summaryrefslogtreecommitdiff
path: root/src/cgame/cg_local.h
AgeCommit message (Expand)Author
2004-01-21* Improved robustness of the particle system, hopefully resulting in fewerTim Angus
2004-01-20* Changed taunt animation handling on nonseg modelsTim Angus
2004-01-15* Fixed physics bug where movers would displace buildablesTim Angus
2004-01-11* Sorted out hydra gas screwupsTim Angus
2004-01-09* Custom footsteps and disabled footsteps added to animation.cfg parseageTim Angus
2004-01-05* Added shotgunTim Angus
2004-01-04* Rather serious remote client particle system bug fixedTim Angus
2003-12-24* Added a creep projection under a locked humanTim Angus
2003-12-11* Upped *.particle file size limit to 32kbTim Angus
2003-10-12* Added misc_particle_system entityTim Angus
2003-10-10* Wall jumping for chimeraTim Angus
2003-10-03* Added disableIn3rdPerson to weapon.cfg to handle alien weapons more elegantlyTim Angus
2003-10-01* Buildables now have an explosion soundTim Angus
2003-09-30* Particles are now depth sortedTim Angus
2003-09-30* Human and alien buildable destructions are now particle system poweredTim Angus
2003-09-28* Buildable damage effects are now particle system poweredTim Angus
2003-09-28* Jetpack now uses new particle systemTim Angus
2003-09-27* weapon.cfg files changed a bit to include sections for alternate fire modesTim Angus
2003-09-24* Impact and muzzle flashes now use new particle systemTim Angus
2003-09-21* Fully generalised scriptable paricle systemTim Angus
2003-09-08* func_door_model -- a model based doorTim Angus
2003-09-03* Really fixed the creep bugTim Angus
2003-09-01* Exorcised gitem_tTim Angus
2003-08-31* Misspelling of function prototype for BG_FindAccelerationForClass cause muchTim Angus
2003-08-31* Changed the variable names pteam, pclass and pitem to be more descriptiveTim Angus
2003-08-30* Integrated the overmind soundsTim Angus
2003-08-29* Dumped setting buildable animations using events (pretty fucking dumb inTim Angus
2003-08-19* Buildables now take time to "warp in"Tim Angus
2003-08-15* Prelim introduction of the blasterTim Angus
2003-08-13* Sound is now played upon recharging weapons from the reactor/repeaterTim Angus
2003-08-12* Bug fix to listbox reset featureTim Angus
2003-08-02* Fixed bug where the inventory would turn red on low ammoTim Angus
2003-08-02* Fixed bug with blank upgrade menu when no upgrade possibleTim Angus
2003-08-02* Merged chest and limb armour into "light armour"Tim Angus
2003-08-01* Jetpack media codeTim Angus
2003-03-29* Rewrote the weapon loader to reference a set of weapon.cfg filesTim Angus
2003-02-16* Performance improvements to light flaresTim Angus
2003-02-14* Fixed the huge gaping bugs in the battlesuit model switchingTim Angus
2003-02-14* Model precaching moved entirely to the client sideTim Angus
2003-02-09* More work on the alternative model format. Model now in game, sans animationsTim Angus
2003-02-09* Started construction of a new model format, similar to Q2'sTim Angus
2003-02-08* Renamed TAUIConsole -> CG_TAUIConsoleTim Angus
2003-02-08* Added utility function CG_DrawBoundingBox to um.. draw bounding boxesTim Angus
2003-02-03* Makefile edit to include menudef.h in ctagsTim Angus
2002-12-02* Bounding box fiddlesTim Angus
2002-11-30* Various additions for the latest human hudTim Angus
2002-10-23* Improved performance of real fading light flaresTim Angus
2002-10-22* 1.32 point release updateTim Angus
2002-10-03* Fixed step time bugTim Angus
2002-09-23* Fixed build timer bugTim Angus