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The server software used for the Der Bunker Tremulous servers.
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2003-09-04
* Bug fixes to rotating doors
Tim Angus
2003-09-04
* Rotating doors thanks to:
Tim Angus
2003-09-03
* Jetpack handling rejigged a bit to cooperate with other move types better
Tim Angus
2003-09-03
* Really fixed the creep bug
Tim Angus
2003-09-03
* Fixed missing creep scaledown
Tim Angus
2003-09-03
* Ditched the Bank and Floatmine
Tim Angus
2003-09-03
* Disallow building on anything other than ENTITYNUM_WORLD
Tim Angus
2003-09-03
* Added UpdateViewAngles back in to PM_NOCLIP
Tim Angus
2003-09-03
* Added SURF_NOALIENBUILD and SURF_NOHUMANBUILD so that building can be
Tim Angus
2003-09-02
* Ladders. Use "surfaceParm ladder" in ladder shaders
Tim Angus
2003-09-01
* Menus are now automatically closed upon death
Tim Angus
2003-09-01
* Exorcised gitem_t
Tim Angus
2003-09-01
* Realistic falling damage
Tim Angus
2003-09-01
* Added stopSpeed to class database
Tim Angus
2003-08-31
* Misspelling of function prototype for BG_FindAccelerationForClass cause much
Tim Angus
2003-08-31
* Changed the variable names pteam, pclass and pitem to be more descriptive
Tim Angus
2003-08-31
* Fixed hovel problems
Tim Angus
2003-08-30
* Poison kills are now properly credited
Tim Angus
2003-08-30
* Rewrote TeslaGen AI
Tim Angus
2003-08-30
* Integrated the overmind sounds
Tim Angus
2003-08-29
* Buildables now use ANIM_TOGGLEBIT properly
Tim Angus
2003-08-29
* Dumped setting buildable animations using events (pretty fucking dumb in
Tim Angus
2003-08-29
* Changed MOD_s for a couple of buildables to more sensible values
Tim Angus
2003-08-28
* Fixed jetpack animation weirdness
Tim Angus
2003-08-28
* Reworked the charge ability on the mofo
Tim Angus
2003-08-27
* Partial mofo charge ability from centuries ago
Tim Angus
2003-08-26
* Added a bunch of MOD_s
Tim Angus
2003-08-20
* Finally got off my ass and added some MOD_s ... finish tomorrow
Tim Angus
2003-08-19
* Fixed spawn kick for aliens
Tim Angus
2003-08-19
* Buildables now take time to "warp in"
Tim Angus
2003-08-16
* Alien build weapons now purchasable so that CG_SetUIVars passes them to UI
Tim Angus
2003-08-15
* Prelim introduction of the blaster
Tim Angus
2003-08-13
* Sound is now played upon recharging weapons from the reactor/repeater
Tim Angus
2003-08-13
* Rewards given for spawn, reactor and overmind kills
Tim Angus
2003-08-12
* Bug fix to listbox reset feature
Tim Angus
2003-08-12
* Disabled automatically bringing up spawn menus to prevent cutting off chat
Tim Angus
2003-08-05
* Balance tweaks
Tim Angus
2003-08-05
* Added sanity checks to spawn code to (hopefully) prevent that "really bizar...
Tim Angus
2003-08-03
* Disable shootable doors
Tim Angus
2003-08-03
* Weapons dropped when reloading
Tim Angus
2003-08-02
* Fixed bug with blank upgrade menu when no upgrade possible
Tim Angus
2003-08-02
* Merged chest and limb armour into "light armour"
Tim Angus
2003-08-01
* Jetpack media code
Tim Angus
2003-07-05
* Hopefully eliminated all the BG_Find... fallthroughs for the classes
Tim Angus
2003-06-16
* Exchanged Dragoon and Hydra to better fit the models
Tim Angus
2003-06-13
* Code support for the "new" huds
Tim Angus
2003-03-29
* Rewrote the weapon loader to reference a set of weapon.cfg files
Tim Angus
2003-03-27
* Light flares are now culled based on a new key "mindist" - minimum distance
Tim Angus
2003-03-24
* Fixed a bug where aliens are assumed to have an extra kill
Tim Angus
2003-03-24
* Changed the displacement the Q3A spectator-door-skipping code uses
Tim Angus
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