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The server software used for the Der Bunker Tremulous servers.
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g_local.h
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Author
2013-01-03
* UI_Text_* emoticon drawing support (e.g. [dretch] draws
Tony J. White
2013-01-03
* (bug 3595) /sell upgrades doesn't change player model for battlesuit
M. Kristall
2013-01-03
* Remove some unused state structures from game
Tim Angus
2013-01-03
* voice chat stuff (no, not like TeamSpeak)
Tony J. White
2013-01-03
* Merge clientSession_t::sessionTeam and clientSession_t::spectatorState
Tim Angus
2013-01-03
* Consolidate memory allocation into bg_alloc.c
Tim Angus
2013-01-03
Credit based stages
Ben Millwood
2013-01-03
* (bug 3554) Make sure opened files get closed properly -- for real this time
M. Kristall
2013-01-03
New build error and corresponding menu for attempted deconstruction of the la...
Ben Millwood
2013-01-03
* Lucifer Cannon projectile and bounding box shrunk a little to fit muzzle bo...
Michael Levin
2013-01-03
* Humans hit with Basilisk gas now show a particle effect until it wears off
Michael Levin
2013-01-03
* Gave Painsaw a crappy looking crosshair
Michael Levin
2013-01-03
* Added charge meter to the UI, can be disabled via GUI
Michael Levin
2013-01-03
* Spawn queue displays ordinals ("You are 2nd in the spawn queue")
Michael Levin
2013-01-03
* Reworked the dialog code a bit, removed some redundancies
Michael Levin
2013-01-03
* Removed unused G_CrushAttack argument
Michael Levin
2013-01-03
* Renamed some enum stuff to be more descriptive
Ben Millwood
2013-01-03
* Removed forced crouching for Tyrant crush, Tyrants should no longer bounce ...
Michael Levin
2013-01-03
* Mass Driver will only shoot through players and buildables
Michael Levin
2013-01-03
* MAX()/MIN() macros need to be wrapped in parenthesis to work as
Michael Levin
2013-01-03
* Dodge no longer drains stamina while flying with a jetpack
Michael Levin
2013-01-03
Added armour files to version control.
Michael Levin
2007-10-30
* (bug 3384) Remove server side armoury refresh and replace with UI side
Tim Angus
2007-10-02
* Merge of ioq3-r1189
Tim Angus
2007-09-27
* (bug 3249) Improve repeater interaction with marked deconstruction
Tim Angus
2007-09-25
* (bug 3307) use boundary checking to prevent potential buffer overflow
M. Kristall
2007-09-23
* (bug 2756) s/damage/dmg/
Tim Angus
2007-09-16
* (bug 3246) votes don't account for players leaving the game
M. Kristall
2007-06-12
* ClientCommand() rewrite
M. Kristall
2007-04-27
* (bug 2958) new function G_LeaveTeam() takes care of cancelling out a player's
Tony J. White
2007-04-25
* (bug 2970) fix player counting in relation to team and voting eligibility
Tony J. White
2007-03-25
* ingame menus redesigned
Tony J. White
2007-03-16
* (bug 2989) my last "stfu overmind" patch did just the opposite when
Tony J. White
2006-12-29
* (bug 2973) support for multiple initial base layouts ( Risujin, vcxzet, tjw )
Tony J. White
2006-12-29
* Move marked deconstruction variables into level_locals_t
Tim Angus
2006-12-29
* Buildable destruction marking (via g_markDeconstruct)
Tim Angus
2006-12-09
* (bug 2903) Added g_unlagged. This is based on Neil Toronto's unlagged
Tony J. White
2006-11-29
* Functionalise testing for sudden death
Tim Angus
2006-10-30
* (bug 2894) automatic shoving of teammates on collision. set g_shove to a
Tony J. White
2006-10-23
* (bug 2842) adds g_privateMessages (/m and /mt commands)
Tony J. White
2006-09-28
* (bugs 2677, 2849) SPECTATOR_FOLLOW mode would give the spectating client
Tony J. White
2006-09-14
* (bug 2666) G_MapConfigs() would try to execute the .cfg for the map that was
Tony J. White
2006-09-14
* (bug 2849) having a qboolean array in the level_locals_t struct seemed to
Tony J. White
2006-09-05
Bug 2849
Tony J. White
2006-07-31
* tjw's spiffy admin system (tjw, obviously)
Tim Angus
2006-07-31
* Fix to ClientSpawn: spawn is NULL bug #2732 (tjw)
Tim Angus
2006-07-31
* Phil Bordelon's g_chatTeamPrefix patch
Tim Angus
2006-07-02
* Obituaries that indicate team kills (tjw)
Tim Angus
2006-06-17
* Disallow name changes more frequently than once every 5 seconds (by default)
Tim Angus
2006-06-10
* Fix to worldspawn defaults bug
Tim Angus
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