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path: root/src/cgame/cg_weapons.c
AgeCommit message (Expand)Author
2013-01-03* Started updating infopanes with Badger, need to do moreMichael Levin
2013-01-03Reverted Lucifer Cannon sound changes. Only you can hear your own overcharge ...Michael Levin
2013-01-03* Pulse Rifle has a small impact "particle system" to show impact flashMichael Levin
2013-01-03Some more work on the Mass Driver:Michael Levin
2013-01-03* I'm sick of entering \give 9999 every time I need to test something. Whenev...Michael Levin
2013-01-03Added armour files to version control.Michael Levin
2007-11-08* Merge and move text paint functions into ui_shared.cTim Angus
2007-09-25* Replace "powerups" state data with "misc"Tim Angus
2006-12-20* (bug 2773) improved weapon/upgrade selection in human HUD (Dustin Howett)Tony J. White
2006-11-16* Removed some //TA:sTim Angus
2006-07-31* Add otherEntityNum to playerState_t... and don't use it... yetTim Angus
2006-05-16* Patches from bugs:Tim Angus
2006-05-06* Merged ioq3-r775Tim Angus
2006-01-12* Fixed lcannon charge storage exploitTim Angus
2005-12-23* Crudely removed CD key authenticationTim Angus
2005-12-10* s/Quake III Arena source code/Tremulous/Tim Angus
2005-12-10* Move the game source from mod/src/ to src/Tim Angus
2005-12-10* Moved existing src directory out the way whilst I merge ioq3Tim Angus
2005-11-27* Fixed death by poison MOD s/antitox/medkit/Tim Angus
2005-11-25* Removal of remaining hard coded effectsTim Angus
2005-11-24* 3D particlesTim Angus
2005-11-20* Abstract attachment systemTim Angus
2005-10-03* Removed jump pad code (and associated media loading)Tim Angus
2005-09-02* Fixed a spectating bug introduced by the new weapon switchingTim Angus
2005-09-01* Reworked how weapon changes are performed, fixing bugs in the processTim Angus
2005-08-31* Reimplemented how buildables play damage sounds to not use the event systemTim Angus
2005-07-14* "sell weapons" now respects the build timerTim Angus
2005-06-27* Fixed all the warnings reported after turning on -WallTim Angus
2005-06-05* Added flashing alien icon if already at maximum classTim Angus
2004-12-01* Bugfix to PTRC system that prevented it working with sv_pure onTim Angus
2004-10-17* Gave some of the shared functions more sensible namesTim Angus
2004-03-28* Fixed bug where upgraded chimera's electrical attack sometimes didn't workTim Angus
2004-03-20* Added lcannon warning and blowupTim Angus
2004-03-18* Possibly fixed the scoreboard not updatingTim Angus
2004-03-02* Changes to the way the chasecam is triggeredTim Angus
2004-02-07* Fixed a wall walking bug (DEAR GOD WHEN WILL IT END)Tim Angus
2004-01-25* Fixed two serious particle system bugsTim Angus
2004-01-21* Improved robustness of the particle system, hopefully resulting in fewerTim Angus
2004-01-16* Fixed absence of weapon flash effects with no flash modelTim Angus
2004-01-15* Fixed physics bug where movers would displace buildablesTim Angus
2004-01-05* Added shotgunTim Angus
2003-12-11* Upped *.particle file size limit to 32kbTim Angus
2003-10-03* Added disableIn3rdPerson to weapon.cfg to handle alien weapons more elegantlyTim Angus
2003-09-28* Buildable damage effects are now particle system poweredTim Angus
2003-09-27* weapon.cfg files changed a bit to include sections for alternate fire modesTim Angus
2003-09-24* Impact and muzzle flashes now use new particle systemTim Angus
2003-09-12* Removed the func_door_model auto scaling and positioning code - it didn't workTim Angus
2003-08-29* Buildables now use ANIM_TOGGLEBIT properlyTim Angus
2003-08-28* Reworked the charge ability on the mofoTim Angus
2003-08-15* Prelim introduction of the blasterTim Angus