Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-03-09 | constize the input-only parameters of a bunch of functions | /dev/humancontroller | |
2017-03-09 | do not "exit the level" multiple times when using admin/console commands | /dev/humancontroller | |
2017-03-09 | implement layout arithmetic and the addlayout command | /dev/humancontroller | |
layout arithmetic features: layout filtering by buildable team or type, loading of union of filtered layouts, saving filtered layouts addlayout: an admin command to place layout elements into the game | |||
2017-03-09 | allow calling for specific layouts in votes, where applicable | /dev/humancontroller | |
2017-03-09 | add G_LayoutExists() and use it | /dev/humancontroller | |
2017-03-09 | fix up G_MapExists(), and use it more | /dev/humancontroller | |
2017-03-09 | rename g_layouts to g_nextLayout; add a different set of cvars: g_layouts, ↵ | /dev/humancontroller | |
g_layouts2, ..., g_layouts9 also remove the latching property | |||
2017-03-09 | begin rewriting the voting code to be structured in the representation of votes | /dev/humancontroller | |
with this, at least, the "vote action will restart the map" check can be performed in a non-hacky way | |||
2017-03-09 | add G_PerformMapChange() and G_PerformMapRestart(), and use them | /dev/humancontroller | |
currently, they abstract the use of trap_SendConsoleCommand() this change happens to add an instance of ``level.restarted = qtrue;'' | |||
2017-03-09 | increase MAX_BUILDLOG | /dev/humancontroller | |
2017-03-09 | increase MAX_UNLAGGED_MARKERS to support higher sv_fps values with unlagged | /dev/humancontroller | |
2017-03-09 | refactor stuff | /dev/humancontroller | |
2017-03-09 | implement the range marker functionality, use it to create buildable range ↵ | /dev/humancontroller | |
markers use the entity 64-bit client-masking extension when available | |||
2017-03-09 | fix noclipping players affecting other players | /dev/humancontroller | |
notably, other players were able to stand on the "center" of a noclipped player set an r.contents value of 0 for noclipping clients, backing up the r.contents value in the new ent->client->cliprcontents field | |||
2017-03-09 | improve the usability of noclip, notarget, give and godmode: | /dev/humancontroller | |
- godmode protects against everything (except suicides via the kill command) - godmode can also be toggled when dead or spectating - noclip, notarget, and godmode retain their status until explicitly toggled (except when outside of devmode, or when reconnecting), notably, they are not turned off when switching teams or suiciding - funds can be given also when dead - noclipping players do not activate any triggers - map geometry does not interfere with noclipping players when it comes to changing classes | |||
2017-03-09 | add a string duplicating function into the game module | /dev/humancontroller | |
2017-03-09 | make buildable placement precise | /dev/humancontroller | |
2017-03-09 | change setviewpos to work as it sounds like | /dev/humancontroller | |
setviewpos now precisely puts the player's view origin to the specified coordinates, and does not spit the player forward; it now optionally takes yaw and pitch arguments for this, setviewpos takes ps->viewheight into account when teleporting the player; TeleportPlayer() now takes an additional float argument specifying the spitting speed of the player; currently, TeleportPlayer() is called with a non-0 argument only from the setviewpos function | |||
2017-03-09 | refactor stuff | /dev/humancontroller | |
2017-03-09 | do not publish gamestats | /dev/humancontroller | |
TODO: remove the remnants | |||
2013-03-27 | Fix some warnings caused by lack of noreturn | Tim Angus | |
2013-02-16 | Update copyright notices | Tim Angus | |
2013-01-12 | Fix a bunch of warnings | Tim Angus | |
2013-01-03 | * Smarter way to check if teamoverlay info should be sent; don't send upgrade | M. Kristall | |
field for aliens | |||
2013-01-03 | * (bug 5000) refactor: use ARRAY_LEN; remove undefined functions; more size_t | M. Kristall | |
(/dev/humancontroller) | |||
2013-01-03 | * (bug 4984) Show who built a destroyed structure in buildlog | M. Kristall | |
* A non-builder was sometimes credited when a structure self-destructed | |||
2013-01-03 | * Change the distance of zap chains from 200->150, and make zap chain damage ↵ | Asa Kravets | |
attenuate over distance | |||
2013-01-03 | * (bug 4999) Marauder+ zap bugfixes (/dev/humancontroller) | Christopher Schwarz | |
- Use spherical distance checks instead of cubic - Fix buildables' ability to be zapped by two marauder+'s at once - Chain to targets visible to each other, rather than visible to the zapper - Fix zap effect disappearing too early when target dies | |||
2013-01-03 | * (bug 5039) Fix buildables to initialize with the correct normal vector, ↵ | Christopher Schwarz | |
which should improve falsely self-destructing eggs (/dev/humancontroller) | |||
2013-01-03 | * const in G_CheckSpawnPoint | Ben Millwood | |
2013-01-03 | * Remove some unused spawn functions | Ben Millwood | |
* Put static in g_client.c where appropriate | |||
2013-01-03 | * (bug 4948) Nextmap vote can be overwritten | M. Kristall | |
2013-01-03 | * Change trample to not lose all charge on hitting a structure, and keep ↵ | Asa Kravets | |
track of structures to only allow one hit each (thanks Lakitu7) | |||
2013-01-03 | * (bug 4908) Show BP from marked buildables on the HUD | Christopher Schwarz | |
2013-01-03 | * (bug 4896) Put quotes around multi-word parameters to admin commands in ↵ | Christopher Schwarz | |
the logs, so it is clear whether "kick a b c" was kicking "a b" for "c" or "a" for "b c" (with thanks to /dev/humancontroller for pointing out a buffer safety thing) * (bug 4897) Add a server command "pr" to print raw text to a user or all users (with thanks to /dev/humancontroller for pointing out a small mistake) | |||
2013-01-03 | * (bug 4746) Give some small score to basilisks for healing teammates | Christopher Schwarz | |
2013-01-03 | * Change how r2097 makes map-set values non-persistent and make map configs work | M. Kristall | |
properly * Also disallow maps from setting stage thresholds since some maps were being very annoying | |||
2013-01-03 | * (bug 4885) Show teamkilled buildings as teamkilled in buildlog to ↵ | Christopher Schwarz | |
differentiate from destroyed by the other team | |||
2013-01-03 | * (bug 4818) Do not queue BP from reactors when a reactor is built nearby ↵ | Christopher Schwarz | |
(thanks Asvarox) | |||
2013-01-03 | * Allow mute and denybuild to target players who are no longer connected | M. Kristall | |
2013-01-03 | * Refactor code handling player name matching | M. Kristall | |
2013-01-03 | * g_disabled* cvars are used by ui but were not communicated to the client | M. Kristall | |
* Don't let maps set {alien,human}BuildPoints since that's probably not good * Let maps set temporary variables instead of cvars (for e.g., gravity) | |||
2013-01-03 | * (bug 4815) Add /pause admin command | Christopher Schwarz | |
2013-01-03 | * (bug 4816) Add team imbalance warning messages | Christopher Schwarz | |
2013-01-03 | * (bug 4805) fix missing names in namelog | John Ellis | |
2013-01-03 | * (bug 4522) Make map rotation logic robust against missing maps and | John Ellis | |
maprotation.cfg scripting errors. * Fix jumping to a map by name. * Add goto, resume, and #label support to maprotations. | |||
2013-01-03 | * (bug 3495) Add support for message censorship (cue "finally!") | M. Kristall | |
2013-01-03 | * Fix admin /rename by not decrementing namelog->nameChanges, instead | John Ellis | |
add a forceName variable to ClientUserinfoChanged so that admin renames do not have ill-effects on player nameChange count, and players can be renamed while muted. * Make /rename print an error when attempting to rename a connecting player. | |||
2013-01-03 | * (bug 3291) Add /buildlog and /revert commands to combat grief building ↵ | Christopher Schwarz | |
(Undeference, Rezyn, and originally Benmachine) | |||
2013-01-03 | * Queue BP according to the proportion of damage that came from ↵ | Christopher Schwarz | |
not-friendly-fire (e.g. things killed entirely by FF have their BP returned instantly, and those killed by enemies/other have their BP queued, and others split accordingly) * Human buildings dying from no power now uses MOD_NOCREEP instead of MOD_SUICIDE * Attribute deaths caused by nopower, nocreep, and human buildable blowup-chain-reactions to the person that killed the egg/power/original building that started the chain * Minor cleanups of unused functions/variables |