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path: root/src/cgame/cg_draw.c
AgeCommit message (Expand)Author
2017-03-09remove some '\n's from strings passed to error calls/dev/humancontroller
2017-03-09implement the range marker functionality, use it to create buildable range ma.../dev/humancontroller
2017-03-09remove the abusable levelshot command and related hacks/dev/humancontroller
2017-02-07silence some MSVC warnings/dev/humancontroller
2014-06-17Various adjustments so it compilesTim Angus
2013-02-16Update copyright noticesTim Angus
2013-01-03* Simplify some weapon-related code (re r1431)M. Kristall
2013-01-03* Fix a bunch of variable set but not used warningsM. Kristall
2013-01-03* Periodically update scoreboard when visible if +scores is held down a whileM. Kristall
2013-01-03* Silence dumb compiler warningChristopher Schwarz
2013-01-03* Make weapon registration error reporting less touchy and more informativeBen Millwood
2013-01-03* (bug 4908) Show BP from marked buildables on the HUDChristopher Schwarz
2013-01-03* Cleanups to weapon/upgrade registrationBen Millwood
2013-01-03* Small enhancements to tutorial text, including telling players to sell thei...Christopher Schwarz
2013-01-03* Don't display location during intermissionBen Millwood
2013-01-03* Remove used limit parameter from UI_Text_[Width|Height]Tim Angus
2013-01-03* Fix teamoverlay support players mode for human teamChristopher Schwarz
2013-01-03* (bug 4817) Print cgame vote display on multiple linesChristopher Schwarz
2013-01-03* (bug 4814) More options for teamoverlay in attempt to make it more usefulChristopher Schwarz
2013-01-03* (bug 4764) Fix occaisionally showing [0] for teammate health in crosshair n...Christopher Schwarz
2013-01-03* (bug 4268) Disable vote bind instructions when tutorial mode is offChristopher Schwarz
2013-01-03* (bug 4760) Display Vote Caller (thanks Brian Teapot Shannon, msk, benmachine)Christopher Schwarz
2013-01-03* Fix the fact that teamoverlay was being drawn above where the hud told it t...Christopher Schwarz
2013-01-03* Remove hovelM. Kristall
2013-01-03* Renamed MAX_STAMINA to STAMINA_MAX and moved to tremulous.hAsa Kravets
2013-01-03* Fix broken scoreboardTim Angus
2013-01-03* Update copyright noticesTim Angus
2013-01-03* Remove the colours from the warmup warningTim Angus
2013-01-03* Tutorial text no longer prints how to use a buildable if you aren't near a ...Christopher Schwarz
2013-01-03* Don't draw crosshair during intermissionChristopher Schwarz
2013-01-03* Fix location hud item from truncating text when it shouldnt, which was only...Christopher Schwarz
2013-01-03* Change "kills" to "frags" on the alien "x until next stage" message (Norfen...Christopher Schwarz
2013-01-03* Stamina changes/fixes (kevlarman)Christopher Schwarz
2013-01-03* Fix UI_Text_Paint_Limit() function, which was printing a max of one charact...Christopher Schwarz
2013-01-03* Move teamoverlay out of the common_hud and into the team common huds. Preve...Christopher Schwarz
2013-01-03* (bug 2923) Add ability to have a "warmup" time where players cannot join a ...Christopher Schwarz
2013-01-03* (bug #4265) Fix CG_WorldToScreen to accomdate cg_viewsizeTim Angus
2013-01-03* Fix random whitespaceTim Angus
2013-01-03* Various small style fixes/corrections/changes (Undeference, Timbo, benmachine)Christopher Schwarz
2013-01-03* New ownerdraw for speedometerBen Millwood
2013-01-03* (bug 2991) Add teamoverlay, an optional hud display showing names, health, ...Christopher Schwarz
2013-01-03* (bug 4302) Fix server join listChristopher Schwarz
2013-01-03* Add [trap_R|RE]_SetClipRegion to prevent rendering outside a specified areaTim Angus
2013-01-03* Cleanup r1769 (kevlarman)Christopher Schwarz
2013-01-03* Tweak previous commit to satisfy picky compilersChristopher Schwarz
2013-01-03* Prevent location hud item from being cut off incorrectlyChristopher Schwarz
2013-01-03* Whitespace/floating point tweaksTim Angus
2013-01-03* (bug 3998) linewrap cp, parse newlines in cp and motdChristopher Schwarz
2013-01-03* (bug 3713) Scoreboard marquee causes text display problemsChristopher Schwarz
2013-01-03* Massive refactor of voting codeM. Kristall