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path: root/src/cgame/cg_local.h
AgeCommit message (Expand)Author
2017-03-09implement support for creating cgame&ui modules using the 1.1 interfaces/dev/humancontroller
2017-03-09also invalidate the buildable orientation cache if the angles or the buildabl.../dev/humancontroller
2017-03-09also display, on the speedometer, the maximum speed reached within a time window/dev/humancontroller
2017-03-09implement the range marker functionality, use it to create buildable range ma.../dev/humancontroller
2017-03-09make the ignore functionality even transmission-complete, moving the necessar.../dev/humancontroller
2017-03-09refactor stuff/dev/humancontroller
2017-03-09allow particles of child particle systems to be launched with (dynamic) normals/dev/humancontroller
2017-03-09remove the abusable levelshot command and related hacks/dev/humancontroller
2013-03-27Fix some warnings caused by lack of noreturnTim Angus
2013-02-16Update copyright noticesTim Angus
2013-02-16Add renderercommon/tr_common.hTim Angus
2013-01-12Fix a bunch of warningsTim Angus
2013-01-03* (bug 5000) refactor: use ARRAY_LEN; remove undefined functions; more size_tM. Kristall
2013-01-03* Unregister commands advertised by the server when disconnectingM. Kristall
2013-01-03* Add ready-related text to cg_tutorial during intermissionChristopher Schwarz
2013-01-03* (bug 4959) Merge ioq3 r1822, r1874 (/dev/humancontroller)Christopher Schwarz
2013-01-03* (bug 4996) Fix invalid configstring errors regarding locations in cgame. (/...Christopher Schwarz
2013-01-03* Cleanups to weapon/upgrade registrationBen Millwood
2013-01-03* Implement cg_staticDeathCam to disable moving the death camera when the kil...Christopher Schwarz
2013-01-03* (bug 4814) More options for teamoverlay in attempt to make it more usefulChristopher Schwarz
2013-01-03* (bug 4760) Display Vote Caller (thanks Brian Teapot Shannon, msk, benmachine)Christopher Schwarz
2013-01-03* (bug 4572) Better control over random particle displacementBen Millwood
2013-01-03* Prevent people from reconnecting so they can call more votesM. Kristall
2013-01-03* Generate "player renamed to ..." messages client-sideM. Kristall
2013-01-03* Update copyright noticesTim Angus
2013-01-03* Tutorial text no longer prints how to use a buildable if you aren't near a ...Christopher Schwarz
2013-01-03* Stamina changes/fixes (kevlarman)Christopher Schwarz
2013-01-03* (bug 4006) Prevent human buildables from playing idle sounds while unpowere...Christopher Schwarz
2013-01-03* (bug 2923) Add ability to have a "warmup" time where players cannot join a ...Christopher Schwarz
2013-01-03* New ownerdraw for speedometerBen Millwood
2013-01-03* (bug 2991) Add teamoverlay, an optional hud display showing names, health, ...Christopher Schwarz
2013-01-03* Add [trap_R|RE]_SetClipRegion to prevent rendering outside a specified areaTim Angus
2013-01-03* Move more things to cgameM. Kristall
2013-01-03* (bug 3998) linewrap cp, parse newlines in cp and motdChristopher Schwarz
2013-01-03* Massive refactor of voting codeM. Kristall
2013-01-03* Remove many unused cvars that don't do anythingChristopher Schwarz
2013-01-03* Reduce generic1 to 10 bitsTim Angus
2013-01-03* Cleanup thirdperson spec codeChristopher Schwarz
2013-01-03* Get rid of uselessly-named itemDef_t->special and replace withBen Millwood
2013-01-03add cg_disableBlueprintErrors and un-cvarize g_humanRepeaterAllowOverlapBen Millwood
2013-01-03Zone BPBen Millwood
2013-01-03* Various changes resulting from sanity checking against mgdev HEADTim Angus
2013-01-03* make zap display targets beyond 3 and general zap cleanupRoman Tetelman
2013-01-03* Remove unused references to bankBen Millwood
2013-01-03* Don't display team join message if previous clientinfo was invalid (bug 3960)Ben Millwood
2013-01-03* fix for location not updating while following a player (reported by megatog...Roman Tetelman
2013-01-03* More thirdperson follow and shoulder-cam stuff:Christopher Schwarz
2013-01-03* Allow boosters to give poison within the first 30 seconds of the gameBen Millwood
2013-01-03* Almost completely redo the meat of the thirdperson spec code againChristopher Schwarz
2013-01-03* Update thirdpersonspec to rotate around the correct axis and fix the FOV.Christopher Schwarz