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path: root/src/game/bg_public.h
AgeCommit message (Expand)Author
2013-01-03* Stop using numeric constants in logs because they are unreliable (log parsersM. Kristall
2013-01-03* Stamina changes/fixes (kevlarman)Christopher Schwarz
2013-01-03* Add game_memory and cgame_memory commands to give a breakdown of memoryM. Kristall
2013-01-03* Use binary searching instead of linear searching for many static arraysM. Kristall
2013-01-03* (bug 2923) Add ability to have a "warmup" time where players cannot join a ...Christopher Schwarz
2013-01-03* Various small style fixes/corrections/changes (Undeference, Timbo, benmachine)Christopher Schwarz
2013-01-03* (bug 2991) Add teamoverlay, an optional hud display showing names, health, ...Christopher Schwarz
2013-01-03* (bug 4298) Fix decon messages, add build messagesChristopher Schwarz
2013-01-03Balance tweaksAsa Kravets
2013-01-03* (bug #3836) Add [SV|trap]_SetConfigstringRestrictions which prevents someTim Angus
2013-01-03* Massive refactor of voting codeM. Kristall
2013-01-03* Fix ordinals in spawn queue to not display 21th, 22th, 23th etc.M. Kristall
2013-01-03* Reduce generic1 to 10 bitsTim Angus
2013-01-03Scrap PMF_TIME_KNOCKOFF so pm_flags fit in 16 bitsBen Millwood
2013-01-03* Cleanup thirdperson spec codeChristopher Schwarz
2013-01-03Remove repeater overlap prevention codeBen Millwood
2013-01-03Reduce redundancy in Cmd_Build_fBen Millwood
2013-01-03Zone BP updates, and a minor bug fixBen Millwood
2013-01-03Zone BPBen Millwood
2013-01-03* Replace BG_(Un)PackZapTargets with more generic and less muddled BG_(Un)Pac...Tim Angus
2013-01-03* Use the MN_ system for team lock and player limit messagesTim Angus
2013-01-03* Various changes resulting from sanity checking against mgdev HEADTim Angus
2013-01-03* make zap damage instantRoman Tetelman
2013-01-03* make zap display targets beyond 3 and general zap cleanupRoman Tetelman
2013-01-03* Remove unused references to bankBen Millwood
2013-01-03* New zap (fixes #40)Roman Tetelman
2013-01-03Improvements, fixes, and cleanups to smooth regenBen Millwood
2013-01-03* redo hovel removal in a way that doesn't break log parsers (reported by msk)Roman Tetelman
2013-01-03* remove hovel (fixes #26) (todo: go back and actually remove the code)Roman Tetelman
2013-01-03* Fix compiler warning about G_FindOvermindBen Millwood
2013-01-03* Allow boosters to give poison within the first 30 seconds of the gameBen Millwood
2013-01-03* Remove SS_INFESTING and PM_SPINTERMISSION since they were not usedBen Millwood
2013-01-03 * Add BG_EventName and use it to simplify a series of debugging messagesBen Millwood
2013-01-03* Handle some broken admin.dat files the same as beforeM. Kristall
2013-01-03* Added improved team join messages (original patch thanks to peoro)Christopher Schwarz
2013-01-03* CG_PLAYER_LOCATION now determined by the clientRoman Tetelman
2013-01-03 * Merge STAT_WEAPONS[2] into STAT_WEAPON and dispose of unnecessary STAT_SLOTSBen Millwood
2013-01-03* add variable width to emoticons support. In addition to being aTony J. White
2013-01-03* UI_Text_* emoticon drawing support (e.g. [dretch] draws Tony J. White
2013-01-03* voice chat stuff (no, not like TeamSpeak)Tony J. White
2013-01-03* Replace reams of BG_Find* functions with: BG_Buildable, BG_Class, BG_Weapon,Tim Angus
2013-01-03* Merge clientSession_t::sessionTeam and clientSession_t::spectatorStateTim Angus
2013-01-03* Consolidate memory allocation into bg_alloc.cTim Angus
2013-01-03* Fix stupid 1st person animation copy and paste bugTim Angus
2013-01-03* First person weapon animationTim Angus
2013-01-03Removed STAT_UNUSED, because it is.Ben Millwood
2013-01-03New build error and corresponding menu for attempted deconstruction of the la...Ben Millwood
2013-01-03Put MN_H_NOENERGYAMMOHERE back.Michael Levin
2013-01-03* Buildable health accuracy increased to 8 bits, flags moved to eFlags (EF_B_*)Michael Levin
2013-01-03* Lucifer Cannon projectile and bounding box shrunk a little to fit muzzle bo...Michael Levin