Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-08-28 | Set com_minimized to 0 when the window is restored | cmf028 | |
2014-08-28 | Improve console key situation | Tim Angus | |
2014-08-28 | Convert SDL text input to UTF-32 | Tim Angus | |
2014-08-28 | Make the mousewheel work | Tim Angus | |
2014-08-28 | Use SDL 2 instead of SDL 1.2 | Tim Angus | |
2014-06-17 | Fix text getting appended to vid_restart in command buffer | Zack Middleton | |
I was getting unknown command "vid_restart-button2" warning on OSX when trying to use alt-return to toggle fullscreen. | |||
2014-06-17 | SDL Mouse Button clean up | Zack Middleton | |
Make 'b' variable an int so that key values more than 255 will work (not currently an issue in ioq3 afaik). Use SDL_BUTTON_* for easier transition to SDL2. (SDL2 doesn't have SDL_BUTTON_WHEELUP or SDL_BUTTON_WHEELDOWN, X1/X2 are different values.) | |||
2013-02-16 | Update copyright notices | Tim Angus | |
2013-01-15 | Ues cls.glconfig | Tim Angus | |
2013-01-12 | Removed unnessicary "!!". | Zack Middleton | |
2013-01-12 | #5484 - Remove unneeded tr_local.h include from sdl_input.c. Patch by Harley ↵ | Zack Middleton | |
Laue. | |||
2013-01-12 | Support up to 16 joystick axes, select which to use with j_*_axis cvars. | Zack Middleton | |
2013-01-10 | Changed the joystick axis to key remap to start at K_JOY17 (fits better with ↵ | Zack Middleton | |
hat_keys and K_JOY16 is used by button). | |||
2013-01-10 | Don't grab mouse till UI loads. | Zack Middleton | |
2013-01-10 | Change x86_64 to x64 for mingw. | Zack Middleton | |
2013-01-10 | Modular rendering system. Patch by use.less01 This might break MSVC builds. ↵ | Thilo Schulz | |
I'll take care of it later | |||
2013-01-10 | - Improve game_restart: * differing screen resolutions and network settings ↵ | Thilo Schulz | |
are now honoured when changing fs_game * Fix hunk memory leak on game_restart * Move cls.state and cls.servername to clc so connection state is fully preserved over game_restart * Revert back to previous fs_game after disconnecting from a server that triggered a game_restart * Fix error dialog popping up after every game_restart if an error happened previously (reported by Ensiform) - Fixed that not all commands added by CL_Init() would be removed by CL_Shutdown() | |||
2013-01-09 | Remove newlines from Com_Error message format strings, patch by DevHC | Thilo Schulz | |
2013-01-03 | * Merge ioq3-r1946 | Tim Angus | |
2013-01-03 | * Merge ioq3-r1813 | Tim Angus | |
2013-01-03 | * Make cursor hiding more consistent | Tim Angus | |
2013-01-03 | * Update copyright notices | Tim Angus | |
2013-01-03 | * Merge ioq3-r1637 | Tim Angus | |
2013-01-03 | * Merge ioq3-r1498, by popular demand | Tim Angus | |
2013-01-03 | * Merge ioq3-r1464 | Tim Angus | |
* Use WM cursor when running windowed and UI module has input | |||
2013-01-03 | * Merge ioq3-r1458 | Tim Angus | |
2013-01-03 | * Merge ioq3-r1423 | Tim Angus | |
+ IPv6 + VoIP + Stereo rendering + Other minor stuff | |||
2013-01-03 | Fix compiling on OSX | Ben Millwood | |
2007-11-03 | * Merge ioq3-r1204 | Tim Angus | |
2007-10-02 | * Merge of ioq3-r1189 | Tim Angus | |
+ Fix bug that prevented key up events getting to cgame/ui when not in game + Use Key_[GS]etCatcher everywhere to set keycatcher + Clear all key states when the catcher changes * Slim down client userinfo somewhat * Remove some redundant client autocomplete commands * Actually make use of "menuStack" in the UI module + No longer close all menus when exiting one, instead reverting to the next one on the stack + Cleanup the menu activation functions a little * Truncate text in list columns if it exceeds the column width * Remove maxChars field from columns member of ITEM_TYPE_LISTBOX * Revert r992 due to more general and less buggy/hacky fix from ioq3 | |||
2007-09-06 | * De-quake | Tim Angus | |
2007-09-05 | * Merge of ioq3-r1163 | Tim Angus | |
+ SDL everywhere + New R_LoadImage + net_ip.c + Window icon + GUI based dedicated server support + Compile time linked OpenGL * Remove ui_menuFiles cvar |