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The server software used for the Der Bunker Tremulous servers.
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2003-08-05
* Added sanity checks to spawn code to (hopefully) prevent that "really bizar...
Tim Angus
2003-08-03
* Disable shootable doors
Tim Angus
2003-08-03
* Weapons dropped when reloading
Tim Angus
2003-08-02
* Fixed bug with blank upgrade menu when no upgrade possible
Tim Angus
2003-08-02
* Merged chest and limb armour into "light armour"
Tim Angus
2003-08-01
* Jetpack media code
Tim Angus
2003-07-05
* Hopefully eliminated all the BG_Find... fallthroughs for the classes
Tim Angus
2003-06-16
* Exchanged Dragoon and Hydra to better fit the models
Tim Angus
2003-06-13
* Code support for the "new" huds
Tim Angus
2003-03-29
* Rewrote the weapon loader to reference a set of weapon.cfg files
Tim Angus
2003-03-27
* Light flares are now culled based on a new key "mindist" - minimum distance
Tim Angus
2003-03-24
* Fixed a bug where aliens are assumed to have an extra kill
Tim Angus
2003-03-24
* Changed the displacement the Q3A spectator-door-skipping code uses
Tim Angus
2003-03-23
* Serverside menu triggering now uses server commands for increased reliability
Tim Angus
2003-03-22
* Code support for the new armoury menu
Tim Angus
2003-03-21
* Eggs regenerate faster
Tim Angus
2003-03-20
* Fixed corpse death pose bug
Tim Angus
2003-02-27
* Locational damage and armour actually work now
Tim Angus
2003-02-23
* Fixed mutually recursive mine loop
Tim Angus
2003-02-23
* Aliens should now bleed green
Tim Angus
2003-02-22
* Reset stages on map load
Tim Angus
2003-02-22
* Removed "You fragged x" message
Tim Angus
2003-02-18
* Removed debug output
Tim Angus
2003-02-17
* dbuild -> abuild
Tim Angus
2003-02-17
* Aliens no longer employ weapon models
Tim Angus
2003-02-14
* Fixed the huge gaping bugs in the battlesuit model switching
Tim Angus
2003-02-14
* Model precaching moved entirely to the client side
Tim Angus
2003-02-11
* All nonsegemented model animations now triggered with the exception of PAIN...
Tim Angus
2003-02-11
* Death animations now play correctly for nonsegmented models
Tim Angus
2003-02-10
* Chimera now uses "prowl" model
Tim Angus
2003-02-10
* Nonsegemented model system now animated - partially
Tim Angus
2003-02-09
* More work on the alternative model format. Model now in game, sans animations
Tim Angus
2003-02-09
* Started construction of a new model format, similar to Q2's
Tim Angus
2003-02-08
* Hacked up vsprintf to support vec3_t
Tim Angus
2003-02-08
* Added utility function CG_DrawBoundingBox to um.. draw bounding boxes
Tim Angus
2003-02-06
* Added some (slightly hacky) code to allow spectators to skip manually trigg...
Tim Angus
2003-02-03
* Fix to SCA_NOFOOTSTEPS
Tim Angus
2003-02-03
* Makefile edit to include menudef.h in ctags
Tim Angus
2003-01-27
* Fixed a stupid HUD bug
Tim Angus
2003-01-26
* cg_lagometer defaults to 0
Tim Angus
2003-01-25
* Door/Plat/Button sounds configurable now
Tim Angus
2003-01-25
* Random bug fixes
Tim Angus
2002-12-18
* BBOX edits on buildables
Tim Angus
2002-12-02
* Bounding box fiddles
Tim Angus
2002-11-30
* Various additions for the latest human hud
Tim Angus
2002-11-18
* Tweakage of values
Tim Angus
2002-11-16
* Tidy ups and bug fixes in preparation for an alpha
Tim Angus
2002-11-10
* Fixed the ordering of buildable struct members
Tim Angus
2002-10-23
* Improved performance of real fading light flares
Tim Angus
2002-10-22
* 1.32 point release update
Tim Angus
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