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The server software used for the Der Bunker Tremulous servers.
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bg_misc.c
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Author
2013-01-03
* add variable width to emoticons support. In addition to being a
Tony J. White
2013-01-03
* UI_Text_* emoticon drawing support (e.g. [dretch] draws
Tony J. White
2013-01-03
* (bug 3595) /sell upgrades doesn't change player model for battlesuit
M. Kristall
2013-01-03
* add a new function BG_PrimaryWeapon() that returns the "primary"
Tony J. White
2013-01-03
* Replace reams of BG_Find* functions with: BG_Buildable, BG_Class, BG_Weapon,
Tim Angus
2013-01-03
* Fix a couple more places where files might not be closed (bug 3554)
M. Kristall
2013-01-03
* Merge clientSession_t::sessionTeam and clientSession_t::spectatorState
Tim Angus
2013-01-03
* Merge ioq3-r1272
Tim Angus
2013-01-03
* First person weapon animation
Tim Angus
2013-01-03
Tweaks
Asa Kravets
2013-01-03
Put MN_H_NOENERGYAMMOHERE back.
Michael Levin
2013-01-03
* Lucifer Cannon projectile and bounding box shrunk a little to fit muzzle bo...
Michael Levin
2013-01-03
* Lucifer cannon projectile a little bigger with charge
Michael Levin
2013-01-03
* Humans hit with Basilisk gas now show a particle effect until it wears off
Michael Levin
2013-01-03
* Added charge meter to the UI, can be disabled via GUI
Michael Levin
2013-01-03
* Build delay pie slices are now 5 sec each for both teams
Michael Levin
2013-01-03
Finally figured out why players were so special in gimping the wallwalk code....
Michael Levin
2013-01-03
* Fixed name-change color bleeding bug
Michael Levin
2013-01-03
Updated infopanes.
Michael Levin
2013-01-03
* Started updating infopanes with Badger, need to do more
Michael Levin
2013-01-03
* Pulse Rifle has a small impact "particle system" to show impact flash
Michael Levin
2013-01-03
* Oops, Repeater now gives Repeater reward credits
Michael Levin
2013-01-03
* Mass Driver will only shoot through players and buildables
Michael Levin
2013-01-03
* Per Lakitu7's suggestion, changed spectator bounding box to match the dretc...
Michael Levin
2013-01-03
* Acid tube animation fixed (used to include part of dying animation!)
Michael Levin
2013-01-03
advanced granger falling damage
Asa Kravets
2013-01-03
Added armour files to version control.
Michael Levin
2007-09-28
* Remove infopanes stuff, and just store the strings statically
Tim Angus
2007-09-27
* (bug 3249) Improve repeater interaction with marked deconstruction
Tim Angus
2007-09-25
* Remove B_REMOVED_TOGGLEBIT, use ps->misc per player instead
Tim Angus
2007-09-25
* Replace "powerups" state data with "misc"
Tim Angus
2007-09-21
* Remove lots and lots of redundant comments
Tim Angus
2007-04-12
* cg_drawCrosshair now has 3 settings:
Tony J. White
2007-04-03
* PCL_HUMAN_BSUIT is now a full fledged player class now. This means that the
Tony J. White
2007-03-25
* ingame menus redesigned
Tony J. White
2007-03-21
* new 2D status bars for buildings
Tony J. White
2007-02-25
* add support for "viewheight" and "crouchViewheight" elements to the
Tony J. White
2007-02-13
* (bug 3021) allow building "on top of" existing marked buildables when
Tony J. White
2006-12-29
* (bug 2828) Removal of hack for scaled up knockback on teslagen
Tim Angus
2006-07-31
* Add otherEntityNum to playerState_t... and don't use it... yet
Tim Angus
2006-01-18
* Added BG_FindUsableForUpgrade
Tim Angus
2005-12-23
* Crudely removed CD key authentication
Tim Angus
2005-12-10
* s/Quake III Arena source code/Tremulous/
Tim Angus
2005-12-10
* Move the game source from mod/src/ to src/
Tim Angus
2005-12-10
* Moved existing src directory out the way whilst I merge ioq3
Tim Angus
2005-12-08
* Reduced Dragoon pounce range to 64 from 96
Tim Angus
2005-11-29
* Lowered steptime for spectator
Tim Angus
2005-11-27
* Fixed death by poison MOD s/antitox/medkit/
Tim Angus
2005-11-20
* Abstract attachment system
Tim Angus
2005-10-15
* Increased Tesla damage frequency
Tim Angus
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