Age | Commit message (Expand) | Author |
2013-01-03 | * Fix a bunch of variable set but not used warnings | M. Kristall |
2013-01-03 | * (bug 4996) Fix invalid configstring errors regarding locations in cgame. (/... | Christopher Schwarz |
2013-01-03 | * Update copyright notices | Tim Angus |
2013-01-03 | * Fix projectiles being nudged incorrectly during demos (Roman Tetelman) | Christopher Schwarz |
2013-01-03 | * Reduce generic1 to 10 bits | Tim Angus |
2013-01-03 | * Replace BG_(Un)PackZapTargets with more generic and less muddled BG_(Un)Pac... | Tim Angus |
2013-01-03 | * make zap damage instant | Roman Tetelman |
2013-01-03 | * make zap display targets beyond 3 and general zap cleanup | Roman Tetelman |
2013-01-03 | * New zap (fixes #40) | Roman Tetelman |
2013-01-03 | * CG_PLAYER_LOCATION now determined by the client | Roman Tetelman |
2013-01-03 | * Pulse Rifle has a small impact "particle system" to show impact flash | Michael Levin |
2013-01-03 | Added armour files to version control. | Michael Levin |
2007-09-25 | * Replace "powerups" state data with "misc" | Tim Angus |
2006-12-09 | * (bug 2937) adds cg_projectileNudge. This is originally from Neil Toronto's | Tony J. White |
2006-06-04 | * Added target_hurt | Tim Angus |
2006-02-26 | * Fixed bogus tutorial text when spectating | Tim Angus |
2005-12-20 | * New collision type, for improved light flares | Tim Angus |
2005-12-10 | * s/Quake III Arena source code/Tremulous/ | Tim Angus |
2005-12-10 | * Move the game source from mod/src/ to src/ | Tim Angus |
2005-12-10 | * Moved existing src directory out the way whilst I merge ioq3 | Tim Angus |
2005-11-24 | * 3D particles | Tim Angus |
2005-11-20 | * Abstract attachment system | Tim Angus |
2005-10-03 | * Removed jump pad code (and associated media loading) | Tim Angus |
2005-08-31 | * Reimplemented how buildables play damage sounds to not use the event system | Tim Angus |
2005-07-21 | * Change death by dragoon obituary from "clawed" to "chomped" | Tim Angus |
2005-07-03 | * Removed misc_spriter from the source | Tim Angus |
2005-06-27 | * Fixed all the warnings reported after turning on -Wall | Tim Angus |
2005-06-05 | * Added flashing alien icon if already at maximum class | Tim Angus |
2004-03-15 | * Added knockback scaling | Tim Angus |
2004-01-25 | * Fixed two serious particle system bugs | Tim Angus |
2004-01-22 | * Particle system should complain less if it can't find a specific system | Tim Angus |
2004-01-21 | * (Experimental) fix for a remaining broken buildable bug | Tim Angus |
2004-01-20 | * Changed taunt animation handling on nonseg models | Tim Angus |
2004-01-15 | * Fixed physics bug where movers would displace buildables | Tim Angus |
2004-01-13 | * Changed charge feedback and timing a bit | Tim Angus |
2003-11-19 | * Added g_maprotation.c to the Makefile | Tim Angus |
2003-10-12 | * Added misc_particle_system entity | Tim Angus |
2003-10-01 | * Buildables now have an explosion sound | Tim Angus |
2003-09-30 | * Human and alien buildable destructions are now particle system powered | Tim Angus |
2003-09-28 | * Buildable damage effects are now particle system powered | Tim Angus |
2003-09-28 | * Jetpack now uses new particle system | Tim Angus |
2003-09-27 | * weapon.cfg files changed a bit to include sections for alternate fire modes | Tim Angus |
2003-09-24 | * Impact and muzzle flashes now use new particle system | Tim Angus |
2003-09-21 | * Fully generalised scriptable paricle system | Tim Angus |
2003-09-12 | * Removed the func_door_model auto scaling and positioning code - it didn't work | Tim Angus |
2003-09-08 | * func_door_model -- a model based door | Tim Angus |
2003-09-03 | * Really fixed the creep bug | Tim Angus |
2003-08-15 | * Prelim introduction of the blaster | Tim Angus |
2003-08-01 | * Jetpack media code | Tim Angus |
2003-03-27 | * Light flares are now culled based on a new key "mindist" - minimum distance | Tim Angus |