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path: root/src/game/tremulous.h
AgeCommit message (Expand)Author
2004-03-20* Added lcannon warning and blowupTim Angus
2004-03-18* Added trigger_stage entity which is fired on stage transitionsTim Angus
2004-03-15* Added knockback scalingTim Angus
2004-03-03* Fixed chasecam engagement bugTim Angus
2004-02-29* Added zoom function to weaponsTim Angus
2004-02-27* Spawns can no longer spawn clients without delayTim Angus
2004-02-14* Fixed vieworg leaving PVS on death for classes with small BBOXTim Angus
2004-02-13* Jetpack is disabled with no reactor presentTim Angus
2004-02-07* Fixed a wall walking bug (DEAR GOD WHEN WILL IT END)Tim Angus
2004-02-01* Added an extra sanity check to evolution tracing after a "void" reportTim Angus
2004-01-31* lcannon blast radius is more saneTim Angus
2004-01-30* Wall walking models now smoothly move over transitionsTim Angus
2004-01-25* Fixed two serious particle system bugsTim Angus
2004-01-21* (Experimental) fix for a remaining broken buildable bugTim Angus
2004-01-19* Forced a weapon change when buying a weaponTim Angus
2004-01-16* Fixed absence of weapon flash effects with no flash modelTim Angus
2004-01-13* Changed charge feedback and timing a bitTim Angus
2004-01-13* Reduced strength of teslagenTim Angus
2004-01-12* Charge no longer works backwardsTim Angus
2004-01-12* Poison now does 30 damage maxTim Angus
2004-01-11* Sorted out hydra gas screwupsTim Angus
2004-01-07* Moved slowblob to advanced builderTim Angus
2004-01-05* Added shotgunTim Angus
2003-10-10* Wall jumping for chimeraTim Angus
2003-10-04* Switched Dragoon and Chimera in preparation for wall jumpingTim Angus
2003-10-03* Added disableIn3rdPerson to weapon.cfg to handle alien weapons more elegantlyTim Angus
2003-09-30* Human and alien buildable destructions are now particle system poweredTim Angus
2003-09-12* Removed the func_door_model auto scaling and positioning code - it didn't workTim Angus
2003-09-03* Ditched the Bank and FloatmineTim Angus
2003-09-01* Realistic falling damageTim Angus
2003-08-30* Rewrote TeslaGen AITim Angus
2003-08-29* Buildables now use ANIM_TOGGLEBIT properlyTim Angus
2003-08-28* Reworked the charge ability on the mofoTim Angus
2003-08-27* Partial mofo charge ability from centuries agoTim Angus
2003-08-15* Prelim introduction of the blasterTim Angus
2003-08-13* Sound is now played upon recharging weapons from the reactor/repeaterTim Angus
2003-08-13* Rewards given for spawn, reactor and overmind killsTim Angus
2003-08-12* Bug fix to listbox reset featureTim Angus
2003-08-12* Disabled automatically bringing up spawn menus to prevent cutting off chatTim Angus
2003-08-05* Balance tweaksTim Angus
2003-08-02* Fixed bug with blank upgrade menu when no upgrade possibleTim Angus
2003-08-02* Merged chest and limb armour into "light armour"Tim Angus
2003-08-01* Jetpack media codeTim Angus
2003-06-16* Exchanged Dragoon and Hydra to better fit the modelsTim Angus
2003-03-29* Rewrote the weapon loader to reference a set of weapon.cfg filesTim Angus
2003-03-21* Eggs regenerate fasterTim Angus
2003-03-20* Fixed corpse death pose bugTim Angus
2003-02-22* Removed "You fragged x" messageTim Angus
2003-01-27* Fixed a stupid HUD bugTim Angus
2003-01-26* cg_lagometer defaults to 0Tim Angus