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path: root/src/game/bg_public.h
AgeCommit message (Expand)Author
2005-07-21* Change death by dragoon obituary from "clawed" to "chomped"Tim Angus
2005-07-19* Added a sound to buying ammoTim Angus
2005-07-18* Added a mechanism to buildable overrides to change model scaleTim Angus
2005-07-18* Repeater is now freeTim Angus
2005-07-14* "sell weapons" now respects the build timerTim Angus
2005-07-03* Removed misc_spriter from the sourceTim Angus
2005-06-05* Added flashing alien icon if already at maximum classTim Angus
2005-01-31* An overmind is now required for aliens to upgradeTim Angus
2005-01-15* Added a missing declarationTim Angus
2004-10-17* Gave some of the shared functions more sensible namesTim Angus
2004-07-28* Most of the changes in the forum thread "Shake up"Tim Angus
2004-05-29* Added code to report number of spawns remaining when spawningTim Angus
2004-05-01* A plethora of assorted fiddlesTim Angus
2004-03-28* Fixed bug where upgraded chimera's electrical attack sometimes didn't workTim Angus
2004-03-18* Added trigger_stage entity which is fired on stage transitionsTim Angus
2004-03-18* Possibly fixed the scoreboard not updatingTim Angus
2004-03-15* Added knockback scalingTim Angus
2004-03-03* Fixed chasecam engagement bugTim Angus
2004-02-29* Added zoom function to weaponsTim Angus
2004-02-28* Added missing \n after server speechTim Angus
2004-02-14* Fixed vieworg leaving PVS on death for classes with small BBOXTim Angus
2004-02-01* Added an extra sanity check to evolution tracing after a "void" reportTim Angus
2004-01-31* lcannon blast radius is more saneTim Angus
2004-01-30* Wall walking models now smoothly move over transitionsTim Angus
2004-01-19* Forced a weapon change when buying a weaponTim Angus
2004-01-12* Poison now does 30 damage maxTim Angus
2004-01-11* Sorted out hydra gas screwupsTim Angus
2004-01-09* Custom footsteps and disabled footsteps added to animation.cfg parseageTim Angus
2004-01-07* Moved slowblob to advanced builderTim Angus
2004-01-05* Added shotgunTim Angus
2004-01-04* Rather serious remote client particle system bug fixedTim Angus
2003-12-24* Added a creep projection under a locked humanTim Angus
2003-12-21* Added a means of overriding class and buildable media settings via cfg fileTim Angus
2003-10-16* Added EV_FALLING to trigger the *falling1.wav soundTim Angus
2003-10-12* Added misc_particle_system entityTim Angus
2003-10-10* Wall jumping for chimeraTim Angus
2003-10-04* Switched Dragoon and Chimera in preparation for wall jumpingTim Angus
2003-10-03* Added disableIn3rdPerson to weapon.cfg to handle alien weapons more elegantlyTim Angus
2003-10-01* bobCycle added to classAttributes_tTim Angus
2003-09-30* Human and alien buildable destructions are now particle system poweredTim Angus
2003-09-27* weapon.cfg files changed a bit to include sections for alternate fire modesTim Angus
2003-09-24* Impact and muzzle flashes now use new particle systemTim Angus
2003-09-21* Fully generalised scriptable paricle systemTim Angus
2003-09-12* Removed the func_door_model auto scaling and positioning code - it didn't workTim Angus
2003-09-08* func_door_model -- a model based doorTim Angus
2003-09-03* Jetpack handling rejigged a bit to cooperate with other move types betterTim Angus
2003-09-03* Fixed missing creep scaledownTim Angus
2003-09-03* Ditched the Bank and FloatmineTim Angus
2003-09-03* Added SURF_NOALIENBUILD and SURF_NOHUMANBUILD so that building can beTim Angus
2003-09-02* Ladders. Use "surfaceParm ladder" in ladder shadersTim Angus