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The server software used for the Der Bunker Tremulous servers.
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g_active.c
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2013-01-03
* (bug 4883) Fix ability to build 0-BP structures in SD if the blueprint is a...
Christopher Schwarz
2013-01-03
* g_disabled* cvars are used by ui but were not communicated to the client
M. Kristall
2013-01-03
* Separate namelog from admin
M. Kristall
2013-01-03
* Remove hovel
M. Kristall
2013-01-03
* Renamed MAX_STAMINA to STAMINA_MAX and moved to tremulous.h
Asa Kravets
2013-01-03
* Fix votes failing when they shouldn't (Rezyn)
Christopher Schwarz
2013-01-03
* Update copyright notices
Tim Angus
2013-01-03
* Fix the mara+ zap repeat-rate being infinitely long if you kept mashing the...
Christopher Schwarz
2013-01-03
* Stamina changes/fixes (kevlarman)
Christopher Schwarz
2013-01-03
* Massive refactor of voting code
M. Kristall
2013-01-03
* fix some more credit copying issues
Roman Tetelman
2013-01-03
Scrap PMF_TIME_KNOCKOFF so pm_flags fit in 16 bits
Ben Millwood
2013-01-03
Fix camper credits
Roman Tetelman
2013-01-03
* bring back camper credits
Roman Tetelman
2013-01-03
Simplify some power handling code
Ben Millwood
2013-01-03
Zone BP
Ben Millwood
2013-01-03
* Various changes resulting from sanity checking against mgdev HEAD
Tim Angus
2013-01-03
* New zap (fixes #40)
Roman Tetelman
2013-01-03
* Builders get one score point per 10 seconds
Christopher Schwarz
2013-01-03
Improvements, fixes, and cleanups to smooth regen
Ben Millwood
2013-01-03
* fix infinite loop in new regen code when aliens admitdefeat
Roman Tetelman
2013-01-03
Only regenerate health while alive
Ben Millwood
2013-01-03
Smooth regeneration
Ben Millwood
2013-01-03
* ckit repairs automatically without having to press mouse2 (fixes issue #3)
Roman Tetelman
2013-01-03
* Allow boosters to give poison within the first 30 seconds of the game
Ben Millwood
2013-01-03
* Remove SS_INFESTING and PM_SPINTERMISSION since they were not used
Ben Millwood
2013-01-03
* from __future__ import thirdpersonspec (Lakitu7)
Roman Tetelman
2013-01-03
* Booster was providing extra regeneration without an overmind present (bob)
Roman Tetelman
2013-01-03
* Add BG_EventName and use it to simplify a series of debugging messages
Ben Millwood
2013-01-03
* fix for unlagged being turned off for clients who spawn (bob)
Roman Tetelman
2013-01-03
* add cg_unlagged to allow clients to disable backward reconcilliation for th...
Roman Tetelman
2013-01-03
* players dying to structures no longer give full credit towards stages
Roman Tetelman
2013-01-03
* Fix tabs
Ben Millwood
2013-01-03
* voice chat stuff (no, not like TeamSpeak)
Tony J. White
2013-01-03
* Replace reams of BG_Find* functions with: BG_Buildable, BG_Class, BG_Weapon,
Tim Angus
2013-01-03
* Merge clientSession_t::sessionTeam and clientSession_t::spectatorState
Tim Angus
2013-01-03
* (bug 3057) Granger breaks under certain conditions (Risujin)
M. Kristall
2013-01-03
* Lucifer Cannon projectile and bounding box shrunk a little to fit muzzle bo...
Michael Levin
2013-01-03
* Lucifer cannon projectile a little bigger with charge
Michael Levin
2013-01-03
* Humans hit with Basilisk gas now show a particle effect until it wears off
Michael Levin
2013-01-03
* Added charge meter to the UI, can be disabled via GUI
Michael Levin
2013-01-03
Need to clear the Tyrant's fall velocity before every PMove or we can get ins...
Michael Levin
2013-01-03
* Build delay pie slices are now 5 sec each for both teams
Michael Levin
2013-01-03
* Spawn queue displays ordinals ("You are 2nd in the spawn queue")
Michael Levin
2013-01-03
* Norfenstein's increased Dretch attack repeat
Michael Levin
2013-01-03
* Shut up some compiler warnings (but not all of them)
Ben Millwood
2013-01-03
* Removed unused G_CrushAttack argument
Michael Levin
2013-01-03
* Turrets back to their "dumb" behavior
Michael Levin
2013-01-03
* Started updating infopanes with Badger, need to do more
Michael Levin
2013-01-03
Another bugfix, Lucifer Cannon won't start charging again after an overcharge.
Michael Levin
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