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The server software used for the Der Bunker Tremulous servers.
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cg_weapons.c
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Author
2013-01-03
* Started updating infopanes with Badger, need to do more
Michael Levin
2013-01-03
Reverted Lucifer Cannon sound changes. Only you can hear your own overcharge ...
Michael Levin
2013-01-03
* Pulse Rifle has a small impact "particle system" to show impact flash
Michael Levin
2013-01-03
Some more work on the Mass Driver:
Michael Levin
2013-01-03
* I'm sick of entering \give 9999 every time I need to test something. Whenev...
Michael Levin
2013-01-03
Added armour files to version control.
Michael Levin
2007-11-08
* Merge and move text paint functions into ui_shared.c
Tim Angus
2007-09-25
* Replace "powerups" state data with "misc"
Tim Angus
2006-12-20
* (bug 2773) improved weapon/upgrade selection in human HUD (Dustin Howett)
Tony J. White
2006-11-16
* Removed some //TA:s
Tim Angus
2006-07-31
* Add otherEntityNum to playerState_t... and don't use it... yet
Tim Angus
2006-05-16
* Patches from bugs:
Tim Angus
2006-05-06
* Merged ioq3-r775
Tim Angus
2006-01-12
* Fixed lcannon charge storage exploit
Tim Angus
2005-12-23
* Crudely removed CD key authentication
Tim Angus
2005-12-10
* s/Quake III Arena source code/Tremulous/
Tim Angus
2005-12-10
* Move the game source from mod/src/ to src/
Tim Angus
2005-12-10
* Moved existing src directory out the way whilst I merge ioq3
Tim Angus
2005-11-27
* Fixed death by poison MOD s/antitox/medkit/
Tim Angus
2005-11-25
* Removal of remaining hard coded effects
Tim Angus
2005-11-24
* 3D particles
Tim Angus
2005-11-20
* Abstract attachment system
Tim Angus
2005-10-03
* Removed jump pad code (and associated media loading)
Tim Angus
2005-09-02
* Fixed a spectating bug introduced by the new weapon switching
Tim Angus
2005-09-01
* Reworked how weapon changes are performed, fixing bugs in the process
Tim Angus
2005-08-31
* Reimplemented how buildables play damage sounds to not use the event system
Tim Angus
2005-07-14
* "sell weapons" now respects the build timer
Tim Angus
2005-06-27
* Fixed all the warnings reported after turning on -Wall
Tim Angus
2005-06-05
* Added flashing alien icon if already at maximum class
Tim Angus
2004-12-01
* Bugfix to PTRC system that prevented it working with sv_pure on
Tim Angus
2004-10-17
* Gave some of the shared functions more sensible names
Tim Angus
2004-03-28
* Fixed bug where upgraded chimera's electrical attack sometimes didn't work
Tim Angus
2004-03-20
* Added lcannon warning and blowup
Tim Angus
2004-03-18
* Possibly fixed the scoreboard not updating
Tim Angus
2004-03-02
* Changes to the way the chasecam is triggered
Tim Angus
2004-02-07
* Fixed a wall walking bug (DEAR GOD WHEN WILL IT END)
Tim Angus
2004-01-25
* Fixed two serious particle system bugs
Tim Angus
2004-01-21
* Improved robustness of the particle system, hopefully resulting in fewer
Tim Angus
2004-01-16
* Fixed absence of weapon flash effects with no flash model
Tim Angus
2004-01-15
* Fixed physics bug where movers would displace buildables
Tim Angus
2004-01-05
* Added shotgun
Tim Angus
2003-12-11
* Upped *.particle file size limit to 32kb
Tim Angus
2003-10-03
* Added disableIn3rdPerson to weapon.cfg to handle alien weapons more elegantly
Tim Angus
2003-09-28
* Buildable damage effects are now particle system powered
Tim Angus
2003-09-27
* weapon.cfg files changed a bit to include sections for alternate fire modes
Tim Angus
2003-09-24
* Impact and muzzle flashes now use new particle system
Tim Angus
2003-09-12
* Removed the func_door_model auto scaling and positioning code - it didn't work
Tim Angus
2003-08-29
* Buildables now use ANIM_TOGGLEBIT properly
Tim Angus
2003-08-28
* Reworked the charge ability on the mofo
Tim Angus
2003-08-15
* Prelim introduction of the blaster
Tim Angus
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