplicate GUIDs/dev/humancontroller
2017-03-09allow >127 ordinal characters in string transmission/dev/humancontroller
2017-03-09remove the crappy "argument sanitization" workaround/dev/humancontroller
2017-03-09fix Com_ClientListParse()/dev/humancontroller
2017-03-09remove the abusable levelshot command and related hacks/dev/humancontroller
2017-03-09drop support for automatically playing the splash cinematic on startup/dev/humancontroller
2017-03-09do not close the console "from time to time"/dev/humancontroller
2017-03-09implement the entity 64-bit client-masking extension/dev/humancontroller
2017-03-09stop using PERS_SCORE from the server component/dev/humancontroller
2017-03-09stop embedding/displaying version information in various cases/dev/humancontroller
2017-03-09do not send version information in CURL downloads and MOTD requests/dev/humancontroller
2017-03-09remove the default setting of sv_dlUrl/dev/humancontroller
2017-03-09do not publish gamestats/dev/humancontroller
2017-03-09do not request MOTD updates upon connecting (especially to local servers)/dev/humancontroller
2017-03-09stop accessing the hostname, the current username and the architecture/platfo.../dev/humancontroller
2017-03-09do not allow the ui module to query the clipboard contents/dev/humancontroller
2017-03-09remove the (generally unsecure) use of PIDs and PID files/dev/humancontroller
2017-03-09remove the (generally unsecure) setenv command/dev/humancontroller
2017-03-09add a crappy hack to allow the game DLL/SO to be reloaded when running a serv.../dev/humancontroller
2017-03-09when not restarting the filesystem, at least clear the pak references/dev/humancontroller
2017-03-09fix hanging when the demo file is not found/dev/humancontroller
2017-03-09fix changing of the WRONG cvar: fs_basepath instead of fs_basegame/dev/humancontroller
2017-03-09on Windows, allow running without a system console (without crashing)/dev/humancontroller
2017-03-09fix network broadcasting on FreeBSD/dev/humancontroller
2017-03-09do not wipe cls.realtime when restarting the client for an fs_game change/dev/humancontroller
2017-03-09fix the client's GUID resetting (to the non-serverunique value) upon switchin.../dev/humancontroller
2017-02-08add missing trailing '\n's from strings to execute; add double quotes around .../dev/humancontroller
2017-02-08fix a sizeof() error in Cmd_CallVote_f()/dev/humancontroller
2017-02-08fix the potential use of uninitialized memory in Svcmd_LayoutSave_f()/dev/humancontroller
2017-02-08fix the nullchar-termination in CL_GSRFeaturedLabel()/dev/humancontroller
2017-02-08protect the server against division by 0 in case of certain client rate and s.../dev/humancontroller
2017-02-07protect the server against the game module passing OOB passEntityNum values (.../dev/humancontroller
2017-02-07in the vote calling functions, protect against the dreaded exploit of '\n'-in.../dev/humancontroller
2017-02-07add a makefile option to build only the game module or only the cgame and ui .../dev/humancontroller