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The server software used for the Der Bunker Tremulous servers.
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cg_local.h
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Author
2004-01-22
* Particle system should complain less if it can't find a specific system
Tim Angus
2004-01-21
* Improved robustness of the particle system, hopefully resulting in fewer
Tim Angus
2004-01-20
* Changed taunt animation handling on nonseg models
Tim Angus
2004-01-15
* Fixed physics bug where movers would displace buildables
Tim Angus
2004-01-11
* Sorted out hydra gas screwups
Tim Angus
2004-01-09
* Custom footsteps and disabled footsteps added to animation.cfg parseage
Tim Angus
2004-01-05
* Added shotgun
Tim Angus
2004-01-04
* Rather serious remote client particle system bug fixed
Tim Angus
2003-12-24
* Added a creep projection under a locked human
Tim Angus
2003-12-11
* Upped *.particle file size limit to 32kb
Tim Angus
2003-10-12
* Added misc_particle_system entity
Tim Angus
2003-10-10
* Wall jumping for chimera
Tim Angus
2003-10-03
* Added disableIn3rdPerson to weapon.cfg to handle alien weapons more elegantly
Tim Angus
2003-10-01
* Buildables now have an explosion sound
Tim Angus
2003-09-30
* Particles are now depth sorted
Tim Angus
2003-09-30
* Human and alien buildable destructions are now particle system powered
Tim Angus
2003-09-28
* Buildable damage effects are now particle system powered
Tim Angus
2003-09-28
* Jetpack now uses new particle system
Tim Angus
2003-09-27
* weapon.cfg files changed a bit to include sections for alternate fire modes
Tim Angus
2003-09-24
* Impact and muzzle flashes now use new particle system
Tim Angus
2003-09-21
* Fully generalised scriptable paricle system
Tim Angus
2003-09-08
* func_door_model -- a model based door
Tim Angus
2003-09-03
* Really fixed the creep bug
Tim Angus
2003-09-01
* Exorcised gitem_t
Tim Angus
2003-08-31
* Misspelling of function prototype for BG_FindAccelerationForClass cause much
Tim Angus
2003-08-31
* Changed the variable names pteam, pclass and pitem to be more descriptive
Tim Angus
2003-08-30
* Integrated the overmind sounds
Tim Angus
2003-08-29
* Dumped setting buildable animations using events (pretty fucking dumb in
Tim Angus
2003-08-19
* Buildables now take time to "warp in"
Tim Angus
2003-08-15
* Prelim introduction of the blaster
Tim Angus
2003-08-13
* Sound is now played upon recharging weapons from the reactor/repeater
Tim Angus
2003-08-12
* Bug fix to listbox reset feature
Tim Angus
2003-08-02
* Fixed bug where the inventory would turn red on low ammo
Tim Angus
2003-08-02
* Fixed bug with blank upgrade menu when no upgrade possible
Tim Angus
2003-08-02
* Merged chest and limb armour into "light armour"
Tim Angus
2003-08-01
* Jetpack media code
Tim Angus
2003-03-29
* Rewrote the weapon loader to reference a set of weapon.cfg files
Tim Angus
2003-02-16
* Performance improvements to light flares
Tim Angus
2003-02-14
* Fixed the huge gaping bugs in the battlesuit model switching
Tim Angus
2003-02-14
* Model precaching moved entirely to the client side
Tim Angus
2003-02-09
* More work on the alternative model format. Model now in game, sans animations
Tim Angus
2003-02-09
* Started construction of a new model format, similar to Q2's
Tim Angus
2003-02-08
* Renamed TAUIConsole -> CG_TAUIConsole
Tim Angus
2003-02-08
* Added utility function CG_DrawBoundingBox to um.. draw bounding boxes
Tim Angus
2003-02-03
* Makefile edit to include menudef.h in ctags
Tim Angus
2002-12-02
* Bounding box fiddles
Tim Angus
2002-11-30
* Various additions for the latest human hud
Tim Angus
2002-10-23
* Improved performance of real fading light flares
Tim Angus
2002-10-22
* 1.32 point release update
Tim Angus
2002-10-03
* Fixed step time bug
Tim Angus
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