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zittrig-4
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The server software used for the Der Bunker Tremulous servers.
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g_active.c
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Author
2017-03-09
drop the use of the origin and angles fields of entityState_t in the game module
/dev/humancontroller
2017-03-09
refactor stuff
/dev/humancontroller
2017-03-09
improve the usability of noclip, notarget, give and godmode:
/dev/humancontroller
2017-03-09
unset clientPersistant_t::humanItemSelection when leaving the spawn queue, fo...
/dev/humancontroller
2017-03-09
make buildable placement precise
/dev/humancontroller
2017-03-09
refactor stuff
/dev/humancontroller
2017-03-09
fix unlagged not being used at all for overly large latencies
/dev/humancontroller
2014-06-17
Various adjustments so it compiles
Tim Angus
2013-02-16
Update copyright notices
Tim Angus
2013-01-03
* Simplify some weapon-related code (re r1431)
M. Kristall
2013-01-03
* Smarter way to check if teamoverlay info should be sent; don't send upgrade
M. Kristall
2013-01-03
* Fix a bunch of variable set but not used warnings
M. Kristall
2013-01-03
* (bug 3781) Improve randomness in some cases (Lakitu7 made me do it)
M. Kristall
2013-01-03
* (bug 5039) Fix buildables to initialize with the correct normal vector, whi...
Christopher Schwarz
2013-01-03
* (bug 5006) Keep ps.pmext up to date in the spectator situations, although t...
Christopher Schwarz
2013-01-03
* (bug 4997) Use spherical regions for hive and boost ranges instead of boxes...
Christopher Schwarz
2013-01-03
* Change trample to not lose all charge on hitting a structure, and keep trac...
Asa Kravets
2013-01-03
* (bug 4908) Show BP from marked buildables on the HUD
Christopher Schwarz
2013-01-03
* (bug 4746) Give some small score to basilisks for healing teammates
Christopher Schwarz
2013-01-03
* Change how r2097 makes map-set values non-persistent and make map configs work
M. Kristall
2013-01-03
* (bug 4883) Fix ability to build 0-BP structures in SD if the blueprint is a...
Christopher Schwarz
2013-01-03
* g_disabled* cvars are used by ui but were not communicated to the client
M. Kristall
2013-01-03
* Separate namelog from admin
M. Kristall
2013-01-03
* Remove hovel
M. Kristall
2013-01-03
* Renamed MAX_STAMINA to STAMINA_MAX and moved to tremulous.h
Asa Kravets
2013-01-03
* Fix votes failing when they shouldn't (Rezyn)
Christopher Schwarz
2013-01-03
* Update copyright notices
Tim Angus
2013-01-03
* Fix the mara+ zap repeat-rate being infinitely long if you kept mashing the...
Christopher Schwarz
2013-01-03
* Stamina changes/fixes (kevlarman)
Christopher Schwarz
2013-01-03
* Massive refactor of voting code
M. Kristall
2013-01-03
* fix some more credit copying issues
Roman Tetelman
2013-01-03
Scrap PMF_TIME_KNOCKOFF so pm_flags fit in 16 bits
Ben Millwood
2013-01-03
Fix camper credits
Roman Tetelman
2013-01-03
* bring back camper credits
Roman Tetelman
2013-01-03
Simplify some power handling code
Ben Millwood
2013-01-03
Zone BP
Ben Millwood
2013-01-03
* Various changes resulting from sanity checking against mgdev HEAD
Tim Angus
2013-01-03
* New zap (fixes #40)
Roman Tetelman
2013-01-03
* Builders get one score point per 10 seconds
Christopher Schwarz
2013-01-03
Improvements, fixes, and cleanups to smooth regen
Ben Millwood
2013-01-03
* fix infinite loop in new regen code when aliens admitdefeat
Roman Tetelman
2013-01-03
Only regenerate health while alive
Ben Millwood
2013-01-03
Smooth regeneration
Ben Millwood
2013-01-03
* ckit repairs automatically without having to press mouse2 (fixes issue #3)
Roman Tetelman
2013-01-03
* Allow boosters to give poison within the first 30 seconds of the game
Ben Millwood
2013-01-03
* Remove SS_INFESTING and PM_SPINTERMISSION since they were not used
Ben Millwood
2013-01-03
* from __future__ import thirdpersonspec (Lakitu7)
Roman Tetelman
2013-01-03
* Booster was providing extra regeneration without an overmind present (bob)
Roman Tetelman
2013-01-03
* Add BG_EventName and use it to simplify a series of debugging messages
Ben Millwood
2013-01-03
* fix for unlagged being turned off for clients who spawn (bob)
Roman Tetelman
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