Age | Commit message (Expand) | Author |
2013-01-03 | Added armour files to version control. | Michael Levin |
2007-11-08 | * Merge and move text paint functions into ui_shared.c | Tim Angus |
2007-09-25 | * Replace "powerups" state data with "misc" | Tim Angus |
2006-12-20 | * (bug 2773) improved weapon/upgrade selection in human HUD (Dustin Howett) | Tony J. White |
2006-11-16 | * Removed some //TA:s | Tim Angus |
2006-07-31 | * Add otherEntityNum to playerState_t... and don't use it... yet | Tim Angus |
2006-05-16 | * Patches from bugs: | Tim Angus |
2006-05-06 | * Merged ioq3-r775 | Tim Angus |
2006-01-12 | * Fixed lcannon charge storage exploit | Tim Angus |
2005-12-23 | * Crudely removed CD key authentication | Tim Angus |
2005-12-10 | * s/Quake III Arena source code/Tremulous/ | Tim Angus |
2005-12-10 | * Move the game source from mod/src/ to src/ | Tim Angus |
2005-12-10 | * Moved existing src directory out the way whilst I merge ioq3 | Tim Angus |
2005-11-27 | * Fixed death by poison MOD s/antitox/medkit/ | Tim Angus |
2005-11-25 | * Removal of remaining hard coded effects | Tim Angus |
2005-11-24 | * 3D particles | Tim Angus |
2005-11-20 | * Abstract attachment system | Tim Angus |
2005-10-03 | * Removed jump pad code (and associated media loading) | Tim Angus |
2005-09-02 | * Fixed a spectating bug introduced by the new weapon switching | Tim Angus |
2005-09-01 | * Reworked how weapon changes are performed, fixing bugs in the process | Tim Angus |
2005-08-31 | * Reimplemented how buildables play damage sounds to not use the event system | Tim Angus |
2005-07-14 | * "sell weapons" now respects the build timer | Tim Angus |
2005-06-27 | * Fixed all the warnings reported after turning on -Wall | Tim Angus |
2005-06-05 | * Added flashing alien icon if already at maximum class | Tim Angus |
2004-12-01 | * Bugfix to PTRC system that prevented it working with sv_pure on | Tim Angus |
2004-10-17 | * Gave some of the shared functions more sensible names | Tim Angus |
2004-03-28 | * Fixed bug where upgraded chimera's electrical attack sometimes didn't work | Tim Angus |
2004-03-20 | * Added lcannon warning and blowup | Tim Angus |
2004-03-18 | * Possibly fixed the scoreboard not updating | Tim Angus |
2004-03-02 | * Changes to the way the chasecam is triggered | Tim Angus |
2004-02-07 | * Fixed a wall walking bug (DEAR GOD WHEN WILL IT END) | Tim Angus |
2004-01-25 | * Fixed two serious particle system bugs | Tim Angus |
2004-01-21 | * Improved robustness of the particle system, hopefully resulting in fewer | Tim Angus |
2004-01-16 | * Fixed absence of weapon flash effects with no flash model | Tim Angus |
2004-01-15 | * Fixed physics bug where movers would displace buildables | Tim Angus |
2004-01-05 | * Added shotgun | Tim Angus |
2003-12-11 | * Upped *.particle file size limit to 32kb | Tim Angus |
2003-10-03 | * Added disableIn3rdPerson to weapon.cfg to handle alien weapons more elegantly | Tim Angus |
2003-09-28 | * Buildable damage effects are now particle system powered | Tim Angus |
2003-09-27 | * weapon.cfg files changed a bit to include sections for alternate fire modes | Tim Angus |
2003-09-24 | * Impact and muzzle flashes now use new particle system | Tim Angus |
2003-09-12 | * Removed the func_door_model auto scaling and positioning code - it didn't work | Tim Angus |
2003-08-29 | * Buildables now use ANIM_TOGGLEBIT properly | Tim Angus |
2003-08-28 | * Reworked the charge ability on the mofo | Tim Angus |
2003-08-15 | * Prelim introduction of the blaster | Tim Angus |
2003-08-02 | * Fixed bug where the inventory would turn red on low ammo | Tim Angus |
2003-08-02 | * Fixed bug with blank upgrade menu when no upgrade possible | Tim Angus |
2003-08-01 | * Jetpack media code | Tim Angus |
2003-03-29 | * Missing return type fix | Tim Angus |
2003-03-29 | * Rewrote the weapon loader to reference a set of weapon.cfg files | Tim Angus |