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The server software used for the Der Bunker Tremulous servers.
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g_active.c
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Author
2007-09-23
* (bug 2756) s/damage/dmg/
Tim Angus
2007-09-22
* (bug 3309) Fix to angle clamping (/dev/humancontroller)
Tim Angus
2007-09-21
* Remove lots and lots of redundant comments
Tim Angus
2007-09-16
* (bug 2783) Rework lcannon firing logic
Tim Angus
2007-06-12
* ClientCommand() rewrite
M. Kristall
2007-03-25
* ingame menus redesigned
Tony J. White
2006-12-30
* (bug 2960) Pain indication no longer displayed during intermission
Tim Angus
2006-12-29
* Buildable destruction marking (via g_markDeconstruct)
Tim Angus
2006-12-11
* (bug 2961) G_UnlaggedCalc() crash on map load when using .so instead of qvm
Tony J. White
2006-12-09
* (bug 2903) Added g_unlagged. This is based on Neil Toronto's unlagged
Tony J. White
2006-12-04
* (bug 2934) cap health sent as eventParm at 255 to prevent too many tyrant
Tony J. White
2006-11-29
* Functionalise testing for sudden death
Tim Angus
2006-10-30
* (bug 2894) automatic shoving of teammates on collision. set g_shove to a
Tony J. White
2006-07-31
* Fix to ClientSpawn: spawn is NULL bug #2732 (tjw)
Tim Angus
2006-07-31
* Add otherEntityNum to playerState_t... and don't use it... yet
Tim Angus
2006-06-18
* Removed redundant grenade code
Tim Angus
2006-05-16
* Patches from bugs:
Tim Angus
2006-05-16
* Removal of bot code
Tim Angus
2006-04-09
* Removed CS_SCORE? config strings -- they were unused
Tim Angus
2006-01-18
* Added BG_FindUsableForUpgrade
Tim Angus
2005-12-10
* s/Quake III Arena source code/Tremulous/
Tim Angus
2005-12-10
* Move the game source from mod/src/ to src/
Tim Angus
2005-12-10
* Moved existing src directory out the way whilst I merge ioq3
Tim Angus
2005-12-08
* Reduced Dragoon pounce range to 64 from 96
Tim Angus
2005-11-29
* Lowered steptime for spectator
Tim Angus
2005-11-27
* Fixed death by poison MOD s/antitox/medkit/
Tim Angus
2005-10-03
* Removed jump pad code (and associated media loading)
Tim Angus
2005-09-04
* Fixed Medkit usable after death bug
Tim Angus
2005-09-01
* Reworked how weapon changes are performed, fixing bugs in the process
Tim Angus
2005-08-31
* Reimplemented how buildables play damage sounds to not use the event system
Tim Angus
2005-08-06
* Free frags are no longer awarded after the sudden death time
Tim Angus
2005-08-06
* Reverted to non-interruptable level 1 grab
Tim Angus
2005-07-31
* Removed anticamp code
Tim Angus
2005-07-30
* Trapper targetting bug should be fixed/occur less frequently
Tim Angus
2005-07-14
* "sell weapons" now respects the build timer
Tim Angus
2005-07-03
* Fixed the other [ 962477 ] Chasecam bug
Tim Angus
2005-07-03
* Booster needs to spawn before boosting
Tim Angus
2005-07-02
* Fixed the PTRC system interfering with the observer mode
Tim Angus
2005-06-29
* Fixed a bug where menus would appear during demo playback
Tim Angus
2005-06-28
* Added ent->client->campingAtTheArmoury for the lamers
Tim Angus
2005-06-27
* Fixed all the warnings reported after turning on -Wall
Tim Angus
2005-06-05
* Added flashing alien icon if already at maximum class
Tim Angus
2005-01-31
* An overmind is now required for aliens to upgrade
Tim Angus
2005-01-30
* Slow release frags/credit
Tim Angus
2004-11-30
* PTRC (post timeout restoration code) system
Tim Angus
2004-10-17
* Gave some of the shared functions more sensible names
Tim Angus
2004-10-10
* Heavily revised alien frag sharing
Tim Angus
2004-08-20
* Slowed lasgun down
Tim Angus
2004-07-28
* Most of the changes in the forum thread "Shake up"
Tim Angus
2004-06-29
* Added a bunch of map entities: trigger_buildable, trigger_class,
Tim Angus
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