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path: root/src/game/g_active.c
AgeCommit message (Expand)Author
2007-09-21* Remove lots and lots of redundant commentsTim Angus
2007-09-16* (bug 2783) Rework lcannon firing logicTim Angus
2007-06-12* ClientCommand() rewriteM. Kristall
2007-03-25* ingame menus redesignedTony J. White
2006-12-30* (bug 2960) Pain indication no longer displayed during intermissionTim Angus
2006-12-29* Buildable destruction marking (via g_markDeconstruct)Tim Angus
2006-12-11* (bug 2961) G_UnlaggedCalc() crash on map load when using .so instead of qvmTony J. White
2006-12-09* (bug 2903) Added g_unlagged. This is based on Neil Toronto's unlaggedTony J. White
2006-12-04* (bug 2934) cap health sent as eventParm at 255 to prevent too many tyrantTony J. White
2006-11-29* Functionalise testing for sudden deathTim Angus
2006-10-30* (bug 2894) automatic shoving of teammates on collision. set g_shove to aTony J. White
2006-07-31* Fix to ClientSpawn: spawn is NULL bug #2732 (tjw)Tim Angus
2006-07-31* Add otherEntityNum to playerState_t... and don't use it... yetTim Angus
2006-06-18* Removed redundant grenade codeTim Angus
2006-05-16* Patches from bugs:Tim Angus
2006-05-16* Removal of bot codeTim Angus
2006-04-09* Removed CS_SCORE? config strings -- they were unusedTim Angus
2006-01-18* Added BG_FindUsableForUpgradeTim Angus
2005-12-10* s/Quake III Arena source code/Tremulous/Tim Angus
2005-12-10* Move the game source from mod/src/ to src/Tim Angus
2005-12-10* Moved existing src directory out the way whilst I merge ioq3Tim Angus
2005-12-08* Reduced Dragoon pounce range to 64 from 96Tim Angus
2005-11-29* Lowered steptime for spectatorTim Angus
2005-11-27* Fixed death by poison MOD s/antitox/medkit/Tim Angus
2005-10-03* Removed jump pad code (and associated media loading)Tim Angus
2005-09-04* Fixed Medkit usable after death bugTim Angus
2005-09-01* Reworked how weapon changes are performed, fixing bugs in the processTim Angus
2005-08-31* Reimplemented how buildables play damage sounds to not use the event systemTim Angus
2005-08-06* Free frags are no longer awarded after the sudden death timeTim Angus
2005-08-06* Reverted to non-interruptable level 1 grabTim Angus
2005-07-31* Removed anticamp codeTim Angus
2005-07-30* Trapper targetting bug should be fixed/occur less frequentlyTim Angus
2005-07-14* "sell weapons" now respects the build timerTim Angus
2005-07-03* Fixed the other [ 962477 ] Chasecam bugTim Angus
2005-07-03* Booster needs to spawn before boostingTim Angus
2005-07-02* Fixed the PTRC system interfering with the observer modeTim Angus
2005-06-29* Fixed a bug where menus would appear during demo playbackTim Angus
2005-06-28* Added ent->client->campingAtTheArmoury for the lamersTim Angus
2005-06-27* Fixed all the warnings reported after turning on -WallTim Angus
2005-06-05* Added flashing alien icon if already at maximum classTim Angus
2005-01-31* An overmind is now required for aliens to upgradeTim Angus
2005-01-30* Slow release frags/creditTim Angus
2004-11-30* PTRC (post timeout restoration code) systemTim Angus
2004-10-17* Gave some of the shared functions more sensible namesTim Angus
2004-10-10* Heavily revised alien frag sharingTim Angus
2004-08-20* Slowed lasgun downTim Angus
2004-07-28* Most of the changes in the forum thread "Shake up"Tim Angus
2004-06-29* Added a bunch of map entities: trigger_buildable, trigger_class,Tim Angus
2004-06-01* Surfaceparms "nobuildsurface", "noalienbuildsurface" and "nohumanbuildsurface"Tim Angus
2004-05-16* Fixed the gigantic spawn queue fuck upTim Angus