summaryrefslogtreecommitdiff
path: root/src/cgame/cg_servercmds.c
AgeCommit message (Expand)Author
2013-01-03Remove repeater overlap prevention codeBen Millwood
2013-01-03Zone BP updates, and a minor bug fixBen Millwood
2013-01-03Zone BPBen Millwood
2013-01-03* Use the MN_ system for team lock and player limit messagesTim Angus
2013-01-03* Various changes resulting from sanity checking against mgdev HEADTim Angus
2013-01-03* (bug 2803) Tighten some spelling/grammar/typos in various places (Phil Bord...Christopher Schwarz
2013-01-03BP Queuing systemBen Millwood
2013-01-03* Revert stagedowns (fixes #2)Roman Tetelman
2013-01-03* Fix compiler warning about G_FindOvermindBen Millwood
2013-01-03 * Use chat rather than print for adminchat server commandsBen Millwood
2013-01-03* make the enemy team lose a stage when you reach "stage 4"Roman Tetelman
2013-01-03* (bug 3379) !adjustban command to change reason and duration of bans (flag b)M. Kristall
2013-01-03 * Range-check array indices in CG_ParseTeamInfo (Roman "kevlarman" Tetelman)Ben Millwood
2013-01-03 * Adjust the error text for no BP based on markdeconstructBen Millwood
2013-01-03 * Grammatical tweaks to menu messagesBen Millwood
2013-01-03* voice chat stuff (no, not like TeamSpeak)Tony J. White
2013-01-03* Replace reams of BG_Find* functions with: BG_Buildable, BG_Class, BG_Weapon,Tim Angus
2013-01-03* Merge clientSession_t::sessionTeam and clientSession_t::spectatorStateTim Angus
2013-01-03Credit based stagesBen Millwood
2013-01-03New build error and corresponding menu for attempted deconstruction of the la...Ben Millwood
2013-01-03MN_B_SURRENDER didn't seem to have a corresponding CG_Menu entry. Fixed.Ben Millwood
2013-01-03Put MN_H_NOENERGYAMMOHERE back.Michael Levin
2013-01-03* Lucifer Cannon projectile and bounding box shrunk a little to fit muzzle bo...Michael Levin
2013-01-03What's a weapo?Ben Millwood
2013-01-03* Adding cg_disable(Upgrade|Build|Command)Dialogs to give greater control ove...Ben Millwood
2013-01-03* Spawn queue displays ordinals ("You are 2nd in the spawn queue")Michael Levin
2013-01-03* Reworked the dialog code a bit, removed some redundanciesMichael Levin
2013-01-03* oops, cg_disableWarningDialogs was eating the build/evolve menus, this shou...Ben Millwood
2013-01-03* Shut up some compiler warnings (but not all of them)Ben Millwood
2013-01-03 * Renamed some enum stuff to be more descriptiveBen Millwood
2007-10-30* (bug 3384) Remove server side armoury refresh and replace with UI sideTim Angus
2007-09-25* Remove B_REMOVED_TOGGLEBIT, use ps->misc per player insteadTim Angus
2007-09-25* Remove more powerups stuffTim Angus
2007-04-03* PCL_HUMAN_BSUIT is now a full fledged player class now. This means that theTony J. White
2007-03-25* ingame menus redesignedTony J. White
2007-03-20* calling teamvotes would often cause strange client behaviour. CommonTony J. White
2006-12-29* (bug 2828) Removal of hack for scaled up knockback on teslagenTim Angus
2006-12-29* (bug 2926) Tesla range reduced to sphere, instead of cubeTim Angus
2006-12-29* Buildable destruction marking (via g_markDeconstruct)Tim Angus
2006-12-29* Clean up serverinfoTim Angus
2006-04-09* Removed CS_SCORE? config strings -- they were unusedTim Angus
2005-12-23* Crudely removed CD key authenticationTim Angus
2005-12-11* Added trap_FS_GetFileList to cgame, so it's not longer necessary to hackTim Angus
2005-12-10* s/Quake III Arena source code/Tremulous/Tim Angus
2005-12-10* Move the game source from mod/src/ to src/Tim Angus
2005-12-10* Moved existing src directory out the way whilst I merge ioq3Tim Angus
2005-12-08* Reduced Dragoon pounce range to 64 from 96Tim Angus
2005-11-25* Removal of remaining hard coded effectsTim Angus
2005-11-20* Abstract attachment systemTim Angus
2005-10-03* Removed jump pad code (and associated media loading)Tim Angus