Age | Commit message (Expand) | Author |
2013-01-03 | * Fix bounds checks on cg.weaponSelect (/dev/humancontroller, bug #4267) | Ben Millwood |
2013-01-03 | * Fix negated condition introduced in r1060 (DevHC) | Tim Angus |
2013-01-03 | * Various changes resulting from sanity checking against mgdev HEAD | Tim Angus |
2013-01-03 | * aliens were getting the wrong hitsound when attacking human buildables | Roman Tetelman |
2013-01-03 | * Remove SS_INFESTING and PM_SPINTERMISSION since they were not used | Ben Millwood |
2013-01-03 | * Merge STAT_WEAPONS[2] into STAT_WEAPON and dispose of unnecessary STAT_SLOTS | Ben Millwood |
2013-01-03 | * buildable bleed wip code | Roman Tetelman |
2013-01-03 | * Remove unnecessary (and harmful) memset | Tim Angus |
2013-01-03 | * Allow alternative weapon model to be used in 3rd person | Tim Angus |
2013-01-03 | * Replace reams of BG_Find* functions with: BG_Buildable, BG_Class, BG_Weapon, | Tim Angus |
2013-01-03 | * Merge clientSession_t::sessionTeam and clientSession_t::spectatorState | Tim Angus |
2013-01-03 | * Basilisk animation policy | Tim Angus |
2013-01-03 | * (bug 3554) Make sure opened files get closed properly -- for real this time | M. Kristall |
2013-01-03 | * Fix stupid 1st person animation copy and paste bug | Tim Angus |
2013-01-03 | * First person weapon animation | Tim Angus |
2013-01-03 | * (bug 3554) Fix a few more places where opened files might not be closed | M. Kristall |
2013-01-03 | Lucifer warning sound not played for aliens | Ben Millwood |
2013-01-03 | Forgot some squad marker and mass driver stuff. | Michael Levin |
2013-01-03 | * Mass driver reverted to upstream (function and effect) | Michael Levin |
2013-01-03 | * Added charge meter to the UI, can be disabled via GUI | Michael Levin |
2013-01-03 | * Started updating infopanes with Badger, need to do more | Michael Levin |
2013-01-03 | Reverted Lucifer Cannon sound changes. Only you can hear your own overcharge ... | Michael Levin |
2013-01-03 | * Pulse Rifle has a small impact "particle system" to show impact flash | Michael Levin |
2013-01-03 | Some more work on the Mass Driver: | Michael Levin |
2013-01-03 | * I'm sick of entering \give 9999 every time I need to test something. Whenev... | Michael Levin |
2013-01-03 | Added armour files to version control. | Michael Levin |
2007-11-08 | * Merge and move text paint functions into ui_shared.c | Tim Angus |
2007-09-25 | * Replace "powerups" state data with "misc" | Tim Angus |
2006-12-20 | * (bug 2773) improved weapon/upgrade selection in human HUD (Dustin Howett) | Tony J. White |
2006-11-16 | * Removed some //TA:s | Tim Angus |
2006-07-31 | * Add otherEntityNum to playerState_t... and don't use it... yet | Tim Angus |
2006-05-16 | * Patches from bugs: | Tim Angus |
2006-05-06 | * Merged ioq3-r775 | Tim Angus |
2006-01-12 | * Fixed lcannon charge storage exploit | Tim Angus |
2005-12-23 | * Crudely removed CD key authentication | Tim Angus |
2005-12-10 | * s/Quake III Arena source code/Tremulous/ | Tim Angus |
2005-12-10 | * Move the game source from mod/src/ to src/ | Tim Angus |
2005-12-10 | * Moved existing src directory out the way whilst I merge ioq3 | Tim Angus |
2005-11-27 | * Fixed death by poison MOD s/antitox/medkit/ | Tim Angus |
2005-11-25 | * Removal of remaining hard coded effects | Tim Angus |
2005-11-24 | * 3D particles | Tim Angus |
2005-11-20 | * Abstract attachment system | Tim Angus |
2005-10-03 | * Removed jump pad code (and associated media loading) | Tim Angus |
2005-09-02 | * Fixed a spectating bug introduced by the new weapon switching | Tim Angus |
2005-09-01 | * Reworked how weapon changes are performed, fixing bugs in the process | Tim Angus |
2005-08-31 | * Reimplemented how buildables play damage sounds to not use the event system | Tim Angus |
2005-07-14 | * "sell weapons" now respects the build timer | Tim Angus |
2005-06-27 | * Fixed all the warnings reported after turning on -Wall | Tim Angus |
2005-06-05 | * Added flashing alien icon if already at maximum class | Tim Angus |
2004-12-01 | * Bugfix to PTRC system that prevented it working with sv_pure on | Tim Angus |