Age | Commit message (Expand) | Author |
2003-08-03 | * Weapons dropped when reloading | Tim Angus |
2003-08-02 | * Fixed bug with blank upgrade menu when no upgrade possible | Tim Angus |
2003-08-02 | * Merged chest and limb armour into "light armour" | Tim Angus |
2003-08-01 | * Jetpack media code | Tim Angus |
2003-07-05 | * Hopefully eliminated all the BG_Find... fallthroughs for the classes | Tim Angus |
2003-06-16 | * Exchanged Dragoon and Hydra to better fit the models | Tim Angus |
2003-06-13 | * Code support for the "new" huds | Tim Angus |
2003-03-29 | * Rewrote the weapon loader to reference a set of weapon.cfg files | Tim Angus |
2003-03-27 | * Light flares are now culled based on a new key "mindist" - minimum distance | Tim Angus |
2003-03-24 | * Fixed a bug where aliens are assumed to have an extra kill | Tim Angus |
2003-03-24 | * Changed the displacement the Q3A spectator-door-skipping code uses | Tim Angus |
2003-03-23 | * Serverside menu triggering now uses server commands for increased reliability | Tim Angus |
2003-03-22 | * Code support for the new armoury menu | Tim Angus |
2003-03-21 | * Eggs regenerate faster | Tim Angus |
2003-03-20 | * Fixed corpse death pose bug | Tim Angus |
2003-02-27 | * Locational damage and armour actually work now | Tim Angus |
2003-02-23 | * Fixed mutually recursive mine loop | Tim Angus |
2003-02-23 | * Aliens should now bleed green | Tim Angus |
2003-02-22 | * Reset stages on map load | Tim Angus |
2003-02-22 | * Removed "You fragged x" message | Tim Angus |
2003-02-18 | * Removed debug output | Tim Angus |
2003-02-17 | * dbuild -> abuild | Tim Angus |
2003-02-17 | * Aliens no longer employ weapon models | Tim Angus |
2003-02-14 | * Fixed the huge gaping bugs in the battlesuit model switching | Tim Angus |
2003-02-14 | * Model precaching moved entirely to the client side | Tim Angus |
2003-02-11 | * All nonsegemented model animations now triggered with the exception of PAIN... | Tim Angus |
2003-02-11 | * Death animations now play correctly for nonsegmented models | Tim Angus |
2003-02-10 | * Chimera now uses "prowl" model | Tim Angus |
2003-02-10 | * Nonsegemented model system now animated - partially | Tim Angus |
2003-02-09 | * More work on the alternative model format. Model now in game, sans animations | Tim Angus |
2003-02-09 | * Started construction of a new model format, similar to Q2's | Tim Angus |
2003-02-08 | * Hacked up vsprintf to support vec3_t | Tim Angus |
2003-02-08 | * Added utility function CG_DrawBoundingBox to um.. draw bounding boxes | Tim Angus |
2003-02-06 | * Added some (slightly hacky) code to allow spectators to skip manually trigg... | Tim Angus |
2003-02-03 | * Fix to SCA_NOFOOTSTEPS | Tim Angus |
2003-02-03 | * Makefile edit to include menudef.h in ctags | Tim Angus |
2003-01-27 | * Fixed a stupid HUD bug | Tim Angus |
2003-01-26 | * cg_lagometer defaults to 0 | Tim Angus |
2003-01-25 | * Door/Plat/Button sounds configurable now | Tim Angus |
2003-01-25 | * Random bug fixes | Tim Angus |
2002-12-18 | * BBOX edits on buildables | Tim Angus |
2002-12-02 | * Bounding box fiddles | Tim Angus |
2002-11-30 | * Various additions for the latest human hud | Tim Angus |
2002-11-18 | * Tweakage of values | Tim Angus |
2002-11-16 | * Tidy ups and bug fixes in preparation for an alpha | Tim Angus |
2002-11-10 | * Fixed the ordering of buildable struct members | Tim Angus |
2002-10-23 | * Improved performance of real fading light flares | Tim Angus |
2002-10-22 | * 1.32 point release update | Tim Angus |
2002-10-19 | * Removed supposed improvements to key parsing code :) | Tim Angus |
2002-10-11 | * Alien staging health modification | Tim Angus |