Age | Commit message (Expand) | Author |
2013-01-03 | Improvements, fixes, and cleanups to smooth regen | Ben Millwood |
2013-01-03 | * Give mass driver a small width (5u for now) | Roman Tetelman |
2013-01-03 | * redo hovel removal in a way that doesn't break log parsers (reported by msk) | Roman Tetelman |
2013-01-03 | * fix for not being able to sell ckit while repairing (fixes #21) | Roman Tetelman |
2013-01-03 | * remove hovel (fixes #26) (todo: go back and actually remove the code) | Roman Tetelman |
2013-01-03 | * Remove another pointless va() | M. Kristall |
2013-01-03 | * Remove SS_INFESTING and PM_SPINTERMISSION since they were not used | Ben Millwood |
2013-01-03 | * missing eventnames and extra DEBUGNAME things | Ben Millwood |
2013-01-03 | * Add BG_EventName and use it to simplify a series of debugging messages | Ben Millwood |
2013-01-03 | * Handle some broken admin.dat files the same as before | M. Kristall |
2013-01-03 | * Added improved team join messages (original patch thanks to peoro) | Christopher Schwarz |
2013-01-03 | * Merge STAT_WEAPONS[2] into STAT_WEAPON and dispose of unnecessary STAT_SLOTS | Ben Millwood |
2013-01-03 | * (bug 3742) BG_ParseCSVBuildableList uses wrong parse function | Tim Angus |
2013-01-03 | * add variable width to emoticons support. In addition to being a | Tony J. White |
2013-01-03 | * UI_Text_* emoticon drawing support (e.g. [dretch] draws | Tony J. White |
2013-01-03 | * (bug 3595) /sell upgrades doesn't change player model for battlesuit | M. Kristall |
2013-01-03 | * add a new function BG_PrimaryWeapon() that returns the "primary" | Tony J. White |
2013-01-03 | * Replace reams of BG_Find* functions with: BG_Buildable, BG_Class, BG_Weapon, | Tim Angus |
2013-01-03 | * Fix a couple more places where files might not be closed (bug 3554) | M. Kristall |
2013-01-03 | * Merge clientSession_t::sessionTeam and clientSession_t::spectatorState | Tim Angus |
2013-01-03 | * Merge ioq3-r1272 | Tim Angus |
2013-01-03 | * First person weapon animation | Tim Angus |
2013-01-03 | Tweaks | Asa Kravets |
2013-01-03 | Put MN_H_NOENERGYAMMOHERE back. | Michael Levin |
2013-01-03 | * Lucifer Cannon projectile and bounding box shrunk a little to fit muzzle bo... | Michael Levin |
2013-01-03 | * Lucifer cannon projectile a little bigger with charge | Michael Levin |
2013-01-03 | * Humans hit with Basilisk gas now show a particle effect until it wears off | Michael Levin |
2013-01-03 | * Added charge meter to the UI, can be disabled via GUI | Michael Levin |
2013-01-03 | * Build delay pie slices are now 5 sec each for both teams | Michael Levin |
2013-01-03 | Finally figured out why players were so special in gimping the wallwalk code.... | Michael Levin |
2013-01-03 | * Fixed name-change color bleeding bug | Michael Levin |
2013-01-03 | Updated infopanes. | Michael Levin |
2013-01-03 | * Started updating infopanes with Badger, need to do more | Michael Levin |
2013-01-03 | * Pulse Rifle has a small impact "particle system" to show impact flash | Michael Levin |
2013-01-03 | * Oops, Repeater now gives Repeater reward credits | Michael Levin |
2013-01-03 | * Mass Driver will only shoot through players and buildables | Michael Levin |
2013-01-03 | * Per Lakitu7's suggestion, changed spectator bounding box to match the dretc... | Michael Levin |
2013-01-03 | * Acid tube animation fixed (used to include part of dying animation!) | Michael Levin |
2013-01-03 | advanced granger falling damage | Asa Kravets |
2013-01-03 | Added armour files to version control. | Michael Levin |
2007-09-28 | * Remove infopanes stuff, and just store the strings statically | Tim Angus |
2007-09-27 | * (bug 3249) Improve repeater interaction with marked deconstruction | Tim Angus |
2007-09-25 | * Remove B_REMOVED_TOGGLEBIT, use ps->misc per player instead | Tim Angus |
2007-09-25 | * Replace "powerups" state data with "misc" | Tim Angus |
2007-09-21 | * Remove lots and lots of redundant comments | Tim Angus |
2007-04-12 | * cg_drawCrosshair now has 3 settings: | Tony J. White |
2007-04-03 | * PCL_HUMAN_BSUIT is now a full fledged player class now. This means that the | Tony J. White |
2007-03-25 | * ingame menus redesigned | Tony J. White |
2007-03-21 | * new 2D status bars for buildings | Tony J. White |
2007-02-25 | * add support for "viewheight" and "crouchViewheight" elements to the | Tony J. White |