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path: root/src/game/g_active.c
AgeCommit message (Expand)Author
2017-03-09try to synchronize ent->r.currentAngles with ent->client->ps.viewangles a bit/dev/humancontroller
2017-03-09drop the use of the origin and angles fields of entityState_t in the game module/dev/humancontroller
2017-03-09refactor stuff/dev/humancontroller
2017-03-09improve the usability of noclip, notarget, give and godmode:/dev/humancontroller
2017-03-09unset clientPersistant_t::humanItemSelection when leaving the spawn queue, fo.../dev/humancontroller
2017-03-09make buildable placement precise/dev/humancontroller
2017-03-09refactor stuff/dev/humancontroller
2017-03-09fix unlagged not being used at all for overly large latencies/dev/humancontroller
2014-06-17Various adjustments so it compilesTim Angus
2013-02-16Update copyright noticesTim Angus
2013-01-03* Simplify some weapon-related code (re r1431)M. Kristall
2013-01-03* Smarter way to check if teamoverlay info should be sent; don't send upgradeM. Kristall
2013-01-03* Fix a bunch of variable set but not used warningsM. Kristall
2013-01-03* (bug 3781) Improve randomness in some cases (Lakitu7 made me do it)M. Kristall
2013-01-03* (bug 5039) Fix buildables to initialize with the correct normal vector, whi...Christopher Schwarz
2013-01-03* (bug 5006) Keep ps.pmext up to date in the spectator situations, although t...Christopher Schwarz
2013-01-03* (bug 4997) Use spherical regions for hive and boost ranges instead of boxes...Christopher Schwarz
2013-01-03* Change trample to not lose all charge on hitting a structure, and keep trac...Asa Kravets
2013-01-03* (bug 4908) Show BP from marked buildables on the HUDChristopher Schwarz
2013-01-03* (bug 4746) Give some small score to basilisks for healing teammatesChristopher Schwarz
2013-01-03* Change how r2097 makes map-set values non-persistent and make map configs workM. Kristall
2013-01-03* (bug 4883) Fix ability to build 0-BP structures in SD if the blueprint is a...Christopher Schwarz
2013-01-03* g_disabled* cvars are used by ui but were not communicated to the clientM. Kristall
2013-01-03* Separate namelog from adminM. Kristall
2013-01-03* Remove hovelM. Kristall
2013-01-03* Renamed MAX_STAMINA to STAMINA_MAX and moved to tremulous.hAsa Kravets
2013-01-03* Fix votes failing when they shouldn't (Rezyn)Christopher Schwarz
2013-01-03* Update copyright noticesTim Angus
2013-01-03* Fix the mara+ zap repeat-rate being infinitely long if you kept mashing the...Christopher Schwarz
2013-01-03* Stamina changes/fixes (kevlarman)Christopher Schwarz
2013-01-03* Massive refactor of voting codeM. Kristall
2013-01-03* fix some more credit copying issuesRoman Tetelman
2013-01-03Scrap PMF_TIME_KNOCKOFF so pm_flags fit in 16 bitsBen Millwood
2013-01-03Fix camper creditsRoman Tetelman
2013-01-03* bring back camper creditsRoman Tetelman
2013-01-03Simplify some power handling codeBen Millwood
2013-01-03Zone BPBen Millwood
2013-01-03* Various changes resulting from sanity checking against mgdev HEADTim Angus
2013-01-03* New zap (fixes #40)Roman Tetelman
2013-01-03* Builders get one score point per 10 secondsChristopher Schwarz
2013-01-03Improvements, fixes, and cleanups to smooth regenBen Millwood
2013-01-03* fix infinite loop in new regen code when aliens admitdefeatRoman Tetelman
2013-01-03Only regenerate health while aliveBen Millwood
2013-01-03Smooth regenerationBen Millwood
2013-01-03* ckit repairs automatically without having to press mouse2 (fixes issue #3)Roman Tetelman
2013-01-03* Allow boosters to give poison within the first 30 seconds of the gameBen Millwood
2013-01-03* Remove SS_INFESTING and PM_SPINTERMISSION since they were not usedBen Millwood
2013-01-03* from __future__ import thirdpersonspec (Lakitu7)Roman Tetelman
2013-01-03* Booster was providing extra regeneration without an overmind present (bob)Roman Tetelman
2013-01-03 * Add BG_EventName and use it to simplify a series of debugging messagesBen Millwood