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path: root/src/cgame/cg_draw.c
AgeCommit message (Expand)Author
2013-01-03* Massive refactor of voting codeM. Kristall
2013-01-03* Fix ordinals in spawn queue to not display 21th, 22th, 23th etc.M. Kristall
2013-01-03Fix weapon icon ammo countingBen Millwood
2013-01-03* Get rid of uselessly-named itemDef_t->special and replace withBen Millwood
2013-01-03Improve timing of weapon change feedbackBen Millwood
2013-01-03Zone BPBen Millwood
2013-01-03* add CG_PLAYER_CREDITS_FRACTION to display partial fragsRoman Tetelman
2013-01-03* Restructure G_WideTrace a bitTim Angus
2013-01-03* Fix ordinals in spawn queue to not display 11st, 12nd, 13rd etc.Tim Angus
2013-01-03* s/G_TriggerMenu2/G_TriggerMenuArgs/Tim Angus
2013-01-03* Various changes resulting from sanity checking against mgdev HEADTim Angus
2013-01-03* Fix HUD being enabled while dead (caused by r1187)Ben Millwood
2013-01-03* Make missing default_hud a fatal errorBen Millwood
2013-01-03* Remove unused references to bankBen Millwood
2013-01-03* New zap (fixes #40)Roman Tetelman
2013-01-03* Fix incorrect positioning of some text display in lagometerBen Millwood
2013-01-03* Revert 89f3c2786ab64bef0213aa97481b39ec4d68884a. so it won't conflict with...Roman Tetelman
2013-01-03Fix dragoon barb display on widescreenBen Millwood
2013-01-03* Revert stagedowns (fixes #2)Roman Tetelman
2013-01-03* fix for location not updating while following a player (reported by megatog...Roman Tetelman
2013-01-03* Don't play EV_FALL_FAR sound if deadBen Millwood
2013-01-03* Almost completely redo the meat of the thirdperson spec code againChristopher Schwarz
2013-01-03* Remove SS_INFESTING and PM_SPINTERMISSION since they were not usedBen Millwood
2013-01-03* make the enemy team lose a stage when you reach "stage 4"Roman Tetelman
2013-01-03* make barbs line up with default hud with widescreen resolutionsRoman Tetelman
2013-01-03* CG_PLAYER_LOCATION now determined by the clientRoman Tetelman
2013-01-03* crosshairs now use the center of the rectangle defined by the hud for their...Roman Tetelman
2013-01-03* oopsRoman Tetelman
2013-01-03* CG_PLAYER_LOCATION now respects textalignRoman Tetelman
2013-01-03* Add hud support for location entities (ownerdraw CG_PLAYER_LOCATION)Roman Tetelman
2013-01-03* redo changeset r250 to avoid hardcoding colorsRoman Tetelman
2013-01-03 * Crosshairs dim when targeting teammatesBen Millwood
2013-01-03* Round thresholds server-side to save bandwidth and prevent server command o...Ben Millwood
2013-01-03* Replace reams of BG_Find* functions with: BG_Buildable, BG_Class, BG_Weapon,Tim Angus
2013-01-03* Merge clientSession_t::sessionTeam and clientSession_t::spectatorStateTim Angus
2013-01-03credits to next stage are now ceil()ed to the nearest hundredRoman Tetelman
2013-01-03Credit based stagesBen Millwood
2013-01-03* Removal of now-redundant Makefile stuffBen Millwood
2013-01-03* Mass driver reverted to upstream (function and effect)Michael Levin
2013-01-03* A new (256x256) version of Garoth's creep textureMichael Levin
2013-01-03Fixed a bug that kept squad markers from working.Michael Levin
2013-01-03* Disabled mipmaps for crosshair shaders -- should prevent them from going bl...Michael Levin
2013-01-03* Lucifer Cannon projectile and bounding box shrunk a little to fit muzzle bo...Michael Levin
2013-01-03* Lucifer cannon projectile a little bigger with chargeMichael Levin
2013-01-03Oops, small mistake. Construction kit won't show a charge bar now.Michael Levin
2013-01-03* Humans hit with Basilisk gas now show a particle effect until it wears offMichael Levin
2013-01-03* Added charge meter to the UI, can be disabled via GUIMichael Levin
2013-01-03* Build delay pie slices are now 5 sec each for both teamsMichael Levin
2013-01-03* Spawn queue displays ordinals ("You are 2nd in the spawn queue")Michael Levin
2013-01-03* Started updating infopanes with Badger, need to do moreMichael Levin