summaryrefslogtreecommitdiff
path: root/src/game/tremulous.h
AgeCommit message (Expand)Author
2005-07-02* Turrets can now be grabbed by lev1s, which slows them downTim Angus
2005-06-29* Fixed a bug where menus would appear during demo playbackTim Angus
2005-06-28* Added ent->client->campingAtTheArmoury for the lamersTim Angus
2005-06-26* Toned done the chaingun a touchTim Angus
2005-06-05* Added flashing alien icon if already at maximum classTim Angus
2005-01-31* An overmind is now required for aliens to upgradeTim Angus
2005-01-30* Slow release frags/creditTim Angus
2004-10-10* Heavily revised alien frag sharingTim Angus
2004-10-02* Fixed Who's uncreation bugTim Angus
2004-09-29* A smattering of fondulationsTim Angus
2004-08-20* Slowed lasgun downTim Angus
2004-07-28* Most of the changes in the forum thread "Shake up"Tim Angus
2004-06-29* Added a bunch of map entities: trigger_buildable, trigger_class,Tim Angus
2004-05-01* A plethora of assorted fiddlesTim Angus
2004-03-27* Improved rifle effectiveness by approximately 30%Tim Angus
2004-03-20* Added lcannon warning and blowupTim Angus
2004-03-18* Added trigger_stage entity which is fired on stage transitionsTim Angus
2004-03-15* Added knockback scalingTim Angus
2004-03-03* Fixed chasecam engagement bugTim Angus
2004-02-29* Added zoom function to weaponsTim Angus
2004-02-27* Spawns can no longer spawn clients without delayTim Angus
2004-02-14* Fixed vieworg leaving PVS on death for classes with small BBOXTim Angus
2004-02-13* Jetpack is disabled with no reactor presentTim Angus
2004-02-07* Fixed a wall walking bug (DEAR GOD WHEN WILL IT END)Tim Angus
2004-02-01* Added an extra sanity check to evolution tracing after a "void" reportTim Angus
2004-01-31* lcannon blast radius is more saneTim Angus
2004-01-30* Wall walking models now smoothly move over transitionsTim Angus
2004-01-25* Fixed two serious particle system bugsTim Angus
2004-01-21* (Experimental) fix for a remaining broken buildable bugTim Angus
2004-01-19* Forced a weapon change when buying a weaponTim Angus
2004-01-16* Fixed absence of weapon flash effects with no flash modelTim Angus
2004-01-13* Changed charge feedback and timing a bitTim Angus
2004-01-13* Reduced strength of teslagenTim Angus
2004-01-12* Charge no longer works backwardsTim Angus
2004-01-12* Poison now does 30 damage maxTim Angus
2004-01-11* Sorted out hydra gas screwupsTim Angus
2004-01-07* Moved slowblob to advanced builderTim Angus
2004-01-05* Added shotgunTim Angus
2003-10-10* Wall jumping for chimeraTim Angus
2003-10-04* Switched Dragoon and Chimera in preparation for wall jumpingTim Angus
2003-10-03* Added disableIn3rdPerson to weapon.cfg to handle alien weapons more elegantlyTim Angus
2003-09-30* Human and alien buildable destructions are now particle system poweredTim Angus
2003-09-12* Removed the func_door_model auto scaling and positioning code - it didn't workTim Angus
2003-09-03* Ditched the Bank and FloatmineTim Angus
2003-09-01* Realistic falling damageTim Angus
2003-08-30* Rewrote TeslaGen AITim Angus
2003-08-29* Buildables now use ANIM_TOGGLEBIT properlyTim Angus
2003-08-28* Reworked the charge ability on the mofoTim Angus
2003-08-27* Partial mofo charge ability from centuries agoTim Angus
2003-08-15* Prelim introduction of the blasterTim Angus