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path: root/src/sdl/sdl_input.c
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2014-06-17Fix text getting appended to vid_restart in command bufferZack Middleton
I was getting unknown command "vid_restart-button2" warning on OSX when trying to use alt-return to toggle fullscreen.
2014-06-17SDL Mouse Button clean upZack Middleton
Make 'b' variable an int so that key values more than 255 will work (not currently an issue in ioq3 afaik). Use SDL_BUTTON_* for easier transition to SDL2. (SDL2 doesn't have SDL_BUTTON_WHEELUP or SDL_BUTTON_WHEELDOWN, X1/X2 are different values.)
2013-02-16Update copyright noticesTim Angus
2013-01-15Ues cls.glconfigTim Angus
2013-01-12Removed unnessicary "!!".Zack Middleton
2013-01-12#5484 - Remove unneeded tr_local.h include from sdl_input.c. Patch by Harley ↵Zack Middleton
Laue.
2013-01-12Support up to 16 joystick axes, select which to use with j_*_axis cvars.Zack Middleton
2013-01-10Changed the joystick axis to key remap to start at K_JOY17 (fits better with ↵Zack Middleton
hat_keys and K_JOY16 is used by button).
2013-01-10Don't grab mouse till UI loads.Zack Middleton
2013-01-10Change x86_64 to x64 for mingw.Zack Middleton
2013-01-10Modular rendering system. Patch by use.less01 This might break MSVC builds. ↵Thilo Schulz
I'll take care of it later
2013-01-10- Improve game_restart: * differing screen resolutions and network settings ↵Thilo Schulz
are now honoured when changing fs_game * Fix hunk memory leak on game_restart * Move cls.state and cls.servername to clc so connection state is fully preserved over game_restart * Revert back to previous fs_game after disconnecting from a server that triggered a game_restart * Fix error dialog popping up after every game_restart if an error happened previously (reported by Ensiform) - Fixed that not all commands added by CL_Init() would be removed by CL_Shutdown()
2013-01-09Remove newlines from Com_Error message format strings, patch by DevHCThilo Schulz
2013-01-03* Merge ioq3-r1946Tim Angus
2013-01-03* Merge ioq3-r1813Tim Angus
2013-01-03* Make cursor hiding more consistentTim Angus
2013-01-03* Update copyright noticesTim Angus
2013-01-03* Merge ioq3-r1637Tim Angus
2013-01-03* Merge ioq3-r1498, by popular demandTim Angus
2013-01-03* Merge ioq3-r1464Tim Angus
* Use WM cursor when running windowed and UI module has input
2013-01-03* Merge ioq3-r1458Tim Angus
2013-01-03* Merge ioq3-r1423Tim Angus
+ IPv6 + VoIP + Stereo rendering + Other minor stuff
2013-01-03Fix compiling on OSXBen Millwood
2007-11-03* Merge ioq3-r1204Tim Angus
2007-10-02* Merge of ioq3-r1189Tim Angus
+ Fix bug that prevented key up events getting to cgame/ui when not in game + Use Key_[GS]etCatcher everywhere to set keycatcher + Clear all key states when the catcher changes * Slim down client userinfo somewhat * Remove some redundant client autocomplete commands * Actually make use of "menuStack" in the UI module + No longer close all menus when exiting one, instead reverting to the next one on the stack + Cleanup the menu activation functions a little * Truncate text in list columns if it exceeds the column width * Remove maxChars field from columns member of ITEM_TYPE_LISTBOX * Revert r992 due to more general and less buggy/hacky fix from ioq3
2007-09-06* De-quakeTim Angus
2007-09-05* Merge of ioq3-r1163Tim Angus
+ SDL everywhere + New R_LoadImage + net_ip.c + Window icon + GUI based dedicated server support + Compile time linked OpenGL * Remove ui_menuFiles cvar