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path: root/src/game/tremulous.h
AgeCommit message (Expand)Author
2013-01-03Buildables will suicide after 90 seconds without a source of powerRoman Tetelman
2013-01-03Balance tweak:Asa Kravets
2013-01-03Balance tweaks:Asa Kravets
2013-01-03Remove complimentary funds (closes #68)Ben Millwood
2013-01-03* Increase repeater cost from 2 to 4Ben Millwood
2013-01-03Tweaks to cvar default values and flagsBen Millwood
2013-01-03Remove repeater overlap prevention codeBen Millwood
2013-01-03add cg_disableBlueprintErrors and un-cvarize g_humanRepeaterAllowOverlapBen Millwood
2013-01-03Default max repeater zones 3 -> 500Ben Millwood
2013-01-03* Repeaters cost 2 BP that take away from the main (reactor's) pool.Ben Millwood
2013-01-03Zone BP updates, and a minor bug fixBen Millwood
2013-01-03Zone BPBen Millwood
2013-01-03* Restructure G_WideTrace a bitTim Angus
2013-01-03* s/G_TriggerMenu2/G_TriggerMenuArgs/Tim Angus
2013-01-03* shotgun pellets back up to 14Roman Tetelman
2013-01-03* increase trample damage repeat a bit (75->100)Roman Tetelman
2013-01-03* New zap (fixes #40)Roman Tetelman
2013-01-03* Builders get one score point per 10 secondsChristopher Schwarz
2013-01-03* score from buildable killes *= 2Christopher Schwarz
2013-01-03Revert "* Give mass driver a small width (5u for now)" since the dretch bbox ...Roman Tetelman
2013-01-03Reverted dretch health (20 -> 25) and hitbox (24 -> 30 cubed)Asa Kravets
2013-01-03* Make both grangers' speeds 0.9, at Norf's requestChristopher Schwarz
2013-01-03* Scoreboard revamp as per issue 31Christopher Schwarz
2013-01-03Improvements, fixes, and cleanups to smooth regenBen Millwood
2013-01-03* Give mass driver a small width (5u for now)Roman Tetelman
2013-01-03* hive rework (closes #29):Roman Tetelman
2013-01-03* make all buildables worth 0 credits/fragsRoman Tetelman
2013-01-03Smooth regenerationBen Millwood
2013-01-03* Reduced pounce range 64->54Asa Kravets
2013-01-03BP Queuing systemBen Millwood
2013-01-03* Revert stagedowns (fixes #2)Roman Tetelman
2013-01-03Bumped dretch movement speed 1.3 -> 1.4Asa Kravets
2013-01-03* Dretch damage/repeat changed 24/500 -> 36/700Asa Kravets
2013-01-03Shotgun pellet count reduced 14->12Asa Kravets
2013-01-03* s/STAGE2_THRESH/STAGE_THRESH/g that i missedRoman Tetelman
2013-01-03* Dretch repeat reverted 100->500, damage reduced to 48->24Asa Kravets
2013-01-03* trample damage repeat slightly nerfed (50->75)Roman Tetelman
2013-01-03Decreased marauder slash range.Asa Kravets
2013-01-03Fix a couple of largely irrelevant compiler warningsBen Millwood
2013-01-03 * trample stops after LEVEL4_TRAMPLE_DURATION - LEVEL4_TRAMPLE_CHARGE_MIN be...Roman Tetelman
2013-01-03Lcannon primary doesn't scale radius anymore, just uses secondary sizeBen Millwood
2013-01-03Balance changesAsa Kravets
2013-01-03Credit based stagesBen Millwood
2013-01-03* Removal of now-redundant Makefile stuffBen Millwood
2013-01-03benmachine typo fixed: oldBoostedTime"->oldBoostTimeAsa Kravets
2013-01-03Blaster shots have a volume of 4 cubedAsa Kravets
2013-01-03TweaksAsa Kravets
2013-01-03Balance changesAsa Kravets
2013-01-03* Unreverted entity walljumpingAsa Kravets
2013-01-03* Mass driver reverted to upstream (function and effect)Michael Levin