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The server software used for the Der Bunker Tremulous servers.
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cg_main.c
Age
Commit message (
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Author
2005-07-30
* Trapper targetting bug should be fixed/occur less frequently
Tim Angus
2005-07-28
* Extended the chat period at the end of games
Tim Angus
2005-07-21
* Added icons to the scoreboard representing the current class/upgrades held
Tim Angus
2005-07-21
* Change death by dragoon obituary from "clawed" to "chomped"
Tim Angus
2005-06-27
* Fixed all the warnings reported after turning on -Wall
Tim Angus
2005-06-05
* Added flashing alien icon if already at maximum class
Tim Angus
2004-09-29
* A smattering of fondulations
Tim Angus
2004-05-29
* Added code to report number of spawns remaining when spawning
Tim Angus
2004-05-01
* A plethora of assorted fiddles
Tim Angus
2004-03-20
* Added lcannon warning and blowup
Tim Angus
2004-03-18
* Possibly fixed the scoreboard not updating
Tim Angus
2004-03-15
* Added knockback scaling
Tim Angus
2004-02-07
* Fixed a wall walking bug (DEAR GOD WHEN WILL IT END)
Tim Angus
2004-01-30
* Wall walking models now smoothly move over transitions
Tim Angus
2004-01-25
* Fixed two serious particle system bugs
Tim Angus
2004-01-22
* Particle system should complain less if it can't find a specific system
Tim Angus
2004-01-20
* Changed taunt animation handling on nonseg models
Tim Angus
2004-01-04
* Rather serious remote client particle system bug fixed
Tim Angus
2003-12-21
* Added a means of overriding class and buildable media settings via cfg file
Tim Angus
2003-10-12
* Added misc_particle_system entity
Tim Angus
2003-10-10
* Wall jumping for chimera
Tim Angus
2003-10-03
* Added disableIn3rdPerson to weapon.cfg to handle alien weapons more elegantly
Tim Angus
2003-10-01
* Buildables now have an explosion sound
Tim Angus
2003-09-30
* Particles are now depth sorted
Tim Angus
2003-09-30
* Human and alien buildable destructions are now particle system powered
Tim Angus
2003-09-28
* Buildable damage effects are now particle system powered
Tim Angus
2003-09-28
* Jetpack now uses new particle system
Tim Angus
2003-09-27
* weapon.cfg files changed a bit to include sections for alternate fire modes
Tim Angus
2003-09-24
* Impact and muzzle flashes now use new particle system
Tim Angus
2003-09-21
* Fully generalised scriptable paricle system
Tim Angus
2003-09-01
* Exorcised gitem_t
Tim Angus
2003-08-31
* Misspelling of function prototype for BG_FindAccelerationForClass cause much
Tim Angus
2003-08-30
* Integrated the overmind sounds
Tim Angus
2003-08-19
* Buildables now take time to "warp in"
Tim Angus
2003-08-15
* Prelim introduction of the blaster
Tim Angus
2003-08-13
* Sound is now played upon recharging weapons from the reactor/repeater
Tim Angus
2003-08-02
* Fixed bug with blank upgrade menu when no upgrade possible
Tim Angus
2003-08-02
* Merged chest and limb armour into "light armour"
Tim Angus
2003-08-01
* Jetpack media code
Tim Angus
2003-03-29
* Rewrote the weapon loader to reference a set of weapon.cfg files
Tim Angus
2003-03-26
* cg_drawFPS and cg_drawTimer default to 1
Tim Angus
2003-02-14
* Fixed the huge gaping bugs in the battlesuit model switching
Tim Angus
2003-02-14
* Model precaching moved entirely to the client side
Tim Angus
2003-02-08
* Renamed TAUIConsole -> CG_TAUIConsole
Tim Angus
2003-02-08
* Added utility function CG_DrawBoundingBox to um.. draw bounding boxes
Tim Angus
2003-01-26
* cg_lagometer defaults to 0
Tim Angus
2002-10-23
* Improved performance of real fading light flares
Tim Angus
2002-10-22
* 1.32 point release update
Tim Angus
2002-09-23
* Fixed build timer bug
Tim Angus
2002-09-16
* Added global header tremulous.h in preparation for balancing
Tim Angus
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