Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-03-09 | drop the use of the origin and angles fields of entityState_t in the game module | /dev/humancontroller | |
clear the r.currentAngles field for brushmodel-related entities using the ''angle'' spawn var | |||
2017-03-09 | fix a building self-explosion epsilon issue | /dev/humancontroller | |
2017-03-09 | refactor stuff | /dev/humancontroller | |
2017-03-09 | remove trailing '\n' characters from error strings | /dev/humancontroller | |
2017-03-09 | implement the range marker functionality, use it to create buildable range ↵ | /dev/humancontroller | |
markers use the entity 64-bit client-masking extension when available | |||
2017-03-09 | make buildable placement precise | /dev/humancontroller | |
2017-03-09 | refactor stuff | /dev/humancontroller | |
2017-03-09 | never set groundEntityNum to -1, use ENTITYNUM_NONE instead | /dev/humancontroller | |
2017-03-09 | stop creeping off-the-ground players | /dev/humancontroller | |
actually, this is pretty much a no-op, because the "creep everywhere off-ground" bug was actually masked by another bug: WRONG use of groundEntityNum; to be fixed immediately | |||
2017-03-09 | never use a passEntityNum of -1 in trace calls, use ENTITYNUM_NONE instead | /dev/humancontroller | |
2017-02-07 | fix some usages of abs(), part 2: potentially gamelogic-changing changes | /dev/humancontroller | |
detected by Clang | |||
2013-02-16 | Update copyright notices | Tim Angus | |
2013-01-12 | Fix a bunch of warnings | Tim Angus | |
2013-01-03 | * (bug 5000) refactor: use ARRAY_LEN; remove undefined functions; more size_t | M. Kristall | |
(/dev/humancontroller) | |||
2013-01-03 | * (bug 5269) reverted buildables don't have the original builder named in | M. Kristall | |
/buildlog (/dev/humancontroller) | |||
2013-01-03 | * Revert didn't restore marked status | M. Kristall | |
2013-01-03 | * Remove unused variable | M. Kristall | |
2013-01-03 | * (bug 4984) Show who built a destroyed structure in buildlog | M. Kristall | |
* A non-builder was sometimes credited when a structure self-destructed | |||
2013-01-03 | * (bug 3781) Improve randomness in some cases (Lakitu7 made me do it) | M. Kristall | |
2013-01-03 | * Silence some set-but-unused variable warnings. There are still more. Many ↵ | Christopher Schwarz | |
others will be handled in the next upstream merge. | |||
2013-01-03 | * (bug 5039) Fix buildables to initialize with the correct normal vector, ↵ | Christopher Schwarz | |
which should improve falsely self-destructing eggs (/dev/humancontroller) | |||
2013-01-03 | * (bug 5001) Fix repeater BP queueing, build them with full BP available ↵ | Christopher Schwarz | |
(/dev/humancontroller) - Set the queue time short to encourage builders to wait for the queue rather than replace the repeater (Norfenstein) | |||
2013-01-03 | * (bug 5074) Fix inconsistency in tesla firing range computation ↵ | Christopher Schwarz | |
(/dev/humancontroller) | |||
2013-01-03 | * (bug 4997) Use spherical regions for hive and boost ranges instead of ↵ | Christopher Schwarz | |
boxes (/dev/humancontroller) | |||
2013-01-03 | * Fix delay/animation of human buildables suiciding from no power ↵ | Christopher Schwarz | |
(/dev/humancontroller, thanks UniqPhoeniX) | |||
2013-01-03 | * Fix incorrect human buildable power sources in some cases, and the ability ↵ | Christopher Schwarz | |
to exploit this to make infinite unpowered buildables (thanks /dev/humancontroller, UniqPhoenix) * Fix unpowered human buildables spawned by layouts not exploding * Change unpowered human buildables to still explode when there is no reactor | |||
2013-01-03 | * const in G_CheckSpawnPoint | Ben Millwood | |
2013-01-03 | * Fix revert while the game is paused from killing players in the way ↵ | Christopher Schwarz | |
without attempting to push them first. (thanks Rezyn) | |||
2013-01-03 | * (bug 4908) Show BP from marked buildables on the HUD | Christopher Schwarz | |
2013-01-03 | * Make parameters to G_Build const | Tim Angus | |
2013-01-03 | * (bug 4525) Fix mark decon removing more buildables than necessary in some ↵ | Christopher Schwarz | |
circumstances (thanks Asvarox, Undeference, Timbo) | |||
2013-01-03 | * Fix revert BP queueing in TK cases, which I broke in r2929 (Rezyn) | Christopher Schwarz | |
2013-01-03 | * (bug 4818) Do not queue BP from reactors when a reactor is built nearby ↵ | Christopher Schwarz | |
(thanks Asvarox) | |||
2013-01-03 | * Fix revert when rewinding through replacement and removal of the same ↵ | John Ellis | |
buildable. | |||
2013-01-03 | * (bug 4815) Add /pause admin command | Christopher Schwarz | |
2013-01-03 | * Fix "overmind has awakened" CP from being sent at the incorrect time | Christopher Schwarz | |
2013-01-03 | * Indentation fix | Christopher Schwarz | |
2013-01-03 | Centerprint message for Overmind awakening (thanks Lakitu7) | Asa Kravets | |
2013-01-03 | * Fix the search cache in G_Reactor and G_Overmind | Ben Millwood | |
2013-01-03 | * (bug 4382) Allow marked repeater BP to be recovered for use when | John Ellis | |
building in the reactor power zone. | |||
2013-01-03 | * (bug 4638) Fix behavior of structure power when moving the reactor into ↵ | Christopher Schwarz | |
repeaters' BP zones causes it to be providing more than its max power (Rezyn) | |||
2013-01-03 | * (bug 3291) Add /buildlog and /revert commands to combat grief building ↵ | Christopher Schwarz | |
(Undeference, Rezyn, and originally Benmachine) | |||
2013-01-03 | * When a buildable is killed by the egg spawn bbox hax (building something ↵ | Christopher Schwarz | |
too close to an egg), attribute that death to the builder so the points are not queued. (thanks CU|Ams) | |||
2013-01-03 | * Fix the instant-return of BP from TKs of Repeaters (Rezyn) | Christopher Schwarz | |
2013-01-03 | * Exempt MOD_NOCREEP and MOD_REPLACE from being affected by ↵ | Christopher Schwarz | |
g_friendlyBuildableFire and from triggering DCC warnings * Attribute damage for MOD_REPLACE to the deconner (forgot to do this in the last commit) * Return to not printing buildable destroy messages for human no-power structure deaths (MOD_NOCREEP) because they're really confusing (they're still logged though). * Various code style/formatting changes (msk) | |||
2013-01-03 | * Queue BP according to the proportion of damage that came from ↵ | Christopher Schwarz | |
not-friendly-fire (e.g. things killed entirely by FF have their BP returned instantly, and those killed by enemies/other have their BP queued, and others split accordingly) * Human buildings dying from no power now uses MOD_NOCREEP instead of MOD_SUICIDE * Attribute deaths caused by nopower, nocreep, and human buildable blowup-chain-reactions to the person that killed the egg/power/original building that started the chain * Minor cleanups of unused functions/variables | |||
2013-01-03 | * (bug 4573) Use markdecon (instant of instant-decon) when buildings are ↵ | Christopher Schwarz | |
unpowered but are about to be powered by a currently-building | |||
2013-01-03 | * (bug 3243) /notarget cheat extended to buildables (thanks benmachine) | Christopher Schwarz | |
2013-01-03 | * (bug 4538) Unpowered marked buildables are not ignored when freeing build ↵ | Christopher Schwarz | |
points (Rezyn) | |||
2013-01-03 | * (bug 4325) Last spawn deconstruction check ignores available marked build ↵ | Christopher Schwarz | |
points (Rezyn) |