Age | Commit message (Expand) | Author |
2013-01-03 | Minor balance tweaks: | Asa Kravets |
2013-01-03 | Some more work on the Mass Driver: | Michael Levin |
2013-01-03 | prfile splash *actually* removed now | Asa Kravets |
2013-01-03 | ACIDTUBE_REPEAT is now the actual repeat rate for Acid tube fire. | Michael Levin |
2013-01-03 | * Acid tube animation fixed (used to include part of dying animation!) | Michael Levin |
2013-01-03 | advanced granger falling damage | Asa Kravets |
2013-01-03 | * Damage regions are no longer included in non-locational damage | Michael Levin |
2013-01-03 | * Dodge no longer drains stamina while flying with a jetpack | Michael Levin |
2013-01-03 | Added armour files to version control. | Michael Levin |
2006-12-30 | * (bug 2960) Pain indication no longer displayed during intermission | Tim Angus |
2006-12-29 | * (bug 2828) Removal of hack for scaled up knockback on teslagen | Tim Angus |
2006-06-10 | * Fix to worldspawn defaults bug | Tim Angus |
2006-03-28 | * Increase Dragoon range slighly | Tim Angus |
2006-01-12 | * Increase boost time to 30 seconds from 20 seconds | Tim Angus |
2006-01-12 | * Fixed lcannon charge storage exploit | Tim Angus |
2006-01-11 | * Flamer damage down to 20 from 31 | Tim Angus |
2005-12-10 | * s/Quake III Arena source code/Tremulous/ | Tim Angus |
2005-12-10 | * Move the game source from mod/src/ to src/ | Tim Angus |
2005-12-10 | * Moved existing src directory out the way whilst I merge ioq3 | Tim Angus |
2005-12-08 | * Reduced Dragoon pounce range to 64 from 96 | Tim Angus |
2005-11-20 | * Abstract attachment system | Tim Angus |
2005-10-15 | * Increased Tesla damage frequency | Tim Angus |
2005-10-03 | * Removed jump pad code (and associated media loading) | Tim Angus |
2005-09-02 | * Added width to zap trace | Tim Angus |
2005-09-01 | * Reworked how weapon changes are performed, fixing bugs in the process | Tim Angus |
2005-08-31 | * Reimplemented how buildables play damage sounds to not use the event system | Tim Angus |
2005-08-06 | * Reverted to non-interruptable level 1 grab | Tim Angus |
2005-08-05 | * Fixed a potential bug where build points might not have gotten reset follow... | Tim Angus |
2005-07-31 | * Removed anticamp code | Tim Angus |
2005-07-23 | * Added some code to complain if com_hunkMegs is set too low | Tim Angus |
2005-07-22 | * Added a report of which stages each team had reached to the intermission sc... | Tim Angus |
2005-07-21 | * Change death by dragoon obituary from "clawed" to "chomped" | Tim Angus |
2005-07-19 | * Added a sound to buying ammo | Tim Angus |
2005-07-19 | * Reduced human build timer again | Tim Angus |
2005-07-18 | * Repeater is now free | Tim Angus |
2005-07-02 | * Turrets can now be grabbed by lev1s, which slows them down | Tim Angus |
2005-06-29 | * Fixed a bug where menus would appear during demo playback | Tim Angus |
2005-06-28 | * Added ent->client->campingAtTheArmoury for the lamers | Tim Angus |
2005-06-26 | * Toned done the chaingun a touch | Tim Angus |
2005-06-05 | * Added flashing alien icon if already at maximum class | Tim Angus |
2005-01-31 | * An overmind is now required for aliens to upgrade | Tim Angus |
2005-01-30 | * Slow release frags/credit | Tim Angus |
2004-10-10 | * Heavily revised alien frag sharing | Tim Angus |
2004-10-02 | * Fixed Who's uncreation bug | Tim Angus |
2004-09-29 | * A smattering of fondulations | Tim Angus |
2004-08-20 | * Slowed lasgun down | Tim Angus |
2004-07-28 | * Most of the changes in the forum thread "Shake up" | Tim Angus |
2004-06-29 | * Added a bunch of map entities: trigger_buildable, trigger_class, | Tim Angus |
2004-05-01 | * A plethora of assorted fiddles | Tim Angus |
2004-03-27 | * Improved rifle effectiveness by approximately 30% | Tim Angus |