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path: root/src/game/g_local.h
AgeCommit message (Expand)Author
2013-01-03* make the enemy team lose a stage when you reach "stage 4"Roman Tetelman
2013-01-03stagedown wip codeRoman Tetelman
2013-01-03* Handle some broken admin.dat files the same as beforeM. Kristall
2013-01-03* Add functions G_TeamName and G_TeamFromStringM. Kristall
2013-01-03* (bug 2980) Add g_dretchPunt setting to punt dretches out of the way of team...Christopher Schwarz
2013-01-03* Add the /a command, which sends a message to all active adminsChristopher Schwarz
2013-01-03* (bug 3379) !adjustban command to change reason and duration of bans (flag b)M. Kristall
2013-01-03 * Flood protection in chat and admin commandsBen Millwood
2013-01-03* (bug 2965) Strip colour codes from log messages (Ben Millwood)M. Kristall
2013-01-03* add cg_unlagged to allow clients to disable backward reconcilliation for th...Roman Tetelman
2013-01-03* revert part of r77 to allow clients to keep their creditsRoman Tetelman
2013-01-03* (bug 3719) IP address fields in admin system are not large enough for IPv6M. Kristall
2013-01-03Don't use some missiles' bounding boxes for colliding with the mapBen Millwood
2013-01-03 * Experimental fix for the colour wrapping failBen Millwood
2013-01-03* (bug 3673) Add boundary checking to G_SanitiseName() and G_DecolorString()M. Kristall
2013-01-03* UI_Text_* emoticon drawing support (e.g. [dretch] draws Tony J. White
2013-01-03* (bug 3595) /sell upgrades doesn't change player model for battlesuitM. Kristall
2013-01-03* Remove some unused state structures from gameTim Angus
2013-01-03* voice chat stuff (no, not like TeamSpeak)Tony J. White
2013-01-03* Merge clientSession_t::sessionTeam and clientSession_t::spectatorStateTim Angus
2013-01-03* Consolidate memory allocation into bg_alloc.cTim Angus
2013-01-03Credit based stagesBen Millwood
2013-01-03* (bug 3554) Make sure opened files get closed properly -- for real this timeM. Kristall
2013-01-03New build error and corresponding menu for attempted deconstruction of the la...Ben Millwood
2013-01-03* Lucifer Cannon projectile and bounding box shrunk a little to fit muzzle bo...Michael Levin
2013-01-03* Humans hit with Basilisk gas now show a particle effect until it wears offMichael Levin
2013-01-03* Gave Painsaw a crappy looking crosshairMichael Levin
2013-01-03* Added charge meter to the UI, can be disabled via GUIMichael Levin
2013-01-03* Spawn queue displays ordinals ("You are 2nd in the spawn queue")Michael Levin
2013-01-03* Reworked the dialog code a bit, removed some redundanciesMichael Levin
2013-01-03* Removed unused G_CrushAttack argumentMichael Levin
2013-01-03 * Renamed some enum stuff to be more descriptiveBen Millwood
2013-01-03* Removed forced crouching for Tyrant crush, Tyrants should no longer bounce ...Michael Levin
2013-01-03* Mass Driver will only shoot through players and buildablesMichael Levin
2013-01-03* MAX()/MIN() macros need to be wrapped in parenthesis to work as Michael Levin
2013-01-03* Dodge no longer drains stamina while flying with a jetpackMichael Levin
2013-01-03Added armour files to version control.Michael Levin
2007-10-30* (bug 3384) Remove server side armoury refresh and replace with UI sideTim Angus
2007-10-02* Merge of ioq3-r1189Tim Angus
2007-09-27* (bug 3249) Improve repeater interaction with marked deconstructionTim Angus
2007-09-25* (bug 3307) use boundary checking to prevent potential buffer overflowM. Kristall
2007-09-23* (bug 2756) s/damage/dmg/Tim Angus
2007-09-16* (bug 3246) votes don't account for players leaving the gameM. Kristall
2007-06-12* ClientCommand() rewriteM. Kristall
2007-04-27* (bug 2958) new function G_LeaveTeam() takes care of cancelling out a player'sTony J. White
2007-04-25* (bug 2970) fix player counting in relation to team and voting eligibilityTony J. White
2007-03-25* ingame menus redesignedTony J. White
2007-03-16* (bug 2989) my last "stfu overmind" patch did just the opposite whenTony J. White
2006-12-29* (bug 2973) support for multiple initial base layouts ( Risujin, vcxzet, tjw )Tony J. White
2006-12-29* Move marked deconstruction variables into level_locals_tTim Angus