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The server software used for the Der Bunker Tremulous servers.
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cg_draw.c
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2013-01-03
* Various changes resulting from sanity checking against mgdev HEAD
Tim Angus
2013-01-03
* Fix HUD being enabled while dead (caused by r1187)
Ben Millwood
2013-01-03
* Make missing default_hud a fatal error
Ben Millwood
2013-01-03
* Remove unused references to bank
Ben Millwood
2013-01-03
* New zap (fixes #40)
Roman Tetelman
2013-01-03
* Fix incorrect positioning of some text display in lagometer
Ben Millwood
2013-01-03
* Revert 89f3c2786ab64bef0213aa97481b39ec4d68884a. so it won't conflict with...
Roman Tetelman
2013-01-03
Fix dragoon barb display on widescreen
Ben Millwood
2013-01-03
* Revert stagedowns (fixes #2)
Roman Tetelman
2013-01-03
* fix for location not updating while following a player (reported by megatog...
Roman Tetelman
2013-01-03
* Don't play EV_FALL_FAR sound if dead
Ben Millwood
2013-01-03
* Almost completely redo the meat of the thirdperson spec code again
Christopher Schwarz
2013-01-03
* Remove SS_INFESTING and PM_SPINTERMISSION since they were not used
Ben Millwood
2013-01-03
* make the enemy team lose a stage when you reach "stage 4"
Roman Tetelman
2013-01-03
* make barbs line up with default hud with widescreen resolutions
Roman Tetelman
2013-01-03
* CG_PLAYER_LOCATION now determined by the client
Roman Tetelman
2013-01-03
* crosshairs now use the center of the rectangle defined by the hud for their...
Roman Tetelman
2013-01-03
* oops
Roman Tetelman
2013-01-03
* CG_PLAYER_LOCATION now respects textalign
Roman Tetelman
2013-01-03
* Add hud support for location entities (ownerdraw CG_PLAYER_LOCATION)
Roman Tetelman
2013-01-03
* redo changeset r250 to avoid hardcoding colors
Roman Tetelman
2013-01-03
* Crosshairs dim when targeting teammates
Ben Millwood
2013-01-03
* Round thresholds server-side to save bandwidth and prevent server command o...
Ben Millwood
2013-01-03
* Replace reams of BG_Find* functions with: BG_Buildable, BG_Class, BG_Weapon,
Tim Angus
2013-01-03
* Merge clientSession_t::sessionTeam and clientSession_t::spectatorState
Tim Angus
2013-01-03
credits to next stage are now ceil()ed to the nearest hundred
Roman Tetelman
2013-01-03
Credit based stages
Ben Millwood
2013-01-03
* Removal of now-redundant Makefile stuff
Ben Millwood
2013-01-03
* Mass driver reverted to upstream (function and effect)
Michael Levin
2013-01-03
* A new (256x256) version of Garoth's creep texture
Michael Levin
2013-01-03
Fixed a bug that kept squad markers from working.
Michael Levin
2013-01-03
* Disabled mipmaps for crosshair shaders -- should prevent them from going bl...
Michael Levin
2013-01-03
* Lucifer Cannon projectile and bounding box shrunk a little to fit muzzle bo...
Michael Levin
2013-01-03
* Lucifer cannon projectile a little bigger with charge
Michael Levin
2013-01-03
Oops, small mistake. Construction kit won't show a charge bar now.
Michael Levin
2013-01-03
* Humans hit with Basilisk gas now show a particle effect until it wears off
Michael Levin
2013-01-03
* Added charge meter to the UI, can be disabled via GUI
Michael Levin
2013-01-03
* Build delay pie slices are now 5 sec each for both teams
Michael Levin
2013-01-03
* Spawn queue displays ordinals ("You are 2nd in the spawn queue")
Michael Levin
2013-01-03
* Started updating infopanes with Badger, need to do more
Michael Levin
2013-01-03
* Per Lakitu7's suggestion, changed spectator bounding box to match the dretc...
Michael Levin
2013-01-03
Added armour files to version control.
Michael Levin
2007-11-27
* Remove lots of Q3/Team Arena related code from the UI module
Tim Angus
2007-11-08
* Merge and move text paint functions into ui_shared.c
Tim Angus
2007-10-30
* (bug 3384) Remove server side armoury refresh and replace with UI side
Tim Angus
2007-10-02
* Merge of ioq3-r1189
Tim Angus
2007-09-25
* Remove more powerups stuff
Tim Angus
2007-09-25
* Replace "powerups" state data with "misc"
Tim Angus
2007-09-21
* Remove lots and lots of redundant comments
Tim Angus
2007-09-16
* (bug 2783) Rework lcannon firing logic
Tim Angus
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