Age | Commit message (Expand) | Author |
2003-09-30 | * Human and alien buildable destructions are now particle system powered | Tim Angus |
2003-09-28 | * Buildable damage effects are now particle system powered | Tim Angus |
2003-09-28 | * Jetpack now uses new particle system | Tim Angus |
2003-09-27 | * weapon.cfg files changed a bit to include sections for alternate fire modes | Tim Angus |
2003-09-24 | * Impact and muzzle flashes now use new particle system | Tim Angus |
2003-09-21 | * Fully generalised scriptable paricle system | Tim Angus |
2003-09-01 | * Exorcised gitem_t | Tim Angus |
2003-08-31 | * Misspelling of function prototype for BG_FindAccelerationForClass cause much | Tim Angus |
2003-08-30 | * Integrated the overmind sounds | Tim Angus |
2003-08-19 | * Buildables now take time to "warp in" | Tim Angus |
2003-08-15 | * Prelim introduction of the blaster | Tim Angus |
2003-08-13 | * Sound is now played upon recharging weapons from the reactor/repeater | Tim Angus |
2003-08-02 | * Fixed bug with blank upgrade menu when no upgrade possible | Tim Angus |
2003-08-02 | * Merged chest and limb armour into "light armour" | Tim Angus |
2003-08-01 | * Jetpack media code | Tim Angus |
2003-03-29 | * Rewrote the weapon loader to reference a set of weapon.cfg files | Tim Angus |
2003-03-26 | * cg_drawFPS and cg_drawTimer default to 1 | Tim Angus |
2003-02-14 | * Fixed the huge gaping bugs in the battlesuit model switching | Tim Angus |
2003-02-14 | * Model precaching moved entirely to the client side | Tim Angus |
2003-02-08 | * Renamed TAUIConsole -> CG_TAUIConsole | Tim Angus |
2003-02-08 | * Added utility function CG_DrawBoundingBox to um.. draw bounding boxes | Tim Angus |
2003-01-26 | * cg_lagometer defaults to 0 | Tim Angus |
2002-10-23 | * Improved performance of real fading light flares | Tim Angus |
2002-10-22 | * 1.32 point release update | Tim Angus |
2002-09-23 | * Fixed build timer bug | Tim Angus |
2002-09-16 | * Added global header tremulous.h in preparation for balancing | Tim Angus |
2002-09-10 | * Cleanup of cg_local.h and side-effects | Tim Angus |
2002-09-09 | * General tidy up and beautification of code | Tim Angus |
2002-09-03 | * Large purge of legacy Q3A code | Tim Angus |
2002-09-02 | * Bug fixes to TA console | Tim Angus |
2002-08-30 | * Ownerdrawn TA based console :) | Tim Angus |
2002-08-28 | * Poison cloud WP_GRAB_CLAW_UPG server and client side | Tim Angus |
2002-08-08 | * Display of buildable health and power status | Tim Angus |
2002-07-29 | * Scoreboard | Tim Angus |
2002-06-25 | Zap now seperate from Tesla | Tim Angus |
2002-06-24 | Integrated wolfenstein trails stuff | Tim Angus |
2002-04-06 | Staging announcements | Tim Angus |
2002-04-06 | Jetpack sounds and graphics | Tim Angus |
2002-03-29 | Bugfix to radix sort. Flamer sounds | Tim Angus |
2002-03-26 | LEs now zsorted. Tweaks to flamer effect | Tim Angus |
2002-03-04 | Silly bugfix | Tim Angus |
2002-03-04 | Ownerdrawn error dialogs | Tim Angus |
2002-02-17 | Added cg_wwFollow and fixed a subtle bug in the process | Tim Angus |
2002-02-09 | Booster. Alien Sense | Tim Angus |
2002-01-19 | TA Hud stuff mostly integrated | Tim Angus |
2002-01-04 | Stuff | Tim Angus |
2002-01-02 | Rudimentary staging code. Simplified building rules - they were over complex | Tim Angus |
2001-12-30 | bg_itemlist is dead. Yay | Tim Angus |
2001-12-24 | Alien Hovel | Tim Angus |
2001-12-22 | Bug fixes to droid->alien conversion :) | Tim Angus |