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path: root/src/cgame/cg_event.c
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2003-08-20* Finally got off my ass and added some MOD_s ... finish tomorrowTim Angus
2003-08-19* Buildables now take time to "warp in"Tim Angus
* A few cleanups here and there * Bye bye cg_creep.c
2003-08-13* Sound is now played upon recharging weapons from the reactor/repeaterTim Angus
2003-08-12* Disabled automatically bringing up spawn menus to prevent cutting off chatTim Angus
* EV_NEXT_WEAPON event now only triggers on the correct client * Creep slowdown totally reworked, it's now predicted and might actually work * Listboxes now have their selection set to 0 whenever displayed
2003-07-05* Hopefully eliminated all the BG_Find... fallthroughs for the classesTim Angus
* Introduced a really hacky fix to a model caching bug (ClientInfoChanged)
2003-03-23* Serverside menu triggering now uses server commands for increased reliabilityTim Angus
* Finished code support for new armoury menu
2003-03-22* Code support for the new armoury menuTim Angus
2003-03-21* Eggs regenerate fasterTim Angus
* Human weapons stronger * Radically changed the alien evolution process * Buy menu now only shows things you are able to buy
2003-02-22* Removed "You fragged x" messageTim Angus
* Slowed down turrets * Increased points value of aliens * Hopefully fixed bank/armoury bugs (ps.persistant[] clamped to 16bits?) * G_Printf( ); only prints in nondedicated mode * Commented out annoying ClientUserinfo changed LogPrintf
2002-10-03* Fixed step time bugTim Angus
2002-09-19* Cleaned up redundant eventsTim Angus
* Fixed "buildable blocking door" bug * Renamed MCU to Armoury * A few whitespace fixes
2002-09-09* General tidy up and beautification of codeTim Angus
* Removal of most of the legacy Q3A stuff * Cursor no longer displayed on load screen * (Biggest commit EVAR?)
2002-09-03* Large purge of legacy Q3A codeTim Angus
* Removed Q3A team system * Removed "gametype" stuff * Removed items * Refactored buildable physics * Other general cleanups
2002-09-02* Bug fixes to TA consoleTim Angus
* Implemented most of WP_GROUD_POUND
2002-08-28* Poison cloud WP_GRAB_CLAW_UPG server and client sideTim Angus
* Bug fixes to new wall walking code * Removed synced weapons * A few random bug fixes * Refactored and improved CG_LaunchSprite a little
2002-08-16* Emergency commit - fileserver dying :/Tim Angus
2002-08-13* Added ownerdrawn FPS, timer, snapshots and lagometerTim Angus
* Fixed bugs in selection after buying/selling upgrades
2002-08-06* More elaborate error messagesTim Angus
2002-07-29* ScoreboardTim Angus
* Level 1 class blob fire * Loading screen * "SPECTATOR" display uses TA UI * Buildable weapon delays * Display of build points on huds
2002-06-25Zap now seperate from TeslaTim Angus
2002-06-24Fancy teslagen effectsTim Angus
2002-06-24Integrated wolfenstein trails stuffTim Angus
2002-06-22Las Gun and Pain SawTim Angus
2002-06-21Weapon additions???Tim Angus
2002-03-20Improved organ storingTim Angus
2002-03-04Ownerdrawn error dialogsTim Angus
2002-03-04Organ bankTim Angus
2002-01-26Stepping filter for WWTim Angus
2002-01-04DCC dependanciesTim Angus
2002-01-02Rudimentary staging code. Simplified building rules - they were over complexTim Angus
2001-12-31Hovel updatesTim Angus
2001-12-30bg_itemlist is dead. YayTim Angus
2001-12-22Bug fixes to droid->alien conversion :)Tim Angus
2001-12-21After changing aliens->droids, changed droids->aliens *sigh*Tim Angus
2001-12-21New menus (including dynamic ones)Tim Angus
2001-12-17Added check for ceiling building. Fixed missing menu bugTim Angus
2001-10-19License change to OSMLTim Angus
2001-10-12Tesla Gen and effectsTim Angus
2001-09-25Added 2 experimental weaponsTim Angus
2001-09-19More integration of TA UI stuffTim Angus
2001-09-18Checkin after little rm -r tremulous/ accidentTim Angus
2001-09-18Switch to TA ui stuffTim Angus
2001-09-10Remains of bank, metal gibs for buildablesTim Angus
2001-09-07Destroy anims for alien stuffTim Angus
2001-09-07Only trigger buildable anims if idlingTim Angus
2001-08-18Buildable animation in a working stateTim Angus
2001-08-031.29h upgrade.. oooo particles heheheheheheTim Angus
2001-07-08Added more alt fire stuffTim Angus
2001-07-05Tweaks. Start of alt fire mechanismTim Angus
2001-07-03Finished new turrets, fixed a few bugs notably the ↵Tim Angus
freeze-when-shot-by-turret bug