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path: root/src/game/bg_misc.c
AgeCommit message (Expand)Author
2013-01-03* Various changes resulting from sanity checking against mgdev HEADTim Angus
2013-01-03* make zap damage instantRoman Tetelman
2013-01-03* make zap display targets beyond 3 and general zap cleanupRoman Tetelman
2013-01-03Improvements, fixes, and cleanups to smooth regenBen Millwood
2013-01-03* Give mass driver a small width (5u for now)Roman Tetelman
2013-01-03* redo hovel removal in a way that doesn't break log parsers (reported by msk)Roman Tetelman
2013-01-03* fix for not being able to sell ckit while repairing (fixes #21)Roman Tetelman
2013-01-03* remove hovel (fixes #26) (todo: go back and actually remove the code)Roman Tetelman
2013-01-03* Remove another pointless va()M. Kristall
2013-01-03* Remove SS_INFESTING and PM_SPINTERMISSION since they were not usedBen Millwood
2013-01-03 * missing eventnames and extra DEBUGNAME thingsBen Millwood
2013-01-03 * Add BG_EventName and use it to simplify a series of debugging messagesBen Millwood
2013-01-03* Handle some broken admin.dat files the same as beforeM. Kristall
2013-01-03* Added improved team join messages (original patch thanks to peoro)Christopher Schwarz
2013-01-03 * Merge STAT_WEAPONS[2] into STAT_WEAPON and dispose of unnecessary STAT_SLOTSBen Millwood
2013-01-03* (bug 3742) BG_ParseCSVBuildableList uses wrong parse functionTim Angus
2013-01-03* add variable width to emoticons support. In addition to being aTony J. White
2013-01-03* UI_Text_* emoticon drawing support (e.g. [dretch] draws Tony J. White
2013-01-03* (bug 3595) /sell upgrades doesn't change player model for battlesuitM. Kristall
2013-01-03* add a new function BG_PrimaryWeapon() that returns the "primary"Tony J. White
2013-01-03* Replace reams of BG_Find* functions with: BG_Buildable, BG_Class, BG_Weapon,Tim Angus
2013-01-03* Fix a couple more places where files might not be closed (bug 3554)M. Kristall
2013-01-03* Merge clientSession_t::sessionTeam and clientSession_t::spectatorStateTim Angus
2013-01-03* Merge ioq3-r1272Tim Angus
2013-01-03* First person weapon animationTim Angus
2013-01-03TweaksAsa Kravets
2013-01-03Put MN_H_NOENERGYAMMOHERE back.Michael Levin
2013-01-03* Lucifer Cannon projectile and bounding box shrunk a little to fit muzzle bo...Michael Levin
2013-01-03* Lucifer cannon projectile a little bigger with chargeMichael Levin
2013-01-03* Humans hit with Basilisk gas now show a particle effect until it wears offMichael Levin
2013-01-03* Added charge meter to the UI, can be disabled via GUIMichael Levin
2013-01-03* Build delay pie slices are now 5 sec each for both teamsMichael Levin
2013-01-03Finally figured out why players were so special in gimping the wallwalk code....Michael Levin
2013-01-03* Fixed name-change color bleeding bugMichael Levin
2013-01-03Updated infopanes.Michael Levin
2013-01-03* Started updating infopanes with Badger, need to do moreMichael Levin
2013-01-03* Pulse Rifle has a small impact "particle system" to show impact flashMichael Levin
2013-01-03* Oops, Repeater now gives Repeater reward creditsMichael Levin
2013-01-03* Mass Driver will only shoot through players and buildablesMichael Levin
2013-01-03* Per Lakitu7's suggestion, changed spectator bounding box to match the dretc...Michael Levin
2013-01-03* Acid tube animation fixed (used to include part of dying animation!)Michael Levin
2013-01-03advanced granger falling damageAsa Kravets
2013-01-03Added armour files to version control.Michael Levin
2007-09-28* Remove infopanes stuff, and just store the strings staticallyTim Angus
2007-09-27* (bug 3249) Improve repeater interaction with marked deconstructionTim Angus
2007-09-25* Remove B_REMOVED_TOGGLEBIT, use ps->misc per player insteadTim Angus
2007-09-25* Replace "powerups" state data with "misc"Tim Angus
2007-09-21* Remove lots and lots of redundant commentsTim Angus
2007-04-12* cg_drawCrosshair now has 3 settings:Tony J. White
2007-04-03* PCL_HUMAN_BSUIT is now a full fledged player class now. This means that theTony J. White